mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-14 08:50:33 +00:00
559 lines
No EOL
9.8 KiB
Text
559 lines
No EOL
9.8 KiB
Text
#include "ui/menudef.h"
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{
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assetGlobalDef {
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font "fonts/font" 16 // font
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smallFont "fonts/smallfont" 12 // font
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bigFont "fonts/bigfont" 20 // font
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cursor "ui/assets/3_cursor3" // cursor
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gradientBar "ui/assets/gradientbar2.tga" // gradient bar
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itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
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fadeClamp 1.0 // sets the fadeup alpha
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fadeCycle 1 // how often fade happens in milliseconds
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fadeAmount 0.1 // amount to adjust alpha per cycle
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shadowColor 0.1 0.1 0.1 0.25 // shadow color
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}
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menuDef {
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name "main"
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background "menuback_a" // Spinning Circle Background
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fullScreen MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible MENU_TRUE // Visible on open
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focusColor 1 .75 0 1 // Menu focus color for text and items
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onOpen {
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setitemcolor fadebox backcolor 0 0 0 1 ;
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playlooped "music/sonic1.wav" ;
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fadeout fadebox ;
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transition cinematic 390 198 250 1 390 163 250 155 20 12 ;
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transition menuback_d 0 198 250 1 0 163 255 155 20 12 ;
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transition menuback_b 0 198 640 1 0 163 640 155 20 12 ;
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transition teamArenaBar 80 55 520 1 80 40 520 30 20 10 ;
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transition singlebar 0 95 640 1 0 80 640 30 20 10 ;
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transition optionbar 0 375 640 1 0 360 640 30 20 10 ;
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transition quitbar 0 419 640 1 0 404 640 30 20 10 ;
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play "sound/misc/tim_pump.wav" ;
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uiScript stopRefresh ;
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}
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onESC { open quit_popmenu }
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itemDef {
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name modelselection //Precache player model
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ownerdraw UI_PLAYERMODEL //Ownerdraw for player models
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rect 0 0 0 0
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style 1
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decoration
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visible 1
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}
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itemDef {
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name menuback_e // Flashing and rotating light
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style WINDOW_STYLE_SHADER
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rect 0 163 640 155
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background "menuback_e"
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visible 1
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decoration
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}
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itemDef {
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name menuback_b // Transparent Blue Effect
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style WINDOW_STYLE_SHADER
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rect 0 163 640 155
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visible 1
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background "menuback_b"
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bordercolor 0.5 0.5 0.5 .7
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decoration
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}
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itemDef {
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name cinematic
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style 5 // Style for cinematic
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cinematic "mpintro.roq"
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rect 390 163 250 155
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backcolor 1 1 1 .25
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decoration
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visible 1
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}
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itemDef {
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name menuback_d // Team arena text
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style WINDOW_STYLE_SHADER
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rect 0 163 255 155
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background "menuback_d"
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visible 1
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decoration
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}
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itemDef {
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name windowscreen // Vertical Line Image
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rect 0 0 640 240
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style 3
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background levelshotdetail
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forecolor 0 0 0 0
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visible 1
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decoration
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}
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itemDef {
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name windowscreen // Vertical Line Image
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rect 0 240 640 240
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style 3
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background levelshotdetail
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forecolor 0 0 0 0
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visible 1
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decoration
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}
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itemDef {
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name menuback_c // Center medal image
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style WINDOW_STYLE_SHADER
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rect 205 123 235 235
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background "menuback_c"
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visible 1
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decoration
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}
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// GAMETYPE //
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itemDef {
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name teamArenaBar
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style 2
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rect 80 40 520 30
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backcolor 0 0 .75 .25
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border 4
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bordercolor 0.5 0.5 0.5 1
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bordersize 1
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visible 1
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mouseEnter { hide gametype ; show teamarena ; setcolor backcolor .75 0 0 .25 }
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mouseExit { show gametype ; hide teamarena ; setcolor backcolor 0 0 .75 .25 }
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decoration
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}
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itemDef {
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name gametype
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type 1
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text "TEAM ARENA"
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style 0
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textstyle 6
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rect 0 40 640 30
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forecolor 1 1 1 1
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textalignx 320
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textaligny 24
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textalign 1
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textscale .416
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visible 1
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}
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itemDef {
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name teamarena
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type 1
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text "Quake3"
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style 0
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textstyle 6
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rect 120 40 80 30
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textscale .333
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textalign 1
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textalignx 40
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textaligny 22
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 0
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action { play "sound/misc/kcaction.wav" ;
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open quake3_popmenu }
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}
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itemDef {
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name teamarena
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text "Rules"
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type 1
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style 0
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textstyle 6
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rect 200 40 80 30
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textscale .333
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textalignx 40
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textaligny 22
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textalign 1
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 0
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action { play "sound/misc/kcaction.wav" ;
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close main ;
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open help_menu }
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}
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itemDef {
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name teamarena
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text "Credits"
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type 1
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textstyle 6
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textscale .333
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style 0
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rect 280 40 80 30
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textalignx 40
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textaligny 22
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textalign 1
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 0
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action { play "sound/misc/kcaction.wav" ;
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close main ;
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open credit }
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}
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itemDef {
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name teamarena
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text "Mods"
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type 1
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style 0
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textstyle 6
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textscale .333
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rect 360 40 80 30
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textalignx 40
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textaligny 22
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textalign 1
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 0
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action { play "sound/misc/kcaction.wav" ;
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close main ;
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open mod }
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}
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itemDef {
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name teamarena
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text "Cinematics"
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type 1
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style 0
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textstyle 6
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textscale .333
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rect 440 40 80 30
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textalignx 40
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textaligny 22
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textalign 1
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 0
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action { play "sound/misc/kcaction.wav" ;
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close main ;
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open cinematicMenu }
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}
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// SINGLEPLAYER //
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itemDef {
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name singlebar
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style 2
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rect 0 80 640 30
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backcolor 0 0 .75 .25
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border 4
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bordercolor 0.5 0.5 0.5 1
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bordersize 1
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visible 1
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mouseEnter { setcolor backcolor .75 0 0 .25 ; hide play ; show playselection }
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mouseExit { setcolor backcolor 0 0 .75 .25 ; show play ; hide playselection }
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decoration
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}
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itemDef {
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name play
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text "PLAY"
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type 1
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style 0
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textstyle 6
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rect 0 80 640 30
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textalign 1
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textscale .416
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textalignx 320
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textaligny 24
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name playselection
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text "SinglePlayer"
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type 1
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textstyle 6
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rect 170 80 100 30
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textalignx 50
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textaligny 22
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textscale .333
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textalign 1
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forecolor 1 1 1 1
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visible 0
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action { play "sound/misc/kcaction.wav" ;
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close main ;
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open Skirmish }
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}
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itemDef {
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name playselection
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text "MultiPlayer"
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type 1
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style 0
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textstyle 6
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rect 270 80 100 30
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textalign 1 // center
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textalignx 50
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textaligny 22
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textscale .333
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forecolor 1 1 1 1
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visible 0
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action { play "sound/misc/kcaction.wav" ;
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close main ;
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open joinserver }
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}
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itemDef {
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name playselection
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text "StartServer"
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type 1
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style 0
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textstyle 6
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rect 370 80 100 30
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textalign 1 // center
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textalignx 50
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textaligny 22
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textscale .333
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forecolor 1 1 1 1
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visible 0
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action { play "sound/misc/kcaction.wav" ;
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close main ;
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open createserver }
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}
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// OPTIONS //
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itemDef {
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name optionbar
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style 2
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rect 0 360 640 30
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backcolor 0 0 1 .25
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border 4
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bordercolor 0.5 0.5 0.5 1
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bordersize 1
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visible 1
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mouseEnter { setcolor backcolor .75 0 0 .25 ; hide options ; show optionselection }
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mouseExit { setcolor backcolor 0 0 .75 .25 ; show options ; hide optionselection }
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decoration
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}
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itemDef {
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name options
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text "OPTIONS"
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style 0
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type 1
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textstyle 6
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rect 0 360 640 30
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textalignx 320
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textaligny 24
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textscale .416
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textalign 1
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name optionselection
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text "Player"
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style 0
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type 1
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textstyle 6
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rect 170 360 100 30
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textalignx 50
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textaligny 22
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textscale .333
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textalign 1
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forecolor 1 1 1 1
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visible 0
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action { play "sound/misc/kcaction.wav" ;
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close main ;
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open player_menu }
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}
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itemDef {
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name optionselection
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text "Setup"
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type 1
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style 0
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textstyle 6
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rect 270 360 100 30
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textalignx 50
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textaligny 22
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textscale .333
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textalign 1
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forecolor 1 1 1 1
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visible 0
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action { play "sound/misc/kcaction.wav" ;
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close main ;
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open setup_menu ;
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open control_menu }
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}
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itemDef {
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name optionselection
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text "Demos"
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type 1
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style 0
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textstyle 6
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rect 370 360 100 30
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textalignx 50
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textaligny 22
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textscale .333
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textalign 1
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forecolor 1 1 1 1
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visible 0
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action { play "sound/misc/kcaction.wav" ;
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close main ;
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open demo }
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}
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// QUIT //
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itemDef {
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name quitbar
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style 2
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rect 0 404 640 30
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backcolor 0 0 1 .25
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border 4
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bordercolor 0.5 0.5 0.5 1
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bordersize 1
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visible 1
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decoration
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}
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itemDef {
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name quit
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text "QUIT"
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style 0
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type 1
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textstyle 6
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rect 0 404 640 30
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textalignx 320
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textaligny 24
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textscale .416
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textalign 1
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forecolor 1 1 1 1
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visible 1
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action { play "sound/misc/kcaction.wav" ;
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open quit_popmenu }
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mouseEnter { setitemcolor quitbar backcolor .75 0 0 .25 }
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mouseExit { setitemcolor quitbar backcolor 0 0 .75 .25 }
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}
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/*
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// DEMO ONLY OPTION //
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itemDef {
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name copyright
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// demo_only
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text "Demo Version Only. Content Warning: Contains Depictions of Violence."
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style 0
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textscale .25
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rect 0 425 640 40
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textalign 1
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textaligny 32
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textalignx 320
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forecolor 1 .75 0 1
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visible 1
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decoration
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}
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*/
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itemDef {
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name copyright
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text "Quake III: Team Arena Copyright 2000 Id Software, Inc. All rights reserved"
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style 0
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textscale .25
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rect 0 440 640 40
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textalign 1
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textaligny 32
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textalignx 320
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forecolor .75 0 0 .75
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visible 1
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decoration
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}
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itemDef {
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name fadebox // Box for fading in menus
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style WINDOW_STYLE_FILLED
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background "ui/assets/fadebox.tga"
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forecolor 0 0 0 1
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backcolor 0 0 0 1
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rect 0 0 640 480
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visible 1
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decoration
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}
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}
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}
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}
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}
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}
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} |