mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-10 07:11:36 +00:00
482 lines
17 KiB
C
482 lines
17 KiB
C
#include "ui/runtime.cfg"
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#define ITEM_TYPE_TEXT 0 // simple text
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#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
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#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
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#define ITEM_TYPE_CHECKBOX 3 // check box
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#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
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#define ITEM_TYPE_COMBO 5 // drop down list
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#define ITEM_TYPE_LISTBOX 6 // scrollable list
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#define ITEM_TYPE_MODEL 7 // model
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#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
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#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
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#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
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#define ITEM_TYPE_YESNO 11 // yes no cvar setting
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#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
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#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
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#define ITEM_ALIGN_LEFT 0 // left alignment
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#define ITEM_ALIGN_CENTER 1 // center alignment
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#define ITEM_ALIGN_RIGHT 2 // right alignment
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//Makro - added for YES/NO items
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#define YESNO_TEXT 0
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#define YESNO_ICON_LEFT 1
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#define YESNO_ICON_RIGHT 2
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#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
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#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
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#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
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#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
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#define WINDOW_BORDER_NONE 0 // no border
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#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
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#define WINDOW_BORDER_HORZ 2 // horizontal borders only
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#define WINDOW_BORDER_VERT 3 // vertical borders only
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#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
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#define WINDOW_STYLE_EMPTY 0 // no background
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#define WINDOW_STYLE_FILLED 1 // filled with background color
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#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
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#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
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#define WINDOW_STYLE_TEAMCOLOR 4 // team color
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#define WINDOW_STYLE_CINEMATIC 5 // cinematic
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#define MENU_TRUE 1 // uh.. true
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#define MENU_FALSE 0 // and false
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#define HUD_VERTICAL 0x00
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#define HUD_HORIZONTAL 0x01
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// list box element types
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#define LISTBOX_TEXT 0x00
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#define LISTBOX_IMAGE 0x01
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// list feeders
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#define FEEDER_HEADS 0x00 // model heads
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#define FEEDER_MAPS 0x01 // text maps based on game type
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#define FEEDER_SERVERS 0x02 // servers
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#define FEEDER_CLANS 0x03 // clan names
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#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
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#define FEEDER_REDTEAM_LIST 0x05 // red team members
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#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
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#define FEEDER_PLAYER_LIST 0x07 // players
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#define FEEDER_TEAM_LIST 0x08 // team members for team voting
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#define FEEDER_MODS 0x09 // team members for team voting
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#define FEEDER_DEMOS 0x0a // team members for team voting
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#define FEEDER_SCOREBOARD 0x0b // team members for team voting
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#define FEEDER_Q3HEADS 0x0c // model heads
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#define FEEDER_SERVERSTATUS 0x0d // server status
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#define FEEDER_FINDPLAYER 0x0e // find player
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#define FEEDER_CINEMATICS 0x0f // cinematics
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//Makro - improved in-game server info screen
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#define FEEDER_INGAME_SERVERINFO 0x10
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//Makro - for the captains' ingame menu
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#define FEEDER_MMHEADS 0x11
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//Makro - weapon replacements list
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#define FEEDER_REPLACEMENTS 0x12
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//Makro - driver info
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#define FEEDER_GLDRIVER_INFO 0x13
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// display flags
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#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
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#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
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#define CG_SHOW_ANYTEAMGAME 0x00000004
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#define CG_SHOW_HARVESTER 0x00000008
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#define CG_SHOW_ONEFLAG 0x00000010
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#define CG_SHOW_CTF 0x00000020
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#define CG_SHOW_OBELISK 0x00000040
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#define CG_SHOW_HEALTHCRITICAL 0x00000080
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#define CG_SHOW_SINGLEPLAYER 0x00000100
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#define CG_SHOW_TOURNAMENT 0x00000200
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#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
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#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
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#define CG_SHOW_LANPLAYONLY 0x00001000
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#define CG_SHOW_MINED 0x00002000
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#define CG_SHOW_HEALTHOK 0x00004000
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#define CG_SHOW_TEAMINFO 0x00008000
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#define CG_SHOW_NOTEAMINFO 0x00010000
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#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
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#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
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#define CG_SHOW_ANYNONTEAMGAME 0x00080000
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#define CG_SHOW_2DONLY 0x10000000
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#define UI_SHOW_LEADER 0x00000001
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#define UI_SHOW_NOTLEADER 0x00000002
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#define UI_SHOW_FAVORITESERVERS 0x00000004
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#define UI_SHOW_ANYNONTEAMGAME 0x00000008
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#define UI_SHOW_ANYTEAMGAME 0x00000010
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#define UI_SHOW_NEWHIGHSCORE 0x00000020
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#define UI_SHOW_DEMOAVAILABLE 0x00000040
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#define UI_SHOW_NEWBESTTIME 0x00000080
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#define UI_SHOW_FFA 0x00000100
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#define UI_SHOW_NOTFFA 0x00000200
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#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
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#define UI_SHOW_NETANYTEAMGAME 0x00000800
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#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
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//Makro - weapon selection
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#define UI_SHOW_WEAP1 0x00002000
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#define UI_SHOW_WEAP2 0x00004000
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#define UI_SHOW_WEAP3 0x00008000
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#define UI_SHOW_WEAP4 0x00010000
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#define UI_SHOW_WEAP5 0x00020000
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#define UI_SHOW_WEAP6 0x00040000
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#define UI_SHOW_WEAP7 0x00080000
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//Makro - item selection
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#define UI_SHOW_ITEM1 0x00100000
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#define UI_SHOW_ITEM2 0x00200000
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#define UI_SHOW_ITEM3 0x00400000
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#define UI_SHOW_ITEM4 0x00800000
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#define UI_SHOW_ITEM5 0x01000000
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#define UI_SHOW_ITEM6 0x02000000
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//Makro - toggle
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#define UI_SHOW_TOGGLE 0x04000000
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//Makro - hack !
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#define UI_SHOW_REPLACEMENT 0x08000000
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// owner draw types
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// ideally these should be done outside of this file but
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// this makes it much easier for the macro expansion to
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// convert them for the designers ( from the .menu files )
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#define CG_OWNERDRAW_BASE 1
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#define CG_PLAYER_ARMOR_ICON 1
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#define CG_PLAYER_ARMOR_VALUE 2
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#define CG_PLAYER_HEAD 3
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#define CG_PLAYER_HEALTH 4
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#define CG_PLAYER_AMMO_ICON 5
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#define CG_PLAYER_AMMO_VALUE 6
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#define CG_SELECTEDPLAYER_HEAD 7
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#define CG_SELECTEDPLAYER_NAME 8
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#define CG_SELECTEDPLAYER_LOCATION 9
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#define CG_SELECTEDPLAYER_STATUS 10
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#define CG_SELECTEDPLAYER_WEAPON 11
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#define CG_SELECTEDPLAYER_POWERUP 12
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#define CG_FLAGCARRIER_HEAD 13
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#define CG_FLAGCARRIER_NAME 14
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#define CG_FLAGCARRIER_LOCATION 15
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#define CG_FLAGCARRIER_STATUS 16
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#define CG_FLAGCARRIER_WEAPON 17
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#define CG_FLAGCARRIER_POWERUP 18
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#define CG_PLAYER_ITEM 19
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#define CG_PLAYER_SCORE 20
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#define CG_BLUE_FLAGHEAD 21
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#define CG_BLUE_FLAGSTATUS 22
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#define CG_BLUE_FLAGNAME 23
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#define CG_RED_FLAGHEAD 24
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#define CG_RED_FLAGSTATUS 25
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#define CG_RED_FLAGNAME 26
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#define CG_BLUE_SCORE 27
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#define CG_RED_SCORE 28
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#define CG_RED_NAME 29
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#define CG_BLUE_NAME 30
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#define CG_HARVESTER_SKULLS 31 // only shows in harvester
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#define CG_ONEFLAG_STATUS 32 // only shows in one flag
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#define CG_PLAYER_LOCATION 33
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#define CG_TEAM_COLOR 34
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#define CG_CTF_POWERUP 35
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#define CG_AREA_POWERUP 36
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#define CG_AREA_LAGOMETER 37 // painted with old system
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#define CG_PLAYER_HASFLAG 38
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#define CG_GAME_TYPE 39 // not done
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#define CG_SELECTEDPLAYER_ARMOR 40
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#define CG_SELECTEDPLAYER_HEALTH 41
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#define CG_PLAYER_STATUS 42
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#define CG_FRAGGED_MSG 43 // painted with old system
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#define CG_PROXMINED_MSG 44 // painted with old system
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#define CG_AREA_FPSINFO 45 // painted with old system
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#define CG_AREA_SYSTEMCHAT 46 // painted with old system
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#define CG_AREA_TEAMCHAT 47 // painted with old system
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#define CG_AREA_CHAT 48 // painted with old system
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#define CG_GAME_STATUS 49
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#define CG_KILLER 50
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#define CG_PLAYER_ARMOR_ICON2D 51
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#define CG_PLAYER_AMMO_ICON2D 52
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#define CG_ACCURACY 53
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#define CG_ASSISTS 54
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#define CG_DEFEND 55
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#define CG_EXCELLENT 56
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#define CG_IMPRESSIVE 57
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#define CG_PERFECT 58
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#define CG_GAUNTLET 59
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#define CG_SPECTATORS 60
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#define CG_TEAMINFO 61
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#define CG_VOICE_HEAD 62
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#define CG_VOICE_NAME 63
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#define CG_PLAYER_HASFLAG2D 64
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#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
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#define CG_CAPFRAGLIMIT 66
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#define CG_1STPLACE 67
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#define CG_2NDPLACE 68
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#define CG_CAPTURES 69
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//Makro - clock
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#define UI_CLOCK 149
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//Makro - for SSG crosshair selection
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#define UI_SSG_CROSSHAIR 150
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//Makro - radio presets
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#define UI_RQ3_RADIOPRESET1 151
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#define UI_RQ3_RADIOPRESET2 152
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#define UI_RQ3_RADIOPRESET3 153
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#define UI_RQ3_RADIOPRESET4 154
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#define UI_RQ3_RADIOPRESET5 155
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#define UI_RQ3_RADIOPRESET6 156
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#define UI_RQ3_RADIOPRESET7 157
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#define UI_RQ3_RADIOPRESET8 158
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#define UI_RQ3_RADIOPRESET9 159
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#define UI_RQ3_RADIOPRESET10 160
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//Makro - join menu items
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#define UI_RQ3_JOINTEAM1 161
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#define UI_RQ3_JOINTEAM2 162
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//Makro - replacement model info
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#define UI_RQ3_REPLACEMENTINFO 163
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#define UI_RQ3_REPLACEMENTNAME 164
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#define UI_RQ3_REPLACEMENTMODEL 165
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#define UI_RQ3_REPLACEMENTTYPE 166
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#define UI_RQ3_REPLACEMENTSUBTYPE 167
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//Makro - startup menu text
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#define UI_RQ3_STARTUP 168
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#define UI_OWNERDRAW_BASE 200
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#define UI_HANDICAP 200
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#define UI_EFFECTS 201
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#define UI_PLAYERMODEL 202
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#define UI_CLANNAME 203
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#define UI_CLANLOGO 204
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#define UI_GAMETYPE 205
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#define UI_MAPPREVIEW 206
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#define UI_SKILL 207
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#define UI_BLUETEAMNAME 208
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#define UI_REDTEAMNAME 209
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#define UI_BLUETEAM1 210
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#define UI_BLUETEAM2 211
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#define UI_BLUETEAM3 212
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#define UI_BLUETEAM4 213
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#define UI_BLUETEAM5 214
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#define UI_REDTEAM1 215
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#define UI_REDTEAM2 216
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#define UI_REDTEAM3 217
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#define UI_REDTEAM4 218
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#define UI_REDTEAM5 219
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#define UI_NETSOURCE 220
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#define UI_NETMAPPREVIEW 221
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#define UI_NETFILTER 222
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#define UI_TIER 223
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#define UI_OPPONENTMODEL 224
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#define UI_TIERMAP1 225
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#define UI_TIERMAP2 226
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#define UI_TIERMAP3 227
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#define UI_PLAYERLOGO 228
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#define UI_OPPONENTLOGO 229
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#define UI_PLAYERLOGO_METAL 230
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#define UI_OPPONENTLOGO_METAL 231
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#define UI_PLAYERLOGO_NAME 232
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#define UI_OPPONENTLOGO_NAME 233
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#define UI_TIER_MAPNAME 234
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#define UI_TIER_GAMETYPE 235
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#define UI_ALLMAPS_SELECTION 236
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#define UI_OPPONENT_NAME 237
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#define UI_VOTE_KICK 238
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#define UI_BOTNAME 239
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#define UI_BOTSKILL 240
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#define UI_REDBLUE 241
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#define UI_CROSSHAIR 242
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#define UI_SELECTEDPLAYER 243
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#define UI_MAPCINEMATIC 244
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#define UI_NETGAMETYPE 245
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#define UI_NETMAPCINEMATIC 246
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#define UI_SERVERREFRESHDATE 247
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#define UI_SERVERMOTD 248
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#define UI_GLINFO 249
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#define UI_KEYBINDSTATUS 250
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#define UI_CLANCINEMATIC 251
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#define UI_MAP_TIMETOBEAT 252
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#define UI_JOINGAMETYPE 253
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#define UI_PREVIEWCINEMATIC 254
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#define UI_STARTMAPCINEMATIC 255
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#define UI_MAPS_SELECTION 256
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#define UI_RESOLUTION 257
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#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
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#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
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#define VOICECHAT_DEFEND "defend" // command someone to go on defense
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#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
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#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
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#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
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#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
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#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
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#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
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#define VOICECHAT_YES "yes" // yes, affirmative, etc.
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#define VOICECHAT_NO "no" // no, negative, etc.
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#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
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#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
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#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
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#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
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#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
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#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
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#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
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#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
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#define VOICECHAT_INPOSITION "inposition" // I'm in position
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#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
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#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
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#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
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#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
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#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
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#define VOICECHAT_TRASH "trash" // lots of trash talk
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#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
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#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
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#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
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#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
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#define VOICECHAT_TAUNT "taunt" // I want to taunt you
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#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
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#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
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#define VOICECHAT_PRAISE "praise" // you did something good
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// RQ3 Stuff //
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/*
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#define RQ3_MAIN_BAR_COLOR 0 0 .1 .95
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#define RQ3_MAIN_BAR_COLOR2 1 1 1 1
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#define RQ3_MAIN_HINT_COLOR .75 .75 1 .75
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*/
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// GREY BAR, RED BORDER
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/*
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#define RQ3_MAIN_BAR_COLOR 1 1 1 .75
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#define RQ3_MAIN_BAR_COLOR2 1 0 0 1
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//#define RQ3_MAIN_HINT_COLOR .75 .75 .75 1
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#define RQ3_MAIN_HINT_COLOR .9 .9 .9 0
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*/
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#define RQ3_MAIN_BAR_COLOR 0 0 0 .75
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#define RQ3_MAIN_BAR_COLOR2 1 1 1 .75
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//#define RQ3_MAIN_HINT_COLOR .75 .75 .75 1
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#define RQ3_MAIN_HINT_COLOR .9 .9 .9 0
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#define UI_FOLDER "ui"
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#define UI_ASSETS "ui/assets"
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/* old colors, if you like them more
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#define RQ3_MAIN_BAR_COLOR 0 0 0 1
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#define RQ3_MAIN_BAR_COLOR2 1 0 0 1
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#define RQ3_MAIN_HINT_COLOR 1 .5 0 .75
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*/
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#define RQ3_MAIN_TEXTSIZE .28
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#define RQ3_MENU_OVERLAY_COLOR 0 0 0 .5
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#define RQ3_MAIN_FOCUSCOLOR .25 .25 .5 1
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#define UI_MAIN_ITEM_SPACING_Y 36
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#define UI_MAIN_HINT_OFFSET_Y 20
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#define UI_MAIN_TEXTSIZE .28
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#define UI_INGAME_TEXTSIZE .28
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#define UI_COLOR_INACTIVE 0 0 0 0.2
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#define UI_SUBMENU_TEXTSIZE .25
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//Ingame stuff
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#define Ingame_Color1 1 .75 0 0
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//#define Ingame_Color2 1 .75 0 .25
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#define Ingame_Color2 1 .75 0 0
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#define Ingame_TextColor 1 1 1 1
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#define Ingame_BorderColor1 0 0 0 0
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//#define Ingame_BorderColor2 .35 .35 .35 1
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#define Ingame_BorderColor2 .35 .35 .35 0
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//#define Ingame_HintColor .75 .75 1 1
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//#define Ingame_HintColor .75 .75 .75 1
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#define Ingame_HintColor .9 .9 .9 0
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#define Ig_Window_Color 0 0 0 .8
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#define Ig_Window_Color2 .5 .5 .5 .25
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#define Ig_Window_BorderColor .5 .5 .5 1
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#define Ig_Window_TitleColor .2 .2 .2 1
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#define Ig_Sub_Color1 1 1 1 0
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//#define Ig_Sub_Color2 1 .75 0 .2
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#define Ig_Sub_Color2 .75 .75 1 .25
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#define Ig_Sub_TextColor 1 1 1 1
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#define Ig_Sub_BorderColor1 .5 .5 .5 0
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#define Ig_Sub_BorderColor2 .35 .35 .35 0
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#define Ig_Sub_HintColor .75 .75 1 1
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#define Ig_Setup_TabColor .75 .75 .75 1
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#define Ig_ShadowSize 12
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//Menu colors
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#define MENUCOLOR_DEMO .95 .95 1
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#define MENUCOLOR_MOD 1 1 1
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#define MENUCOLOR_SETUP 1 .97 .9
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#define MENUCOLOR_CONTROLS .98 .98 .98
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#define MENUCOLOR_PLAYER .95 1 1
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#define MENUCOLOR_SYSTEM .92 .92 .98
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#define MENUCOLOR_REPLACEMENTS .96 .96 1
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#define MENUCOLOR_OPTIONS 1 1 1
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#define ALIGN_AFTER(ITEM, DIMX, DIMY)\
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alignrect ITEM ITEM_ALIGN_RIGHT -$evalint(DIMX) 0 DIMX DIMY
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#define LISTBOX_STYLE(SCALE, ALIGNX)\
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type ITEM_TYPE_LISTBOX\
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style WINDOW_STYLE_FILLED\
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forcetextcolor\
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backcolor 0 0 0 .05\
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border 0\
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bordersize 2\
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bordercolor .5 .5 .5 1\
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forecolor .0 .0 .1 1\
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elementtype LISTBOX_TEXT\
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elementwidth 160\
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elementheight 15\
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textscale SCALE\
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textalign ITEM_ALIGN_LEFT\
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textalignx ALIGNX\
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textaligny 14\
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outlinecolor .0 .0 0 .1
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#define STANDARD_MENU()
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// alpha fading
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#define ALPHA_FADE_EX(what, whichcolor, from, to, duration) \
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setitemcolor what whichcolor 5 5 5 from ; \
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timefade what whichcolor 5 5 5 to 0 duration
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#define ALPHA_FADE_FORE_EX(what, to, duration) \
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ALPHA_FADE_EX(what, forecolor, 0, to, duration)
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#define ALPHA_FADE_BACK_EX(what, to, duration) \
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ALPHA_FADE_EX(what, backcolor, 0, to, duration)
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#define DEFAULT_FADEIN_TIME 125
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#define ALPHA_FADE_FORE(what, to) \
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ALPHA_FADE_FORE_EX(what, to, DEFAULT_FADEIN_TIME)
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#define ALPHA_FADE_BACK(what, to) \
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ALPHA_FADE_BACK_EX(what, to, DEFAULT_FADEIN_TIME)
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