mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-10 07:11:36 +00:00
824 lines
14 KiB
Text
824 lines
14 KiB
Text
#include "ui/menudef.h"
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#define SECCOLOR1 1 1 1 0
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#define SECCOLOR2 1 1 1 .2
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{
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//--------------//
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// GAME OPTIONS //
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//--------------//
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menuDef {
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name "ingame_options"
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visible 0
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fullscreen 0
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//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
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onOOBClick { close _self ; open ingame }
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rect 176 64 372 340
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focusColor 1 .75 0 1 // Menu focus color for text and items
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style WINDOW_STYLE_EMPTY
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shadowStyle 1
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border 0
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onOpen { play "sound/misc/menu1.wav" ; hide grpGame ; show page1 ;
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setitemcolor grpSections backcolor SECCOLOR1;
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timeFade sectionPage1 backColor SECCOLOR2 0 250 ;
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setfocus sectionPage1 }
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//Window
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itemDef {
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rect 0 0 372 340
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style WINDOW_STYLE_FILLED
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backcolor Ig_Window_Color
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visible 1
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border 1
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bordersize 1
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bordercolor Ig_Window_BorderColor
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decoration
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}
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itemDef {
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rect 95 55 277 285
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style WINDOW_STYLE_FILLED
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backcolor Ig_Window_Color
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visible 1
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border 1
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bordersize 1
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bordercolor Ig_Window_BorderColor
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decoration
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}
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itemDef {
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rect 253 1 120 24
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style WINDOW_STYLE_SHADER
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background "ui/assets/rq3-ingame-title"
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visible 1
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decoration
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}
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itemDef {
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rect 253 1 120 24
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style WINDOW_STYLE_EMPTY
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forecolor Ig_Window_TitleColor
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textstyle ITEM_TEXTSTYLE_NORMAL
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textscale .225
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textalign ITEM_ALIGN_LEFT
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textalignx 24
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textaligny 16
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text "Game options"
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visible 1
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decoration
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}
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//Tabs
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itemDef {
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name tabSystem
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group grpTabs
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text "System"
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shortcutKey "S"
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type ITEM_TYPE_BUTTON
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textscale .225
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style WINDOW_STYLE_EMPTY
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rect 96 40 64 16
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textalign ITEM_ALIGN_LEFT
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textalignx 16
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textaligny 12
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textstyle ITEM_TEXTSTYLE_SHADOWED
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forecolor Ig_Setup_TabColor
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visible 1
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action { close "ingame_options" ; open "ingame_system" }
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}
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itemDef {
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name tabControls
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group grpTabs
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text "Controls"
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shortcutKey "C"
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type ITEM_TYPE_BUTTON
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textscale .225
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style WINDOW_STYLE_EMPTY
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rect 160 40 64 16
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textalign ITEM_ALIGN_LEFT
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textalignx 16
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textaligny 12
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textstyle ITEM_TEXTSTYLE_SHADOWED
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forecolor Ig_Setup_TabColor
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visible 1
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action { close "ingame_options" ; open "ingame_controls" }
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}
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itemDef {
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name tabGame
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group grpTabs
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text "Game"
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type ITEM_TYPE_BUTTON
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textscale .225
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style WINDOW_STYLE_EMPTY
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rect 224 40 64 16
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textalign ITEM_ALIGN_LEFT
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textalignx 16
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textaligny 12
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textstyle ITEM_TEXTSTYLE_SHADOWED
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forecolor Ig_Sub_TextColor
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visible 1
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decoration
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}
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//Sub-sections
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itemDef {
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name sectionPage1
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group grpSections
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text "Settings. 1"
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shortcutKey "1"
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type ITEM_TYPE_BUTTON
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textscale .225
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style WINDOW_STYLE_FILLED
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backcolor SECCOLOR1
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rect 0 72 96 16
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textalign ITEM_ALIGN_RIGHT
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textalignx 88
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textaligny 12
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textstyle ITEM_TEXTSTYLE_SHADOWED
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border 1
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bordersize 1
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bordercolor Ig_Window_BorderColor
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forecolor Ig_Sub_TextColor
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visible 1
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action { play "sound/misc/menu1.wav" ; hide grpGame ; show page1 ;
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setitemcolor grpSections backcolor SECCOLOR1;
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timeFade sectionPage1 backColor SECCOLOR2 0 250 }
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}
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itemDef {
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name sectionPage2
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group grpSections
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text "Crosshair. 2"
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shortcutKey "2"
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type ITEM_TYPE_BUTTON
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textscale .225
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style WINDOW_STYLE_FILLED
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backcolor SECCOLOR1
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rect 0 96 96 16
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textalign ITEM_ALIGN_RIGHT
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textalignx 88
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textaligny 12
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textstyle ITEM_TEXTSTYLE_SHADOWED
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border 1
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bordersize 1
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bordercolor Ig_Window_BorderColor
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forecolor Ig_Sub_TextColor
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visible 1
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action { play "sound/misc/menu1.wav" ; hide grpGame ; show page2 ;
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setitemcolor grpSections backcolor SECCOLOR1;timeFade sectionPage2 backColor SECCOLOR2 0 250 }
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}
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itemDef {
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name sectionPage3
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group grpSections
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text "Models. 3"
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shortcutKey "3"
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type ITEM_TYPE_BUTTON
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textscale .225
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style WINDOW_STYLE_FILLED
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backcolor SECCOLOR1
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rect 0 120 96 16
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textalign ITEM_ALIGN_RIGHT
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textalignx 88
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textaligny 12
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textstyle ITEM_TEXTSTYLE_SHADOWED
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border 1
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bordersize 1
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bordercolor Ig_Window_BorderColor
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forecolor Ig_Sub_TextColor
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visible 1
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action { play "sound/misc/menu1.wav" ; hide grpGame ; show page3 ;
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setitemcolor grpSections backcolor SECCOLOR1;
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timeFade sectionPage3 backColor SECCOLOR2 0 250 ;
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uiScript buildReplacementList }
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}
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//Options
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//V-SYNC
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_YESNO
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text "Sync Every Frame:"
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cvar "r_finish"
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rect 112 60 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Simple items
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_YESNO
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text "Simple Items:"
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cvar "cg_simpleItems"
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rect 112 80 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Low quality sky
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_YESNO
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text "Low quality sky:"
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cvar "r_fastsky"
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rect 112 100 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Ejecting brass
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_MULTI
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text "Ejecting Brass:"
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cvar "cg_brassTime"
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cvarFloatList { "High" 2500 "Med" 1250 "Off" 0 }
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rect 112 120 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Wall marks
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_YESNO
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text "Wall marks:"
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cvar "cg_marks"
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rect 112 140 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Dynamic lights
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_YESNO
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text "Dynamic lights:"
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cvar "r_dynamiclight"
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rect 112 160 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Force player models
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_YESNO
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text "Force Player Models:"
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cvar "cg_forceModel"
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rect 112 180 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Allow download from server
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_YESNO
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text "Allow Download:"
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cvar "cl_allowDownload"
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rect 112 200 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Draw team overlay
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_YESNO
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text "Draw Team Overlay:"
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cvar "cg_drawTeamOverlay"
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rect 112 220 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Muzzle flash
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_YESNO
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text "Muzzle Flash:"
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cvar "cg_RQ3_flash"
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rect 112 240 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Pain blends
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_YESNO
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text "Pain Blends:"
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cvar "cg_RQ3_painBlend"
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rect 112 260 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Announcer
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_YESNO
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text "Announcer:"
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cvar "cg_RQ3_announcer"
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rect 112 280 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Impact effects
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itemDef {
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name page1
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group grpGame
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type ITEM_TYPE_YESNO
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text "Impact Effects:"
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cvar "cg_RQ3_impactEffects"
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rect 112 300 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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// Page2 //
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//Crosshair
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itemDef {
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name page2
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group grpGame
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text "Regular Crosshair:"
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ownerdraw UI_CROSSHAIR
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rect 240 80 24 24
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textalign ITEM_ALIGN_RIGHT
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textalignx 0
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Identify target
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itemDef {
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name page2
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group grpGame
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type ITEM_TYPE_MULTI
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text "Crosshair Size:"
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cvar "cg_crosshairSize"
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cvarFloatList { "Small" 16 "Med" 24 "Big" 32 }
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rect 112 100 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//Identify target
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itemDef {
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name page2
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group grpGame
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type ITEM_TYPE_YESNO
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text "Identify Target:"
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cvar "cg_drawCrosshairNames"
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rect 112 120 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 1
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}
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//SSG Crosshair
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itemDef {
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name page2
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group grpGame
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style 1
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text "SSG Crosshair"
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rect 88 160 128 20
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textalign ITEM_ALIGN_CENTER
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textalignx 128
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textaligny 14
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 0
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decoration
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}
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itemDef {
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name page2
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group grpGame
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type ITEM_TYPE_SLIDER
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text "Red:"
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cvarfloat "cg_RQ3_ssgColorR" 1 0 1
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rect 96 180 168 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 64
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textaligny 14
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 0
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}
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itemDef {
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name page2
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group grpGame
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type ITEM_TYPE_SLIDER
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text "Green:"
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cvarfloat "cg_RQ3_ssgColorG" 1 0 1
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rect 96 200 168 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 64
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textaligny 14
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 0
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}
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itemDef {
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name page2
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group grpGame
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type ITEM_TYPE_SLIDER
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text "Blue:"
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cvarfloat "cg_RQ3_ssgColorB" 0 0 1
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rect 96 220 168 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 64
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textaligny 14
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 0
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}
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itemDef {
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name page2
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group grpGame
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type ITEM_TYPE_SLIDER
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text "Alpha:"
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cvarfloat "cg_RQ3_ssgColorA" .75 0 1
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rect 96 240 168 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 64
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textaligny 14
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 0
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}
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//SSG Crosshair Preview
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itemDef {
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name page2
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group grpGame
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rect 280 188 72 72
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ownerdraw UI_SSG_CROSSHAIR
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style WINDOW_STYLE_EMPTY
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//decoration
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visible 0
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}
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//Apply button
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itemDef {
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name page2
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group grpGame
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text "Apply"
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type ITEM_TYPE_BUTTON
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textscale .225
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style WINDOW_STYLE_FILLED
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rect 284 160 64 16
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textalign ITEM_ALIGN_CENTER
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textalignx 32
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textaligny 12
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border 1
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bordersize 1
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backcolor Ig_Sub_Color1
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forecolor Ig_Sub_TextColor
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bordercolor Ig_Sub_BorderColor1
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visible 0
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action { exec "vid_restart" }
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onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
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leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
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}
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//Note
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itemDef {
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name page2
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group grpGame
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style 1
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text "Note: pressing the apply button will restart "
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"Reaction in order to load the new "
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"SSG crosshair"
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autowrapped
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rect 112 280 232 20
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny 14
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textscale .225
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forecolor Ig_Sub_TextColor
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visible 0
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decoration
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}
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// Page 3 //
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//Background
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itemdef {
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name page3
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group grpGame
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rect 95 55 114 128
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style WINDOW_STYLE_SHADER
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background "ui/assets/rq3-ingame-loadout"
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border 0
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bordersize 1
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bordercolor Ig_Window_BorderColor
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|
//backcolor .5 .5 .5 .4
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decoration
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visible 1
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}
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//Preview
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|
itemdef {
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name page3
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group grpGame
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//type ITEM_TYPE_MODEL
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|
ownerdraw UI_RQ3_REPLACEMENTMODEL
|
|
rect 103 63 96 96
|
|
decoration
|
|
visible 1
|
|
}
|
|
|
|
//Prev model
|
|
itemDef {
|
|
name page3
|
|
group grpGame
|
|
shortcutkey ","
|
|
rect 107 108 16 16
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/arrow_left_white"
|
|
type ITEM_TYPE_BUTTON
|
|
visible 1
|
|
forecolor 1 1 1 .3
|
|
onFocus { timefadeSelf forecolor 1 1 1 1 0 250 }
|
|
leaveFocus { timefadeSelf forecolor 1 1 1 .3 0 250 }
|
|
action { play "sound/misc/menu1.wav" ; uiScript nextReplacement "-1" }
|
|
}
|
|
|
|
//Next model
|
|
itemDef {
|
|
name page3
|
|
group grpGame
|
|
shortcutkey "."
|
|
rect 179 108 16 16
|
|
style WINDOW_STYLE_SHADER
|
|
background "ui/assets/arrow_right_white"
|
|
type ITEM_TYPE_BUTTON
|
|
visible 1
|
|
forecolor 1 1 1 .3
|
|
onFocus { timefadeSelf forecolor 1 1 1 1 0 250 }
|
|
leaveFocus { timefadeSelf forecolor 1 1 1 .3 0 250 }
|
|
action { play "sound/misc/menu1.wav" ; uiScript nextReplacement "1" }
|
|
}
|
|
|
|
// Text
|
|
|
|
//Name
|
|
itemDef {
|
|
name page3
|
|
group grpGame
|
|
style 1
|
|
ownerdraw UI_RQ3_REPLACEMENTNAME
|
|
rect 107 150 80 16
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 5
|
|
textaligny 12
|
|
textscale .18
|
|
forecolor 0 0 0 1
|
|
border 0
|
|
bordersize 1
|
|
bordercolor Ig_Window_BorderColor
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
//Select button
|
|
|
|
itemdef {
|
|
name page3
|
|
group grpGame
|
|
style WINDOW_STYLE_SHADER
|
|
forecolor .5 .5 .5 1
|
|
rect 95 166 112 32
|
|
decoration
|
|
background "ui/assets/button.tga"
|
|
visible 0
|
|
}
|
|
|
|
itemDef {
|
|
name page3
|
|
group grpGame
|
|
text "^_S^_elect"
|
|
shortcutKey "S"
|
|
type ITEM_TYPE_BUTTON
|
|
textscale .225
|
|
style WINDOW_STYLE_FILLED
|
|
rect 103 174 96 16
|
|
textalign ITEM_ALIGN_CENTER
|
|
textalignx 48
|
|
textaligny 12
|
|
textstyle ITEM_TEXTSTYLE_SHADOWED
|
|
border 1
|
|
bordersize 1
|
|
backcolor Ig_Sub_Color1
|
|
forecolor Ig_Sub_TextColor
|
|
bordercolor Ig_Sub_BorderColor1
|
|
visible 0
|
|
action { play "sound/misc/menu1.wav" ; uiScript "selectReplacement" }
|
|
}
|
|
|
|
//Type
|
|
|
|
itemDef {
|
|
name page3
|
|
group grpGame
|
|
style 1
|
|
text "Replace:"
|
|
ownerdraw UI_RQ3_REPLACEMENTTYPE
|
|
rect 103 216 96 16
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 4
|
|
textaligny 14
|
|
textscale .2
|
|
forecolor Ig_Sub_TextColor
|
|
visible 0
|
|
action { play "sound/misc/menu1.wav" }
|
|
}
|
|
|
|
//Sub-Type
|
|
itemDef {
|
|
name page3
|
|
group grpGame
|
|
style 1
|
|
text "Type:"
|
|
ownerdraw UI_RQ3_REPLACEMENTSUBTYPE
|
|
rect 208 216 96 16
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 4
|
|
textaligny 14
|
|
textscale .2
|
|
forecolor Ig_Sub_TextColor
|
|
visible 0
|
|
action { play "sound/misc/menu1.wav" }
|
|
}
|
|
|
|
//Description
|
|
itemDef {
|
|
name page3
|
|
group grpGame
|
|
style 1
|
|
//text "Text goes here"
|
|
ownerdraw UI_RQ3_REPLACEMENTINFO
|
|
rect 208 64 156 96
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny 14
|
|
textscale .225
|
|
forecolor Ig_Sub_TextColor
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
//Note
|
|
|
|
itemDef {
|
|
name page3
|
|
group grpGame
|
|
style 1
|
|
text "Note: pressing the apply button will restart "
|
|
"Reaction in order to load the new "
|
|
"models and skins"
|
|
autowrapped
|
|
rect 112 256 232 20
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 4
|
|
textaligny 14
|
|
textscale .225
|
|
forecolor Ig_Sub_TextColor
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
//Apply button
|
|
|
|
itemDef {
|
|
name page3
|
|
group grpGame
|
|
text "Apply"
|
|
type ITEM_TYPE_BUTTON
|
|
textscale .225
|
|
style WINDOW_STYLE_FILLED
|
|
rect 284 304 64 16
|
|
textalign ITEM_ALIGN_CENTER
|
|
textalignx 32
|
|
textaligny 12
|
|
border 1
|
|
bordersize 1
|
|
backcolor Ig_Sub_Color1
|
|
forecolor Ig_Sub_TextColor
|
|
bordercolor Ig_Sub_BorderColor1
|
|
visible 0
|
|
action { exec "vid_restart" }
|
|
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
|
|
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
|
|
}
|
|
|
|
}
|