reaction/uifiles/ingame_devmode.menu

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#include "ui/menudef.h"
#define FADEIN_TIME 125
#define ANGLES -1 -91
#define ITEM_HEIGHT 14
#define DEVMODE_OPTION(COMMAND, CMD_TEXT, CMD_SHORTCUT, CMD_ALIGN, ITEM_WIDTH ) \
itemDef { \
name "cmd_"COMMAND \
text CMD_TEXT \
shortcutKey CMD_SHORTCUT \
type ITEM_TYPE_BUTTON \
style WINDOW_STYLE_EMPTY \
textstyle ITEM_TEXTSTYLE_NORMAL \
alignrect CMD_ALIGN ITEM_ALIGN_LEFT 0 16 ITEM_WIDTH ITEM_HEIGHT \
textalign ITEM_ALIGN_LEFT \
textalignx 8 \
textaligny 12 \
textscale .225 \
forecolor 0 0 0 1 \
visible 1 \
action { play "sound/ui/whoosh3.wav" ; exec COMMAND } \
}
#define DEVMODE_YESNO(COMMAND, CMD_TEXT, CMD_SHORTCUT, CMD_ALIGN) \
itemdef { \
name "cmd_"COMMAND \
type ITEM_TYPE_YESNO \
text CMD_TEXT":" \
cvar COMMAND \
shortcutKey CMD_SHORTCUT \
kind YESNO_ICON_RIGHT \
alignrect CMD_ALIGN ITEM_ALIGN_LEFT 0 16 64 ITEM_HEIGHT \
textalign ITEM_ALIGN_RIGHT \
textalignx 0 \
textaligny 14 \
textscale .225 \
forecolor 0 0 0 1 \
visible 1 \
}
{
menuDef {
name "ingame_devmode"
visible 0
fullscreen 0
rect UI_MINX 44 232 272
anglevectors ANGLES
focusColor RQ3_MAIN_FOCUSCOLOR
popup
style WINDOW_STYLE_EMPTY
//style WINDOW_STYLE_FILLED
//backcolor 0 0 0 .5
onOpen {
play "sound/ui/whoosh3.wav" ;
setitemcolor window forecolor 5 5 5 0 ;
timefade window forecolor 5 5 5 1 0 FADEIN_TIME ;
close "ingame" ;
}
onESC { play "sound/ui/whoosh3.wav" ; close _self }
onOOBClick { play "sound/ui/whoosh3.wav" ; close _self }
itemDef {
renderpoint
name "paper"
menuAnchor
group window
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor .92 .97 1 1
rect -4 -12 256 320
anglevectors ANGLES
visible 1
decoration
}
// TITLE //
itemDef {
renderpoint
name "title"
text "Developer Mode:"
forecolor .6 .0 .0 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 12
textscale RQ3_MAIN_TEXTSIZE
alignrect "paper" ITEM_ALIGN_LEFT 28 36 240 36
visible 1
autowrapped
decoration
}
itemDef {
renderpoint
name "spacer"
style WINDOW_STYLE_SHADER
alignrect "title" ITEM_ALIGN_LEFT 128 12 112 14
visible 0
decoration
}
// BUTTONS //
//DEVMODE_YESNO("noclip", "^_n^_oclip", "N", "spacer")
DEVMODE_YESNO("r_drawentities", "r_drawentities", "E", "spacer")
DEVMODE_YESNO("r_fastsky", "r_fastsky", "F", "cmd_r_drawentities")
DEVMODE_YESNO("r_lightmap", "r_lightmap", "L", "cmd_r_fastsky")
DEVMODE_YESNO("r_lockpvs", "r_lockpvs", "P", "cmd_r_lightmap")
DEVMODE_YESNO("r_showtris", "r_showtris", "T", "cmd_r_lockpvs")
DEVMODE_YESNO("r_speeds", "r_speeds", "S", "cmd_r_showtris")
DEVMODE_YESNO("cg_draw2D", "cg_draw2D", "C", "cmd_r_speeds")
DEVMODE_YESNO("cg_drawGun", "cg_drawGun", "D", "cmd_cg_draw2D")
DEVMODE_YESNO("cg_thirdPerson", "cg_thirdPerson", "D", "cmd_cg_drawGun")
//DEVMODE_OPTION("give all", "give ^_a^_ll", "A", "cmd_cg_drawgun", 48 )
//DEVMODE_OPTION("god", "^_g^_od", "G", "cmd_give all", 48 )
//3rd Person Angle
itemDef {
type ITEM_TYPE_SLIDER
name "3rda"
text "Angle:"
cvarfloat "cg_thirdPersonAngle" 180 0 360
alignrect "spacer" ITEM_ALIGN_LEFT -104 167 144 20
textalign ITEM_ALIGN_RIGHT
textalignx 24
textaligny 14
textscale .225
forecolor 0 0 0 1
visible 1
cvartest "cg_thirdPerson"
hideCvar { "0" }
}
//3rd Person Range
itemDef {
type ITEM_TYPE_SLIDER
text "Range:"
cvarfloat "cg_thirdPersonRange" 200 40 840
alignrect "3rda" ITEM_ALIGN_LEFT 0 20 144 20
textalign ITEM_ALIGN_RIGHT
textalignx 24
textaligny 14
textscale .225
forecolor 0 0 0 1
visible 1
cvartest "cg_thirdPerson"
hideCvar { "0" }
}
}
}
#if 0
#include "ui/menudef.h"
{
menuDef {
name "ingame_devmode"
visible 0
fullscreen 0
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open _prev }
rect 368 64 256 192
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
onOpen { play "sound/misc/menu1.wav" }
//Window
itemDef {
rect 0 0 256 120
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemDef {
rect 0 119 256 73
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
//
itemDef {
rect 137 1 120 24
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
visible 1
decoration
}
itemDef {
rect 137 1 120 24
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "Developer mode"
visible 1
decoration
}
//Options
//3rd Person
itemDef {
type ITEM_TYPE_YESNO
text "3rd Person:"
cvar "cg_thirdPerson"
rect 32 36 144 20
textalign ITEM_ALIGN_RIGHT
textalignx 96
textaligny 14
textscale .225
forecolor Ig_Sub_TextColor
visible 1
}
//3rd Person Angle
itemDef {
type ITEM_TYPE_SLIDER
text "Angle:"
cvarfloat "cg_thirdPersonAngle" 180 0 360
rect 32 60 144 20
textalign ITEM_ALIGN_RIGHT
textalignx 24
textaligny 14
textscale .225
forecolor Ig_Sub_TextColor
visible 1
}
//3rd Person Range
itemDef {
type ITEM_TYPE_SLIDER
text "Range:"
cvarfloat "cg_thirdPersonRange" 200 40 840
rect 32 84 144 20
textalign ITEM_ALIGN_RIGHT
textalignx 24
textaligny 14
textscale .225
forecolor Ig_Sub_TextColor
visible 1
}
//God mode
itemDef {
rect 176 40 60 16
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_CENTER
textalignx 30
textaligny 12
text "God"
shortcutKey "G"
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { play "sound/misc/menu1.wav" ; exec "god" ; uiScript closeingame }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
//Give all
itemDef {
rect 176 64 60 16
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_CENTER
textalignx 30
textaligny 12
text "Give All"
shortcutKey "A"
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { play "sound/misc/menu1.wav" ; exec "give all" ; uiScript closeingame }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
//Noclip mode
itemDef {
rect 176 88 60 16
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_CENTER
textalignx 30
textaligny 12
text "Noclip"
shortcutKey "N"
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { play "sound/misc/menu1.wav" ; exec "noclip" ; uiScript closeingame }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
// DEMO RECORDING OPTIONS //
// Demo name //
itemDef {
name demo
text "Demo:"
style 0
textscale .225
rect 32 132 144 20
textalign ITEM_ALIGN_RIGHT
textalignx 24
textaligny 14
textscale .225
forecolor Ig_Sub_TextColor
decoration
visible 1
}
itemDef {
name demoEntry
style WINDOW_STYLE_FILLED
rect 20 152 148 16
text ""
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
maxchars 20
maxPaintChars 8
textscale .225
type ITEM_TYPE_EDITFIELD
cvar "ui_RQ3_demoName"
border 1
bordersize 1
bordercolor .25 .25 .25 1
forecolor 1 1 1 1
backcolor 1 1 1 .1
visible 1
onfocus { setcolor backcolor 1 1 1 .2 ; }
leavefocus { setcolor backcolor 1 1 1 .1 ; }
}
/*
// Game speed
itemDef {
type ITEM_TYPE_MULTI
text "Speed:"
cvar "timescale"
cvarFloatList { "25%" 0.25 "50%" 0.5 "75%" 0.75 "100%" 1 "125%" 1.25 "150%" 1.5 "200%" 2 "250%" 2.5 "300%" 3 "400%" 4 "500%" 5 }
rect 80 132 88 20
textalign ITEM_ALIGN_RIGHT
textalignx 64
textaligny 14
textscale .225
forecolor Ig_Sub_TextColor
visible 1
}
*/
// Stop recording //
itemDef {
rect 176 132 60 16
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_CENTER
textalignx 30
textaligny 12
text "Stop"
shortcutKey "S"
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { play "sound/misc/menu1.wav" ; uiScript closeingame ; exec "stoprecord"}
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
// Record //
itemDef {
rect 176 152 60 16
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_CENTER
textalignx 30
textaligny 12
text "Record"
shortcutKey "R"
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { play "sound/misc/menu1.wav" ; uiScript closeingame ; uiScript recordDemo }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
}
}
#endif