Richard Allen
ccaaa1713e
IOQ3 commit 2268
2012-10-04 15:06:46 +00:00
Richard Allen
8594bebffe
IOQ3 commit 2267
2012-10-04 15:05:26 +00:00
Richard Allen
b88cd08ed9
IOQ3 commit 2266
2012-10-04 15:02:45 +00:00
Richard Allen
08d16d1b01
IOQ3 commit 2265
2012-10-04 14:58:45 +00:00
Richard Allen
e76c833cb9
IOQ3 commit 2261
2012-10-04 14:43:32 +00:00
Richard Allen
0a3305e101
IOQ3 commit 2259
2012-10-04 14:35:28 +00:00
Richard Allen
3a62732c38
IOQ3 commit 2258
2012-10-04 14:33:36 +00:00
Richard Allen
4d091770eb
IOQ3 commit 2257
2012-10-04 14:32:50 +00:00
Richard Allen
da9f8c8dc0
IOQ3 commit 2256
2012-10-04 14:32:01 +00:00
Richard Allen
6f073baf1d
IOQ3 commit 2255
2012-10-04 14:31:22 +00:00
Richard Allen
8678958709
IOQ3 commit 2254
2012-10-04 14:30:41 +00:00
Richard Allen
f8215ff6af
IOQ3 commit 2253
2012-10-04 14:27:56 +00:00
Richard Allen
31a7c4c941
IOQ3 commit 2252
2012-10-04 14:27:03 +00:00
Richard Allen
930daac006
IOQ3 commit 2250
2012-10-04 14:22:04 +00:00
Richard Allen
994d53bc34
IOQ3 commit 2249
2012-10-04 14:20:21 +00:00
Richard Allen
08571963a0
IOQ3 commit 2248
2012-10-04 14:19:24 +00:00
Richard Allen
dc71639588
IOQ3 commit 2247
2012-10-04 14:18:32 +00:00
Richard Allen
1a3b602681
IOQ3 commit 2246
2012-10-04 14:13:27 +00:00
Richard Allen
68bdb7c739
IOQ3 commit 2245
2012-10-04 14:12:41 +00:00
Richard Allen
cb672cdc0c
IOQ3 commit 2244
2012-10-04 14:11:33 +00:00
Richard Allen
45c66b122a
IOQ3 commit 2243
2012-10-04 14:10:35 +00:00
Richard Allen
8d839aa1ae
IOQ3 commit 2242
2012-10-04 14:09:50 +00:00
Richard Allen
5605e21308
IOQ3 commit 2241
2012-10-04 14:07:37 +00:00
Richard Allen
2eba39ec17
IOQ3 commit 2240
2012-10-04 14:06:23 +00:00
Richard Allen
1850ba8697
IOQ3 commit 2239
2012-10-04 14:00:55 +00:00
Richard Allen
06d0faa2a4
IOQ3 commit 2238
2012-10-04 13:59:27 +00:00
Richard Allen
4c07bc847f
IOQ3 commit 2237
2012-10-04 13:58:44 +00:00
Richard Allen
ede9c03def
IOQ3 commit 2236
2012-10-04 13:57:59 +00:00
Richard Allen
424eb51ae4
IOQ3 commit 2235
2012-10-04 13:56:54 +00:00
Richard Allen
f1ee07c0dd
IOQ3 commit 2234
2012-10-04 13:55:56 +00:00
Richard Allen
156bc27769
IOQ3 commit 2233
2012-10-04 13:54:52 +00:00
Richard Allen
a5e032df53
IOQ3 commit 2232
2012-10-04 13:54:00 +00:00
Richard Allen
04a30e8dd8
IOQ3 commit 2231
2012-10-04 13:53:11 +00:00
Richard Allen
33defbaea3
IOQ3 commit 2230
2012-10-04 13:52:24 +00:00
Richard Allen
413bbc7f93
IOQ3 commit 2229
2012-10-04 13:51:34 +00:00
Richard Allen
6c68ea0d05
IOQ3 commit 2228
2012-10-04 13:50:41 +00:00
Richard Allen
bddb1f5b0e
IOQ3 commit 2227
2012-10-04 13:49:37 +00:00
Richard Allen
3ca2802ac3
IOQ3 commit 2226
2012-10-04 13:48:11 +00:00
Richard Allen
848e7a0547
IOQ3 commit 2225
2012-10-04 13:47:15 +00:00
Richard Allen
c21e48066e
Formatting of this file breaks compiling and crosscompiling on Linux
2012-08-07 14:16:16 +00:00
James Canete
e100284932
- Scale map lights by 0.66 and sunlight by 0.33 when r_testSunlight 1
...
- Offset shadowmap samples by surface normal and reenable PCF
- Reenabled per vertex tangent space values, fixes visual issues in normal maps
- Simplified some viewparms flags
2012-08-07 12:51:33 +00:00
James Canete
3d55fd3731
Add cascaded shadow mapping, test with r_testSunlight 1.
2012-06-26 07:09:48 +00:00
James Canete
9915d6ea56
Add r_depthPrepass.
2012-05-01 21:53:24 +00:00
James Canete
0905e8eae7
Improve parallax mapping
...
Add AVG_MAP, BLACK_LEVEL, and WHITE_LEVEL defines to tonemap shader
Fix a bug in fragment shader tangent space calculations
2012-05-01 01:05:12 +00:00
James Canete
2a6d34b4b4
Fix a bug in new curves code
2012-04-28 19:35:34 +00:00
Tomi Isoaho
ca2348c0ef
System menu makes a bit more sense now (removed irrelevant options, added new presets)
2012-04-26 19:55:40 +00:00
James Canete
3acc8ae321
Change imagelist cmd to give more relevant information
2012-04-26 13:46:01 +00:00
James Canete
0296de3d1a
Remove DiffuseRoughness shader param, add SpecularExponent shader param
2012-04-26 13:36:38 +00:00
James Canete
a19627d2c9
Change R_SubdividePatchToGrid() to subdivide patches more evenly
2012-04-26 13:20:17 +00:00
James Canete
24b39fe00f
Calculate tangent space in fragment shader instead of storing per vertex
2012-04-25 08:26:39 +00:00