Commit graph

2010 commits

Author SHA1 Message Date
Richard Allen
e76c833cb9 IOQ3 commit 2261 2012-10-04 14:43:32 +00:00
Richard Allen
0a3305e101 IOQ3 commit 2259 2012-10-04 14:35:28 +00:00
Richard Allen
3a62732c38 IOQ3 commit 2258 2012-10-04 14:33:36 +00:00
Richard Allen
4d091770eb IOQ3 commit 2257 2012-10-04 14:32:50 +00:00
Richard Allen
da9f8c8dc0 IOQ3 commit 2256 2012-10-04 14:32:01 +00:00
Richard Allen
6f073baf1d IOQ3 commit 2255 2012-10-04 14:31:22 +00:00
Richard Allen
8678958709 IOQ3 commit 2254 2012-10-04 14:30:41 +00:00
Richard Allen
f8215ff6af IOQ3 commit 2253 2012-10-04 14:27:56 +00:00
Richard Allen
31a7c4c941 IOQ3 commit 2252 2012-10-04 14:27:03 +00:00
Richard Allen
930daac006 IOQ3 commit 2250 2012-10-04 14:22:04 +00:00
Richard Allen
994d53bc34 IOQ3 commit 2249 2012-10-04 14:20:21 +00:00
Richard Allen
08571963a0 IOQ3 commit 2248 2012-10-04 14:19:24 +00:00
Richard Allen
dc71639588 IOQ3 commit 2247 2012-10-04 14:18:32 +00:00
Richard Allen
1a3b602681 IOQ3 commit 2246 2012-10-04 14:13:27 +00:00
Richard Allen
68bdb7c739 IOQ3 commit 2245 2012-10-04 14:12:41 +00:00
Richard Allen
cb672cdc0c IOQ3 commit 2244 2012-10-04 14:11:33 +00:00
Richard Allen
45c66b122a IOQ3 commit 2243 2012-10-04 14:10:35 +00:00
Richard Allen
8d839aa1ae IOQ3 commit 2242 2012-10-04 14:09:50 +00:00
Richard Allen
5605e21308 IOQ3 commit 2241 2012-10-04 14:07:37 +00:00
Richard Allen
2eba39ec17 IOQ3 commit 2240 2012-10-04 14:06:23 +00:00
Richard Allen
1850ba8697 IOQ3 commit 2239 2012-10-04 14:00:55 +00:00
Richard Allen
06d0faa2a4 IOQ3 commit 2238 2012-10-04 13:59:27 +00:00
Richard Allen
4c07bc847f IOQ3 commit 2237 2012-10-04 13:58:44 +00:00
Richard Allen
ede9c03def IOQ3 commit 2236 2012-10-04 13:57:59 +00:00
Richard Allen
424eb51ae4 IOQ3 commit 2235 2012-10-04 13:56:54 +00:00
Richard Allen
f1ee07c0dd IOQ3 commit 2234 2012-10-04 13:55:56 +00:00
Richard Allen
156bc27769 IOQ3 commit 2233 2012-10-04 13:54:52 +00:00
Richard Allen
a5e032df53 IOQ3 commit 2232 2012-10-04 13:54:00 +00:00
Richard Allen
04a30e8dd8 IOQ3 commit 2231 2012-10-04 13:53:11 +00:00
Richard Allen
33defbaea3 IOQ3 commit 2230 2012-10-04 13:52:24 +00:00
Richard Allen
413bbc7f93 IOQ3 commit 2229 2012-10-04 13:51:34 +00:00
Richard Allen
6c68ea0d05 IOQ3 commit 2228 2012-10-04 13:50:41 +00:00
Richard Allen
bddb1f5b0e IOQ3 commit 2227 2012-10-04 13:49:37 +00:00
Richard Allen
3ca2802ac3 IOQ3 commit 2226 2012-10-04 13:48:11 +00:00
Richard Allen
848e7a0547 IOQ3 commit 2225 2012-10-04 13:47:15 +00:00
Richard Allen
c21e48066e Formatting of this file breaks compiling and crosscompiling on Linux 2012-08-07 14:16:16 +00:00
James Canete
e100284932 - Scale map lights by 0.66 and sunlight by 0.33 when r_testSunlight 1
- Offset shadowmap samples by surface normal and reenable PCF
- Reenabled per vertex tangent space values, fixes visual issues in normal maps
- Simplified some viewparms flags
2012-08-07 12:51:33 +00:00
James Canete
3d55fd3731 Add cascaded shadow mapping, test with r_testSunlight 1. 2012-06-26 07:09:48 +00:00
James Canete
9915d6ea56 Add r_depthPrepass. 2012-05-01 21:53:24 +00:00
James Canete
0905e8eae7 Improve parallax mapping
Add AVG_MAP, BLACK_LEVEL, and WHITE_LEVEL defines to tonemap shader
Fix a bug in fragment shader tangent space calculations
2012-05-01 01:05:12 +00:00
James Canete
2a6d34b4b4 Fix a bug in new curves code 2012-04-28 19:35:34 +00:00
Tomi Isoaho
ca2348c0ef System menu makes a bit more sense now (removed irrelevant options, added new presets) 2012-04-26 19:55:40 +00:00
James Canete
3acc8ae321 Change imagelist cmd to give more relevant information 2012-04-26 13:46:01 +00:00
James Canete
0296de3d1a Remove DiffuseRoughness shader param, add SpecularExponent shader param 2012-04-26 13:36:38 +00:00
James Canete
a19627d2c9 Change R_SubdividePatchToGrid() to subdivide patches more evenly 2012-04-26 13:20:17 +00:00
James Canete
24b39fe00f Calculate tangent space in fragment shader instead of storing per vertex 2012-04-25 08:26:39 +00:00
James Canete
0e6eed98c0 Fix sun flare with sky portals. Sun flare must be inside sky portal. 2012-04-16 13:12:53 +00:00
James Canete
ab4f586e72 Speed up tone mapping
Add fast light shader path when r_normalMapping and r_specularMapping are 0
Revise FBO blitting code (Still needs more work)
2012-04-16 09:35:17 +00:00
James Canete
1f3086ef48 Detect GLSL version 2012-04-16 09:30:30 +00:00
James Canete
ab8fe7405b Missing bit of previous commit 2012-04-16 09:25:32 +00:00