Richard Allen
|
cb12d2ca68
|
VBOS-GLSL patch V14
|
2011-04-19 01:39:02 +00:00 |
|
Jonathan Barkley
|
43fece54e0
|
- Fixed a bug with knife activate animation
|
2011-04-14 23:31:58 +00:00 |
|
Jonathan Barkley
|
2fec95c414
|
- Slight modification in the weapon animation code; rather than always resetting oldFrame on new animation, only do it on activation. I didn't like the jerkiness on animations :)
|
2011-04-12 16:01:18 +00:00 |
|
Richard Allen
|
1d54461fbf
|
Version 13 of the VBO and GLSL patch
|
2011-04-11 17:59:37 +00:00 |
|
Richard Allen
|
8153444877
|
Fixing UI .so/dll loading
|
2011-04-09 21:13:54 +00:00 |
|
Andrei Drexler
|
f06d516e19
|
Minor thingy.
|
2011-04-06 06:37:16 +00:00 |
|
Andrei Drexler
|
f7c26897c9
|
Performance fix.
|
2011-04-06 06:15:10 +00:00 |
|
Andrei Drexler
|
8412c44281
|
?
|
2011-04-06 04:56:10 +00:00 |
|
James Canete
|
5bed614bd0
|
Fix diffuse lighting on models.
|
2011-04-04 13:09:59 +00:00 |
|
Nerius Landys
|
ba1da1cc7a
|
Fixing ladder climbing bug.
This is a temporary fix (but it does fix the problem). I'm going to try to
fix the underlying issue without using the temporary fix.
|
2011-04-03 19:48:18 +00:00 |
|
Andrei Drexler
|
10a96d467b
|
Items are placed on the ground using their actual bounding box, not magic numbers. Added cg_RQ3_strobeColor cvar (defaults to 1 - red).
|
2011-04-02 21:44:28 +00:00 |
|
Andrei Drexler
|
03a12dc526
|
cg_RQ3_strobe changes
|
2011-04-01 23:28:34 +00:00 |
|
Richard Allen
|
a350a527c7
|
Warning fixes
|
2011-04-01 16:38:50 +00:00 |
|
Andrei Drexler
|
8d7859931b
|
500 ms transition for underwater blur
|
2011-04-01 14:49:43 +00:00 |
|
James Canete
|
391b404134
|
Damn you, AGEN_SKIP.
|
2011-04-01 09:30:14 +00:00 |
|
Andrei Drexler
|
6f38e3d027
|
IR vision
|
2011-03-31 20:06:54 +00:00 |
|
Andrei Drexler
|
bbab825cf3
|
Fixing up v12 patch left-overs.
|
2011-03-31 19:57:38 +00:00 |
|
Richard Allen
|
23fb28d4c9
|
Appying the differences between v11 and v12 renderers
|
2011-03-31 18:11:49 +00:00 |
|
Andrei Drexler
|
e8c2e6ba5b
|
Fade-in
|
2011-03-31 05:58:03 +00:00 |
|
Andrei Drexler
|
8e786adc86
|
testSunFlare dev command
|
2011-03-30 20:36:27 +00:00 |
|
Andrei Drexler
|
9a99929768
|
testSunFlare dev command
|
2011-03-30 20:36:00 +00:00 |
|
Andrei Drexler
|
4c7007f694
|
Underwater / dead / hit / UI blur. Frustum culling for the sun flare.
|
2011-03-30 20:34:34 +00:00 |
|
Andrei Drexler
|
61f08e2ddd
|
NV fixes.
|
2011-03-27 14:56:06 +00:00 |
|
Andrei Drexler
|
bf7eadf929
|
Overbright bits hack. FP16 FBO's with r_ext_framebuffer_object 2. Occlusion query for god rays.
|
2011-03-26 23:10:01 +00:00 |
|
Andrei Drexler
|
5df45cf52b
|
Overbright bits hack. FP16 FBO's with r_ext_framebuffer_object 2. Occlusion query for god rays.
|
2011-03-26 23:01:47 +00:00 |
|
Andrei Drexler
|
3a6ad64407
|
Explosion screen shake.
|
2011-03-24 11:59:05 +00:00 |
|
Andrei Drexler
|
43abda6afa
|
Players now only get their YAW adjusted when sitting on a rotating entity.
|
2011-03-23 16:36:08 +00:00 |
|
Andrei Drexler
|
50f6027d24
|
Noclippers/spectators/dead people can no longer block movers. Added "frequency" field and Y_AXIS spawnflag for pendulums. Disabled pushing code for func_bobbing/func_pendulums (needs to be rewritten).
|
2011-03-23 16:24:47 +00:00 |
|
James Canete
|
6d78dc650d
|
Remove bad triangles when parsing MST_TRIANGLE_SOUP surfaces.
|
2011-03-23 02:57:08 +00:00 |
|
Kyle Ross
|
b1f4991a2d
|
added bash script to compile source and create pk3 files
|
2011-03-16 19:17:55 +00:00 |
|
Andrei Drexler
|
283cd95b92
|
Tweaks
|
2011-03-16 11:39:09 +00:00 |
|
Andrei Drexler
|
6cfaa9c14a
|
Tweaks
|
2011-03-16 11:38:35 +00:00 |
|
James Canete
|
2ed5d524c8
|
Handle AGEN_SKIP properly.
|
2011-03-16 10:16:18 +00:00 |
|
Andrei Drexler
|
50e46c30f2
|
God rays tweaks.
|
2011-03-16 00:18:12 +00:00 |
|
Andrei Drexler
|
7b882ae08f
|
God rays tweaks. Also made it so that FBO's are now used everywhere and not just for the level rendering.
|
2011-03-15 18:28:58 +00:00 |
|
Andrei Drexler
|
2fff41d467
|
Windowed r_mode -2 now allowed
|
2011-03-15 13:07:54 +00:00 |
|
Andrei Drexler
|
71398275bf
|
[21:20] <TTI> Makro: possibly another bug -- muzzle flashes don't appear from time to time
|
2011-03-15 08:24:48 +00:00 |
|
Andrei Drexler
|
621ab41b0f
|
A bit more cleaning up.
|
2011-03-15 08:23:34 +00:00 |
|
Andrei Drexler
|
b587ef5a66
|
A bit more cleaning up.
|
2011-03-15 08:23:03 +00:00 |
|
Andrei Drexler
|
eee333dd20
|
Forgot a (void)
|
2011-03-15 03:24:18 +00:00 |
|
Andrei Drexler
|
7e54ff2f4e
|
Forward declarations, take two.
|
2011-03-15 03:21:10 +00:00 |
|
Andrei Drexler
|
36bf6c2d9e
|
Multisampling
|
2011-03-15 03:10:20 +00:00 |
|
Andrei Drexler
|
14ffe063ea
|
Ugly hack for missing SDL functionality.
|
2011-03-15 03:04:38 +00:00 |
|
Andrei Drexler
|
2119edc3b1
|
Error for outdated glext/SDL_opengl headers
|
2011-03-15 02:41:27 +00:00 |
|
Andrei Drexler
|
c557cb11df
|
Changed scale distribution for the god ray passes.
|
2011-03-14 16:47:56 +00:00 |
|
Andrei Drexler
|
dffc983550
|
Line endings.
|
2011-03-14 16:45:56 +00:00 |
|
Andrei Drexler
|
65853bf81c
|
Line endings.
|
2011-03-14 16:45:29 +00:00 |
|
Andrei Drexler
|
8d36ee6078
|
Added new renderer files for FBO/postprocessing.
|
2011-03-14 12:34:32 +00:00 |
|
Andrei Drexler
|
b33797c789
|
Added new renderer files for FBO/postprocessing.
|
2011-03-14 12:30:49 +00:00 |
|
Andrei Drexler
|
2fc2a4a947
|
GL_EXT_framebuffer_object support. God rays post-processing effect.
|
2011-03-14 12:27:43 +00:00 |
|