mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-23 12:42:36 +00:00
Only send cheat vars on client connect instead of every spawn
This commit is contained in:
parent
ad6602db75
commit
fc62e6bc63
1 changed files with 10 additions and 7 deletions
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.77 2002/05/21 23:16:30 blaze
|
||||
// Only send cheat vars on client connect instead of every spawn
|
||||
//
|
||||
// Revision 1.76 2002/05/20 04:59:33 jbravo
|
||||
// Lots of small fixes.
|
||||
//
|
||||
|
@ -1331,6 +1334,13 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
|
|||
// JBravo: moved from ClientBegin
|
||||
client->pers.enterTime = level.time;
|
||||
|
||||
//Blaze: Send cheat cvars to client
|
||||
if (!G_SendCheatVars(ent->s.clientNum))
|
||||
{
|
||||
Com_Printf("Error loading cvar cfg\n");
|
||||
//return "Error_loading_cvar_cfg";
|
||||
}
|
||||
|
||||
//Blaze: Send out the breakable names to the clients
|
||||
if (!isBot && G_SendBreakableInfo(clientNum))
|
||||
{
|
||||
|
@ -1787,13 +1797,6 @@ void ClientSpawn(gentity_t *ent) {
|
|||
if (g_gametype.integer != GT_TEAMPLAY)
|
||||
ClientEndFrame( ent );
|
||||
|
||||
//Blaze: Send cheat cvars to client
|
||||
if (!G_SendCheatVars(ent->s.clientNum))
|
||||
{
|
||||
Com_Printf("Error loading cvar cfg\n");
|
||||
//return "Error_loading_cvar_cfg";
|
||||
}
|
||||
|
||||
// clear entity state values
|
||||
BG_PlayerStateToEntityState( &client->ps, &ent->s, qtrue );
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue