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allow clipvelocity outside of the bg_'s
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2 changed files with 8 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.9 2002/08/21 03:43:23 niceass
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// allow clipvelocity outside of the bg_'s
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//
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// Revision 1.8 2002/06/29 02:51:16 niceass
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// Revision 1.8 2002/06/29 02:51:16 niceass
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// removed ladder stuff
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// removed ladder stuff
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//
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//
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@ -77,7 +80,6 @@ extern float pm_flightfriction;
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extern int c_pmove;
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extern int c_pmove;
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void PM_ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce);
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void PM_AddTouchEnt(int entityNum);
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void PM_AddTouchEnt(int entityNum);
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void PM_AddEvent(int newEvent);
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void PM_AddEvent(int newEvent);
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.92 2002/08/21 03:43:57 niceass
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// allow clipvelocity outside of the bg_'s
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//
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// Revision 1.91 2002/07/26 06:21:43 jbravo
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// Revision 1.91 2002/07/26 06:21:43 jbravo
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// Fixed the MM settings stuff so it works on remote servers also.
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// Fixed the MM settings stuff so it works on remote servers also.
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// Removed the MM_NAMES_COLOR since it broke on nicks with color in them.
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// Removed the MM_NAMES_COLOR since it broke on nicks with color in them.
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@ -1461,3 +1464,5 @@ qboolean IsWoodFlag(int flag);
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holdable_t CharToItem(char *name, holdable_t defitem);
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holdable_t CharToItem(char *name, holdable_t defitem);
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weapon_t CharToWeapon(char *name, weapon_t defweapon);
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weapon_t CharToWeapon(char *name, weapon_t defweapon);
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void PM_ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce);
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