removed auto-joining teams for things like ctb

This commit is contained in:
Bryce Hutchings 2002-07-11 04:29:41 +00:00
parent 1f205765dc
commit ead9fda478

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.17 2002/07/11 04:29:41 niceass
// removed auto-joining teams for things like ctb
//
// Revision 1.16 2002/06/16 20:06:14 jbravo // Revision 1.16 2002/06/16 20:06:14 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
// //
@ -128,7 +131,11 @@ void G_ReadSessionData(gclient_t * client)
&savedTeam, &captain, &sub); &savedTeam, &captain, &sub);
// bk001205 - format issues // bk001205 - format issues
client->sess.sessionTeam = (team_t) sessionTeam;
// NiceAss: I don't believe we want this. (Auto join a team when changing maps)
// Only noticable on non-roundbased games like CTB.
// client->sess.sessionTeam = (team_t) sessionTeam;
client->sess.spectatorState = (spectatorState_t) spectatorState; client->sess.spectatorState = (spectatorState_t) spectatorState;
client->sess.teamLeader = (qboolean) teamLeader; client->sess.teamLeader = (qboolean) teamLeader;