mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-10 23:32:06 +00:00
Fullscreen menu background stretching.
This commit is contained in:
parent
518557ec0b
commit
ea167a0560
1 changed files with 18 additions and 1 deletions
|
@ -6614,7 +6614,24 @@ void Menu_Paint(menuDef_t * menu, qboolean forcePaint)
|
||||||
if (menu->fullScreen) {
|
if (menu->fullScreen) {
|
||||||
// implies a background shader
|
// implies a background shader
|
||||||
// FIXME: make sure we have a default shader if fullscreen is set with no background
|
// FIXME: make sure we have a default shader if fullscreen is set with no background
|
||||||
DC->drawStretchPic(0, 0, DC->glconfig.vidWidth, DC->glconfig.vidHeight, 0.f, 0.f, 1.f, 1.f, menu->window.background, qfalse);
|
|
||||||
|
float sx = DC->glconfig.vidWidth / (float) SCREEN_WIDTH;
|
||||||
|
float sy = DC->glconfig.vidHeight / (float) SCREEN_HEIGHT;
|
||||||
|
|
||||||
|
float tex[2];
|
||||||
|
|
||||||
|
if (sx > sy)
|
||||||
|
{
|
||||||
|
tex[0] = 0.f;
|
||||||
|
tex[1] = 0.5f * (sx - sy);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tex[0] = 0.5f * (sy - sx);
|
||||||
|
tex[1] = 0.f;
|
||||||
|
}
|
||||||
|
|
||||||
|
DC->drawStretchPic(0, 0, DC->glconfig.vidWidth, DC->glconfig.vidHeight, tex[0], tex[1], 1.f - tex[0], 1.f - tex[1], menu->window.background, qfalse);
|
||||||
} else if (menu->window.background) {
|
} else if (menu->window.background) {
|
||||||
// this allows a background shader without being full screen
|
// this allows a background shader without being full screen
|
||||||
//UI_DrawHandlePic(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, menu->backgroundShader);
|
//UI_DrawHandlePic(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, menu->backgroundShader);
|
||||||
|
|
Loading…
Reference in a new issue