mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-29 23:42:00 +00:00
Doors don't reset by default in TP
This commit is contained in:
parent
85212005ba
commit
e45f4e43c6
2 changed files with 181 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.65 2003/09/08 21:43:36 makro
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// Doors don't reset by default in TP
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//
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// Revision 1.64 2003/09/08 19:19:19 makro
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// Revision 1.64 2003/09/08 19:19:19 makro
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// New code for respawning entities in TP
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// New code for respawning entities in TP
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//
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//
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@ -1626,6 +1629,8 @@ void SP_func_door(gentity_t * ent)
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//Makro - added
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//Makro - added
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ent->unbreakable = ent->inactive;
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ent->unbreakable = ent->inactive;
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ent->reset = reset_door;
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ent->reset = reset_door;
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//doors shouldn't reset by default
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G_SpawnInt("noreset", "1", &ent->noreset);
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}
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}
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@ -1788,6 +1793,8 @@ void SP_func_door_rotating(gentity_t * ent)
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//Makro - added
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//Makro - added
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ent->unbreakable = ent->inactive;
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ent->unbreakable = ent->inactive;
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ent->reset = reset_door;
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ent->reset = reset_door;
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//doors shouldn't reset by default
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G_SpawnInt("noreset", "1", &ent->noreset);
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}
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}
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/*
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/*
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@ -6,11 +6,184 @@
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--------------------Configuration: game - Win32 Release--------------------
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4FE.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_unlagged.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
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"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4FE.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4FF.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\ai_cmd.obj
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\reactionoutput\ai_dmnet.obj
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\reactionoutput\ai_dmq3.obj
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\reactionoutput\ai_main.obj
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\reactionoutput\ai_team.obj
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\reactionoutput\ai_vcmd.obj
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\reactionoutput\bg_misc.obj
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\reactionoutput\bg_pmove.obj
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\reactionoutput\bg_slidemove.obj
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\reactionoutput\g_active.obj
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\reactionoutput\g_arenas.obj
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\reactionoutput\g_bot.obj
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\reactionoutput\g_client.obj
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\reactionoutput\g_cmds.obj
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\reactionoutput\g_combat.obj
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\reactionoutput\g_fileio.obj
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\reactionoutput\g_items.obj
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\reactionoutput\g_main.obj
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\reactionoutput\g_matchmode.obj
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\reactionoutput\g_mem.obj
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\reactionoutput\g_misc.obj
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\reactionoutput\g_missile.obj
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\reactionoutput\g_mover.obj
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\reactionoutput\g_session.obj
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\reactionoutput\g_spawn.obj
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\reactionoutput\g_svcmds.obj
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\reactionoutput\g_syscalls.obj
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\reactionoutput\g_target.obj
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\reactionoutput\g_team.obj
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\reactionoutput\g_teamplay.obj
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\reactionoutput\g_trigger.obj
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\reactionoutput\g_unlagged.obj
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\reactionoutput\g_utils.obj
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\reactionoutput\g_weapon.obj
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\reactionoutput\q_math.obj
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\reactionoutput\q_shared.obj
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\reactionoutput\rxn_game.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4FF.tmp"
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<h3>Output Window</h3>
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Compiling...
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ai_chat.c
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ai_cmd.c
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ai_dmnet.c
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ai_dmq3.c
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ai_main.c
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ai_team.c
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ai_vcmd.c
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g_active.c
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g_arenas.c
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g_bot.c
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g_client.c
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g_cmds.c
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C:\Games\Quake3\rq3source\reaction\game\g_client.c(1637) : warning C4701: local variable 'classname' may be used without having been initialized
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g_combat.c
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g_fileio.c
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C:\Games\Quake3\rq3source\reaction\game\g_combat.c(2014) : warning C4700: local variable 'asave' used without having been initialized
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g_items.c
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g_main.c
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g_matchmode.c
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g_mem.c
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g_misc.c
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g_missile.c
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g_mover.c
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g_session.c
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g_spawn.c
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g_svcmds.c
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g_syscalls.c
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g_target.c
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g_team.c
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g_teamplay.c
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g_trigger.c
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g_unlagged.c
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g_utils.c
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g_weapon.c
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rxn_game.c
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C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(1946) : warning C4701: local variable 'tr' may be used without having been initialized
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zcam.c
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zcam_target.c
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Linking...
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP503.tmp" with contents
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[
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/nologo /o"c:\reactionoutput/game.bsc"
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\reactionoutput\ai_chat.sbr
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\reactionoutput\ai_cmd.sbr
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\reactionoutput\ai_dmnet.sbr
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\reactionoutput\ai_dmq3.sbr
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\reactionoutput\ai_main.sbr
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\reactionoutput\ai_team.sbr
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\reactionoutput\ai_vcmd.sbr
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\reactionoutput\bg_misc.sbr
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\reactionoutput\bg_pmove.sbr
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\reactionoutput\bg_slidemove.sbr
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\reactionoutput\g_active.sbr
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\reactionoutput\g_arenas.sbr
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\reactionoutput\g_bot.sbr
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\reactionoutput\g_client.sbr
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\reactionoutput\g_cmds.sbr
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\reactionoutput\g_combat.sbr
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\reactionoutput\g_fileio.sbr
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\reactionoutput\g_items.sbr
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\reactionoutput\g_main.sbr
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\reactionoutput\g_matchmode.sbr
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\reactionoutput\g_mem.sbr
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\reactionoutput\g_misc.sbr
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\reactionoutput\g_missile.sbr
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\reactionoutput\g_mover.sbr
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\reactionoutput\g_session.sbr
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\reactionoutput\g_spawn.sbr
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\reactionoutput\g_svcmds.sbr
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\reactionoutput\g_syscalls.sbr
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\reactionoutput\g_target.sbr
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\reactionoutput\g_team.sbr
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\reactionoutput\g_teamplay.sbr
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\reactionoutput\g_trigger.sbr
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\reactionoutput\g_unlagged.sbr
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\reactionoutput\g_utils.sbr
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\reactionoutput\g_weapon.sbr
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\reactionoutput\q_math.sbr
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\reactionoutput\q_shared.sbr
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\reactionoutput\rxn_game.sbr
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\reactionoutput\zcam.sbr
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\reactionoutput\zcam_target.sbr]
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Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP503.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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<h3>Results</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 0 warning(s)
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qagamex86.dll - 0 error(s), 3 warning(s)
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</pre>
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</pre>
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</body>
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</body>
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</html>
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</html>
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