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https://github.com/ReactionQuake3/reaction.git
synced 2024-11-26 14:11:22 +00:00
Some cleanups
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parent
c7a4d2025a
commit
dd658094c5
5 changed files with 25 additions and 18 deletions
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@ -217,7 +217,7 @@ typedef struct bot_state_s {
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float lastair_time; //last time the bot had air
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float lastair_time; //last time the bot had air
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float teleport_time; //last time the bot teleported
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float teleport_time; //last time the bot teleported
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float camp_time; //last time camped
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float camp_time; //last time camped
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float camp_range; //camp range
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// float camp_range; //camp range
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float weaponchange_time; //time the bot started changing weapons
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float weaponchange_time; //time the bot started changing weapons
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float firethrottlewait_time; //amount of time to wait
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float firethrottlewait_time; //amount of time to wait
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float firethrottleshoot_time; //amount of time to shoot
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float firethrottleshoot_time; //amount of time to shoot
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@ -297,11 +297,11 @@ typedef struct bot_state_s {
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int ctfstrategy; //ctf strategy
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int ctfstrategy; //ctf strategy
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char subteam[32]; //sub team name
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char subteam[32]; //sub team name
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float formation_dist; //formation team mate intervening space
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float formation_dist; //formation team mate intervening space
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char formation_teammate[16]; //netname of the team mate the bot uses for relative positioning
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// char formation_teammate[16]; //netname of the team mate the bot uses for relative positioning
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float formation_angle; //angle relative to the formation team mate
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// float formation_angle; //angle relative to the formation team mate
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vec3_t formation_dir; //the direction the formation is moving in
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// vec3_t formation_dir; //the direction the formation is moving in
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vec3_t formation_origin; //origin the bot uses for relative positioning
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// vec3_t formation_origin; //origin the bot uses for relative positioning
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bot_goal_t formation_goal; //formation goal
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// bot_goal_t formation_goal; //formation goal
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bot_activategoal_t *activatestack; //first activate goal on the stack
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bot_activategoal_t *activatestack; //first activate goal on the stack
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bot_activategoal_t activategoalheap[MAX_ACTIVATESTACK]; //activate goal heap
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bot_activategoal_t activategoalheap[MAX_ACTIVATESTACK]; //activate goal heap
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@ -493,7 +493,8 @@ voiceCommand_t voiceCommands[] = {
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int BotVoiceChatCommand(bot_state_t * bs, int mode, char *voiceChat)
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int BotVoiceChatCommand(bot_state_t * bs, int mode, char *voiceChat)
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{
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{
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int i, voiceOnly, clientNum, color;
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int i, clientNum;
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// int i, voiceOnly, clientNum, color;
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char *ptr, buf[MAX_MESSAGE_SIZE], *cmd;
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char *ptr, buf[MAX_MESSAGE_SIZE], *cmd;
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if (!TeamPlayIsOn()) {
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if (!TeamPlayIsOn()) {
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@ -509,7 +510,7 @@ int BotVoiceChatCommand(bot_state_t * bs, int mode, char *voiceChat)
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for (ptr = cmd; *cmd && *cmd > ' '; cmd++);
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for (ptr = cmd; *cmd && *cmd > ' '; cmd++);
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while (*cmd && *cmd <= ' ')
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while (*cmd && *cmd <= ' ')
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*cmd++ = '\0';
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*cmd++ = '\0';
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voiceOnly = atoi(ptr);
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//voiceOnly = atoi(ptr);
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for (ptr = cmd; *cmd && *cmd > ' '; cmd++);
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for (ptr = cmd; *cmd && *cmd > ' '; cmd++);
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while (*cmd && *cmd <= ' ')
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while (*cmd && *cmd <= ' ')
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*cmd++ = '\0';
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*cmd++ = '\0';
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@ -517,7 +518,7 @@ int BotVoiceChatCommand(bot_state_t * bs, int mode, char *voiceChat)
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for (ptr = cmd; *cmd && *cmd > ' '; cmd++);
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for (ptr = cmd; *cmd && *cmd > ' '; cmd++);
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while (*cmd && *cmd <= ' ')
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while (*cmd && *cmd <= ' ')
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*cmd++ = '\0';
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*cmd++ = '\0';
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color = atoi(ptr);
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//color = atoi(ptr);
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if (!BotSameTeam(bs, clientNum)) {
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if (!BotSameTeam(bs, clientNum)) {
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return qfalse;
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return qfalse;
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@ -103,7 +103,7 @@ int _atoi( const char **stringPtr );
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long strtol( const char *nptr, char **endptr, int base );
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long strtol( const char *nptr, char **endptr, int base );
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int Q_vsnprintf( char *buffer, size_t length, const char *fmt, va_list argptr );
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int Q_vsnprintf( char *buffer, size_t length, const char *fmt, va_list argptr );
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int Q_snprintf( char *buffer, size_t length, const char *fmt, ... ) __attribute__ ((format (printf, 3, 4)));
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//int Q_snprintf( char *buffer, size_t length, const char *fmt, ... ) __attribute__ ((format (printf, 3, 4)));
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int sscanf( const char *buffer, const char *fmt, ... ) __attribute__ ((format (scanf, 2, 3)));
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int sscanf( const char *buffer, const char *fmt, ... ) __attribute__ ((format (scanf, 2, 3)));
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@ -633,7 +633,7 @@ static cvarTable_t gameCvarTable[] = {
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{&g_teamAutoJoin, "g_teamAutoJoin", "0", CVAR_ARCHIVE},
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{&g_teamAutoJoin, "g_teamAutoJoin", "0", CVAR_ARCHIVE},
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{&g_teamForceBalance, "g_teamForceBalance", "0", CVAR_ARCHIVE},
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{&g_teamForceBalance, "g_teamForceBalance", "0", CVAR_ARCHIVE},
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{&g_warmup, "g_warmup", "20", CVAR_ARCHIVE, 0, qtrue},
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{&g_warmup, "g_warmup", "20", CVAR_ARCHIVE, 0, qtrue},
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{&g_doWarmup, "g_doWarmup", "0", 0, 0, qtrue},
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{&g_doWarmup, "g_doWarmup", "0", CVAR_ARCHIVE, 0, qtrue},
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{&g_logfile, "g_log", "reaction.log", CVAR_ARCHIVE, 0, qfalse},
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{&g_logfile, "g_log", "reaction.log", CVAR_ARCHIVE, 0, qfalse},
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{&g_logfileSync, "g_logsync", "0", CVAR_ARCHIVE, 0, qfalse},
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{&g_logfileSync, "g_logsync", "0", CVAR_ARCHIVE, 0, qfalse},
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{&g_password, "g_password", "", CVAR_USERINFO, 0, qfalse},
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{&g_password, "g_password", "", CVAR_USERINFO, 0, qfalse},
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@ -1322,6 +1322,10 @@ void G_InitGame(int levelTime, int randomSeed, int restart)
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// range are NEVER anything but clients
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// range are NEVER anything but clients
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level.num_entities = MAX_CLIENTS;
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level.num_entities = MAX_CLIENTS;
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for ( i=0 ; i<MAX_CLIENTS ; i++ ) {
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g_entities[i].classname = "clientslot";
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}
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// let the server system know where the entites are
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// let the server system know where the entites are
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trap_LocateGameData(level.gentities, level.num_entities, sizeof(gentity_t),
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trap_LocateGameData(level.gentities, level.num_entities, sizeof(gentity_t),
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&level.clients[0].ps, sizeof(level.clients[0]));
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&level.clients[0].ps, sizeof(level.clients[0]));
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@ -1446,6 +1450,7 @@ void G_ShutdownGame(int restart)
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G_LogPrintf("ShutdownGame:\n");
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G_LogPrintf("ShutdownGame:\n");
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G_LogPrintf("------------------------------------------------------------\n");
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G_LogPrintf("------------------------------------------------------------\n");
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trap_FS_FCloseFile(level.logFile);
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trap_FS_FCloseFile(level.logFile);
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level.logFile = 0;
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}
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}
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camera_shutdown();
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camera_shutdown();
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@ -2048,7 +2053,7 @@ void QDECL G_LogPrintf(const char *fmt, ...)
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Com_sprintf(string, sizeof(string), "[%02i:%02i:%02i] ", now.tm_hour, now.tm_min, now.tm_sec);
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Com_sprintf(string, sizeof(string), "[%02i:%02i:%02i] ", now.tm_hour, now.tm_min, now.tm_sec);
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va_start(argptr, fmt);
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va_start(argptr, fmt);
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Q_vsnprintf(string + 11, sizeof(string), fmt, argptr);
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Q_vsnprintf(string + 11, sizeof(string) - 11, fmt, argptr);
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va_end(argptr);
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va_end(argptr);
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if (g_dedicated.integer) {
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if (g_dedicated.integer) {
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@ -2764,7 +2769,7 @@ Advances the non-player objects in the world
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void G_RunFrame(int levelTime)
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void G_RunFrame(int levelTime)
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{
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{
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gentity_t *ent;
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gentity_t *ent;
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int i, msec, start, end;
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int i; // msec, start, end;
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// if we are waiting for the level to restart, do nothing
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// if we are waiting for the level to restart, do nothing
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if (level.restarted) {
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if (level.restarted) {
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@ -2779,7 +2784,7 @@ void G_RunFrame(int levelTime)
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level.framenum++;
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level.framenum++;
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level.previousTime = level.time;
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level.previousTime = level.time;
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level.time = levelTime;
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level.time = levelTime;
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msec = level.time - level.previousTime;
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// msec = level.time - level.previousTime;
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//Makro - in progress
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//Makro - in progress
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//G_UpdateParentDeltas();
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//G_UpdateParentDeltas();
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@ -2791,7 +2796,7 @@ void G_RunFrame(int levelTime)
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//
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//
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// go through all allocated objects
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// go through all allocated objects
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//
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//
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start = trap_Milliseconds();
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// start = trap_Milliseconds();
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//Makro - use g_parentOder
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//Makro - use g_parentOder
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for (i = 0; i < level.num_entities; i++) {
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for (i = 0; i < level.num_entities; i++) {
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ent = g_parentOrder[i];
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ent = g_parentOrder[i];
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@ -2860,9 +2865,9 @@ void G_RunFrame(int levelTime)
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//Makro - in progress
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//Makro - in progress
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//G_AdjustCoordinates();
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//G_AdjustCoordinates();
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end = trap_Milliseconds();
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// end = trap_Milliseconds();
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start = trap_Milliseconds();
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// start = trap_Milliseconds();
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// perform final fixups on the players
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// perform final fixups on the players
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ent = &g_entities[0];
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ent = &g_entities[0];
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for (i = 0; i < level.maxclients; i++, ent++) {
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for (i = 0; i < level.maxclients; i++, ent++) {
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@ -2870,7 +2875,7 @@ void G_RunFrame(int levelTime)
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ClientEndFrame(ent);
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ClientEndFrame(ent);
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}
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}
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}
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}
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end = trap_Milliseconds();
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// end = trap_Milliseconds();
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// see if it is time to do a tournement restart
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// see if it is time to do a tournement restart
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// JBravo: no need if teamplay
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// JBravo: no need if teamplay
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@ -89,6 +89,7 @@ void G_BounceMissile(gentity_t * ent, trace_t * trace)
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// check for stop
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// check for stop
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if (trace->plane.normal[2] > 0.2 && VectorLength(ent->s.pos.trDelta) < 40) {
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if (trace->plane.normal[2] > 0.2 && VectorLength(ent->s.pos.trDelta) < 40) {
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G_SetOrigin(ent, trace->endpos);
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G_SetOrigin(ent, trace->endpos);
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ent->s.time = level.time / 4;
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return;
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return;
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}
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}
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}
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}
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