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https://github.com/ReactionQuake3/reaction.git
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Doors with health (again !), bot-only trigger_pushes
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parent
004c622ee6
commit
d143ae8072
4 changed files with 36 additions and 11 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.76 2002/05/16 06:57:54 makro
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// Doors with health (again !), bot-only trigger_pushes
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//
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// Revision 1.75 2002/05/15 17:13:22 makro
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// Revision 1.75 2002/05/15 17:13:22 makro
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// Restored Q3A code for movers with health
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// Restored Q3A code for movers with health
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//
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//
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@ -1904,12 +1907,18 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
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return;
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return;
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}*/
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}*/
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// Makro - pasted back from the original code
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// Makro - we should change some more stuff in here
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// shootable doors / buttons don't actually have any health
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// shootable doors / buttons don't actually have any health
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if ( targ->s.eType == ET_MOVER ) {
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if ( targ->s.eType == ET_MOVER && targ->health < 0) {
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if ( targ->use && targ->moverState == MOVER_POS1 ) {
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if ( targ->use && (targ->moverState == MOVER_POS1 || targ->moverState == ROTATOR_POS1) ) {
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targ->use( targ, inflictor, attacker );
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targ->use( targ, inflictor, attacker );
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}
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}
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//use the targets of the team master
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if (targ->teammaster && targ->teammaster != targ) {
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G_UseTargets(targ->teammaster, attacker);
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}
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//use own targets
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G_UseTargets(targ, attacker);
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return;
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return;
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}
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.31 2002/05/16 06:57:54 makro
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// Doors with health (again !), bot-only trigger_pushes
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//
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// Revision 1.30 2002/05/15 12:46:32 makro
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// Revision 1.30 2002/05/15 12:46:32 makro
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// Small func_static change.Give ammo should now give grenades/knives
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// Small func_static change.Give ammo should now give grenades/knives
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//
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//
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@ -1250,8 +1253,10 @@ void Think_SpawnNewDoorTrigger( gentity_t *ent ) {
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int i, best;
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int i, best;
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// set all of the slaves as shootable
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// set all of the slaves as shootable
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// Makro - why ?
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for ( other = ent ; other ; other = other->teamchain ) {
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for ( other = ent ; other ; other = other->teamchain ) {
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other->takedamage = qtrue;
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//other->takedamage = qtrue;
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other->takedamage = ent->takedamage;
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}
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}
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// find the bounds of everything on the team
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// find the bounds of everything on the team
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.13 2002/05/16 06:57:54 makro
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// Doors with health (again !), bot-only trigger_pushes
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//
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// Revision 1.12 2002/05/11 22:01:41 makro
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// Revision 1.12 2002/05/11 22:01:41 makro
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// Trigger_hurt
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// Trigger_hurt
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//
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//
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@ -161,6 +164,13 @@ void trigger_push_touch (gentity_t *self, gentity_t *other, trace_t *trace ) {
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return;
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return;
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}
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}
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//Makro - bot only triggers
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if ( self->spawnflags & 1 ) {
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if ( !(other->r.svFlags & SVF_BOT) ) {
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return;
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}
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}
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BG_TouchJumpPad( &other->client->ps, &self->s );
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BG_TouchJumpPad( &other->client->ps, &self->s );
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}
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}
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@ -207,7 +217,7 @@ void AimAtTarget( gentity_t *self ) {
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}
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}
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/*QUAKED trigger_push (.5 .5 .5) ?
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/*QUAKED trigger_push (.5 .5 .5) ? BOT_ONLY
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Must point at a target_position, which will be the apex of the leap.
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Must point at a target_position, which will be the apex of the leap.
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This will be client side predicted, unlike target_push
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This will be client side predicted, unlike target_push
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*/
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*/
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@ -266,8 +276,9 @@ void SP_target_push( gentity_t *self ) {
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G_SetMovedir (self->s.angles, self->s.origin2);
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G_SetMovedir (self->s.angles, self->s.origin2);
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VectorScale (self->s.origin2, self->speed, self->s.origin2);
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VectorScale (self->s.origin2, self->speed, self->s.origin2);
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if (G_SpawnString( "noise", "sound/misc/silence.wav", &sound )) {;
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if (G_SpawnString( "noise", "sound/misc/silence.wav", &sound )) {
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G_Printf("^2Sound was %s\n",sound);
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//Makro - debug message, no longer needed
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//G_Printf("^2Sound was %s\n",sound);
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self->noise_index = G_SoundIndex( sound );
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self->noise_index = G_SoundIndex( sound );
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}
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}
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@ -6,13 +6,13 @@
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--------------------Configuration: game - Win32 Release--------------------
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP54D.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73.tmp" with contents
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[
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP54D.tmp"
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP54E.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP74.tmp" with contents
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[
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\ai_chat.obj
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@ -55,7 +55,7 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
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\reactionoutput\zcam.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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\reactionoutput\zcam_target.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP54E.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP74.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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g_combat.c
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g_combat.c
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