Commented out the code that filters servers based on gametype

This commit is contained in:
Andrei Drexler 2002-09-08 19:46:46 +00:00
parent 0181b37a68
commit c93f437aca
1 changed files with 6 additions and 0 deletions

View File

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.52 2002/09/08 19:46:46 makro
// Commented out the code that filters servers based on gametype
//
// Revision 1.51 2002/09/08 13:14:47 makro // Revision 1.51 2002/09/08 13:14:47 makro
// New code added for the callvote menu map list // New code added for the callvote menu map list
// //
@ -4893,6 +4896,8 @@ static void UI_BuildServerDisplayList(qboolean force)
} }
} }
//Makro - don't need filtering by gametype right now; we should re-enable this when we have more servers
/*
if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) { if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) {
game = atoi(Info_ValueForKey(info, "gametype")); game = atoi(Info_ValueForKey(info, "gametype"));
if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) { if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) {
@ -4900,6 +4905,7 @@ static void UI_BuildServerDisplayList(qboolean force)
continue; continue;
} }
} }
*/
//Makro - changed check //Makro - changed check
//if (ui_serverFilterType.integer > 0) { //if (ui_serverFilterType.integer > 0) {
if (serverFilters[ui_serverFilterType.integer].basedir[0]) { if (serverFilters[ui_serverFilterType.integer].basedir[0]) {