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Collision with SDL's g_log fixed #3
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@ -632,7 +632,7 @@ static cvarTable_t gameCvarTable[] = {
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{&g_warmup, "g_warmup", "20", CVAR_ARCHIVE, 0, qtrue},
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{&g_warmup, "g_warmup", "20", CVAR_ARCHIVE, 0, qtrue},
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{&g_doWarmup, "g_doWarmup", "0", 0, 0, qtrue},
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{&g_doWarmup, "g_doWarmup", "0", 0, 0, qtrue},
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{&g_logfile, "g_log", "reaction.log", CVAR_ARCHIVE, 0, qfalse},
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{&g_logfile, "g_log", "reaction.log", CVAR_ARCHIVE, 0, qfalse},
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{&g_logfileSync, "g_logSync", "0", CVAR_ARCHIVE, 0, qfalse},
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{&g_logfileSync, "g_logsync", "0", CVAR_ARCHIVE, 0, qfalse},
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{&g_password, "g_password", "", CVAR_USERINFO, 0, qfalse},
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{&g_password, "g_password", "", CVAR_USERINFO, 0, qfalse},
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{&g_banIPs, "g_banIPs", "", CVAR_ARCHIVE, 0, qfalse},
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{&g_banIPs, "g_banIPs", "", CVAR_ARCHIVE, 0, qfalse},
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{&g_filterBan, "g_filterBan", "1", CVAR_ARCHIVE, 0, qfalse},
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{&g_filterBan, "g_filterBan", "1", CVAR_ARCHIVE, 0, qfalse},
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