mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-27 22:43:48 +00:00
no message
This commit is contained in:
parent
2be8d9281d
commit
ba0896b49c
11 changed files with 133 additions and 136 deletions
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@ -213,4 +213,8 @@
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||||||
* Added pirate and pikey radio sets. cg_RQ3_radiovoice 0, 1, 2 or 3
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* Added pirate and pikey radio sets. cg_RQ3_radiovoice 0, 1, 2 or 3
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* Added CTB radio commands to all radio sets.
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* Added CTB radio commands to all radio sets.
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* Added spawnflag 8 to breakables and func_buttons to allow them to be unkickable
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* Added spawnflag 8 to breakables and func_buttons to allow them to be unkickable
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* Made it so that explosions from explosive breakables that have either damage or damageradius
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set to 0 don't hurt the players
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* Changing the "model" cvar in the console now causes the player model preview and the model icon
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selection to be updated immediately
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* Added "Hear All" option to the ref menu
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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||||||
// $Log$
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// $Log$
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// Revision 1.64 2003/02/13 21:19:50 makro
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// no message
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//
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// Revision 1.63 2003/01/11 17:42:18 makro
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// Revision 1.63 2003/01/11 17:42:18 makro
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// Fixed a bug in the sky portal code
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// Fixed a bug in the sky portal code
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//
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//
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@ -656,6 +659,8 @@ void func_breakable_die(gentity_t * self, gentity_t * inflictor, gentity_t * att
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{
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{
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func_breakable_explode(self, self->s.origin);
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func_breakable_explode(self, self->s.origin);
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// G_ExplodeMissile(self);
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// G_ExplodeMissile(self);
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//Makro - added check
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if (self->damage > 0 && self->damage_radius > 0)
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G_RadiusDamage(self->s.origin, attacker, self->damage, self->damage_radius, self, meansOfDeath);
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G_RadiusDamage(self->s.origin, attacker, self->damage, self->damage_radius, self, meansOfDeath);
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// radius damage
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// radius damage
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trap_UnlinkEntity(self);
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trap_UnlinkEntity(self);
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@ -3,58 +3,16 @@
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<pre>
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<pre>
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<h1>Build Log</h1>
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<h1>Build Log</h1>
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<h3>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP14.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPC8.tmp" with contents
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[
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
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"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP14.tmp"
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPC8.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPC9.tmp" with contents
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[
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\ai_chat.obj
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@ -97,64 +55,17 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
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\reactionoutput\zcam.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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\reactionoutput\zcam_target.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPC9.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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ai_chat.c
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ai_cmd.c
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ai_dmnet.c
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ai_dmq3.c
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C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c(2703) : warning C4101: 'info1' : unreferenced local variable
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C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c(2703) : warning C4101: 'info2' : unreferenced local variable
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ai_main.c
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ai_team.c
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ai_vcmd.c
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g_active.c
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g_arenas.c
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g_bot.c
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g_client.c
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g_cmds.c
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C:\Games\Quake3\rq3source\reaction\game\g_client.c(1572) : warning C4701: local variable 'classname' may be used without having been initialized
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g_combat.c
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g_fileio.c
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C:\Games\Quake3\rq3source\reaction\game\g_combat.c(2123) : warning C4700: local variable 'asave' used without having been initialized
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g_items.c
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g_main.c
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g_matchmode.c
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g_mem.c
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g_misc.c
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g_misc.c
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g_missile.c
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g_mover.c
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g_session.c
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g_spawn.c
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g_svcmds.c
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g_syscalls.c
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g_target.c
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g_team.c
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g_teamplay.c
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g_trigger.c
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g_utils.c
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g_weapon.c
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rxn_game.c
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C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(1998) : warning C4701: local variable 'tr' may be used without having been initialized
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zcam.c
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zcam_target.c
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Linking...
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Linking...
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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<h3>Results</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 5 warning(s)
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qagamex86.dll - 0 error(s), 0 warning(s)
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<h3>
|
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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uix86.dll - 0 error(s), 0 warning(s)
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</pre>
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</pre>
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</body>
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</body>
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</html>
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</html>
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@ -6,13 +6,18 @@
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--------------------Configuration: ui - Win32 Release TA--------------------
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB7.tmp" with contents
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB1.tmp" with contents
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[
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB7.tmp"
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB1.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB8.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB2.tmp" with contents
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[
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
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.\Release_TA\bg_misc.obj
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.\Release_TA\bg_misc.obj
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@ -26,10 +31,15 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB8.tmp" with conten
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_util.obj
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.\Release_TA\ui_util.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB8.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB2.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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ui_atoms.c
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ui_gameinfo.c
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ui_main.c
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ui_main.c
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ui_players.c
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ui_shared.c
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ui_syscalls.c
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Linking...
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Linking...
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.23 2003/02/13 21:19:50 makro
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// no message
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//
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// Revision 1.22 2002/12/09 00:58:49 makro
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// Revision 1.22 2002/12/09 00:58:49 makro
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// Items are now disabled from the weapon/item menus in teamplay
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// Items are now disabled from the weapon/item menus in teamplay
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// games if they are banned from the server
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// games if they are banned from the server
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@ -184,6 +187,8 @@ extern vmCvar_t ui_serverStatusTimeOut;
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//Makro - cvar for player model display
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//Makro - cvar for player model display
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extern vmCvar_t ui_RQ3_modelCommand;
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extern vmCvar_t ui_RQ3_modelCommand;
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//Makro - model cvar
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extern vmCvar_t ui_RQ3_model;
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//Makro - team counts for the join menu
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//Makro - team counts for the join menu
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//Handled in cgame now
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//Handled in cgame now
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
|
||||||
|
// Revision 1.59 2003/02/13 21:19:51 makro
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// no message
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//
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// Revision 1.58 2002/12/09 00:58:49 makro
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// Revision 1.58 2002/12/09 00:58:49 makro
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// Items are now disabled from the weapon/item menus in teamplay
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// Items are now disabled from the weapon/item menus in teamplay
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// games if they are banned from the server
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// games if they are banned from the server
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@ -826,6 +829,12 @@ void UI_ShowPostGame(qboolean newHigh)
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_UI_Refresh
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_UI_Refresh
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=================
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=================
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*/
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*/
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//Makro - need this variable here; moved from line ~1585
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static qboolean updateModel = qtrue;
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qboolean UI_NeedToUpdateModel()
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{
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return updateModel;
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}
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void UI_DrawCenteredPic(qhandle_t image, int w, int h)
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void UI_DrawCenteredPic(qhandle_t image, int w, int h)
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{
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{
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@ -844,6 +853,7 @@ void _UI_Refresh(int realtime)
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{
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{
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static int index;
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static int index;
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static int previousTimes[UI_FPS_FRAMES];
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static int previousTimes[UI_FPS_FRAMES];
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int modelModCount;
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//if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
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//if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
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// return;
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// return;
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@ -868,7 +878,18 @@ void _UI_Refresh(int realtime)
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uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total;
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uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total;
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}
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}
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modelModCount = ui_RQ3_model.modificationCount;
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UI_UpdateCvars();
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UI_UpdateCvars();
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if (modelModCount != ui_RQ3_model.modificationCount) {
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int i;
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for (i=0;i<uiInfo.q3HeadCount;i++) {
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||||||
|
if (!Q_stricmp(uiInfo.q3HeadNames[i], ui_RQ3_model.string)) {
|
||||||
|
UI_FeederSelection(FEEDER_Q3HEADS, i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (Menu_Count() > 0) {
|
if (Menu_Count() > 0) {
|
||||||
// paint all the menus
|
// paint all the menus
|
||||||
|
@ -1575,7 +1596,8 @@ static void UI_DrawMapCinematic(rectDef_t * rect, float scale, vec4_t color, qbo
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static qboolean updateModel = qtrue;
|
//Makro - need to use this variable around line 870; moved above
|
||||||
|
//static qboolean updateModel = qtrue;
|
||||||
static qboolean q3Model = qfalse;
|
static qboolean q3Model = qfalse;
|
||||||
static animNumber_t RQ3_UI_legsAnim = LEGS_IDLE;
|
static animNumber_t RQ3_UI_legsAnim = LEGS_IDLE;
|
||||||
static animNumber_t RQ3_UI_torsoAnim = TORSO_STAND;
|
static animNumber_t RQ3_UI_torsoAnim = TORSO_STAND;
|
||||||
|
@ -7098,6 +7120,9 @@ vmCvar_t ui_serverStatusTimeOut;
|
||||||
//Makro - cvar for player model display
|
//Makro - cvar for player model display
|
||||||
vmCvar_t ui_RQ3_modelCommand;
|
vmCvar_t ui_RQ3_modelCommand;
|
||||||
|
|
||||||
|
//Makro - model cvar
|
||||||
|
vmCvar_t ui_RQ3_model;
|
||||||
|
|
||||||
//Makro - for the SSG crosshair preview
|
//Makro - for the SSG crosshair preview
|
||||||
vmCvar_t ui_RQ3_ssgCrosshair;
|
vmCvar_t ui_RQ3_ssgCrosshair;
|
||||||
|
|
||||||
|
@ -7290,6 +7315,8 @@ static cvarTable_t cvarTable[] = {
|
||||||
{&ui_RQ3_modelCommand, "ui_RQ3_modelCommand", "0", 0},
|
{&ui_RQ3_modelCommand, "ui_RQ3_modelCommand", "0", 0},
|
||||||
{&ui_RQ3_ssgCrosshair, "ui_RQ3_ssgCrosshair", "0", 0},
|
{&ui_RQ3_ssgCrosshair, "ui_RQ3_ssgCrosshair", "0", 0},
|
||||||
{&ui_RQ3_weapAfterJoin, "ui_RQ3_weapAfterJoin", "1", CVAR_ARCHIVE},
|
{&ui_RQ3_weapAfterJoin, "ui_RQ3_weapAfterJoin", "1", CVAR_ARCHIVE},
|
||||||
|
//Makro - model cvar
|
||||||
|
{&ui_RQ3_model, "model", "grunt/resdog", 0},
|
||||||
//Makro - team counts
|
//Makro - team counts
|
||||||
//Handled in cgame now
|
//Handled in cgame now
|
||||||
//{ &ui_RQ3_teamCount1, "g_RQ3_teamCount1", "0", 0},
|
//{ &ui_RQ3_teamCount1, "g_RQ3_teamCount1", "0", 0},
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.25 2003/02/13 21:19:51 makro
|
||||||
|
// no message
|
||||||
|
//
|
||||||
// Revision 1.24 2002/11/09 13:05:02 makro
|
// Revision 1.24 2002/11/09 13:05:02 makro
|
||||||
// g_RQ3_teamXname cvars are now used in the join menu
|
// g_RQ3_teamXname cvars are now used in the join menu
|
||||||
//
|
//
|
||||||
|
@ -83,6 +86,7 @@
|
||||||
|
|
||||||
//Makro - to avoid a warning
|
//Makro - to avoid a warning
|
||||||
int UI_SelectedQ3Head(qboolean doUpdate);
|
int UI_SelectedQ3Head(qboolean doUpdate);
|
||||||
|
qboolean UI_NeedToUpdateModel();
|
||||||
|
|
||||||
#define SCROLL_TIME_START 500
|
#define SCROLL_TIME_START 500
|
||||||
#define SCROLL_TIME_ADJUST 150
|
#define SCROLL_TIME_ADJUST 150
|
||||||
|
@ -3155,10 +3159,40 @@ static void Display_CloseCinematics()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Menus_Activate(menuDef_t * menu)
|
//Makro - select the right player model icon
|
||||||
|
void UI_RQ3_SelectPlayerIcon(menuDef_t *menu)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
|
for (i = 0; i < menu->itemCount; i++) {
|
||||||
|
if (menu->items[i]->type == ITEM_TYPE_LISTBOX && menu->items[i]->special == FEEDER_Q3HEADS) {
|
||||||
|
//Makro - select the right player model icon
|
||||||
|
listBoxDef_t *listPtr = (listBoxDef_t *) menu->items[i]->typeData;
|
||||||
|
int size = 2, start = 0, end = 2, pos = UI_SelectedQ3Head(qtrue);
|
||||||
|
|
||||||
|
if (listPtr->elementWidth) {
|
||||||
|
size = (int) (menu->items[i]->window.rect.w / listPtr->elementWidth);
|
||||||
|
if (size >= 2) {
|
||||||
|
start = listPtr->startPos;
|
||||||
|
end = listPtr->endPos;
|
||||||
|
if (start + size <= pos || pos + size <= end)
|
||||||
|
start = ((int) (pos / size)) * size;
|
||||||
|
if (start + size > DC->feederCount(FEEDER_Q3HEADS))
|
||||||
|
start = DC->feederCount(FEEDER_Q3HEADS) - size;
|
||||||
|
if (start < 0)
|
||||||
|
start = 0;
|
||||||
|
listPtr->startPos = start;
|
||||||
|
listPtr->endPos = start + size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
listPtr->cursorPos = pos;
|
||||||
|
menu->items[i]->cursorPos = pos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Menus_Activate(menuDef_t * menu)
|
||||||
|
{
|
||||||
//Makro - it's better to check for this kind of stuff
|
//Makro - it's better to check for this kind of stuff
|
||||||
if (!menu) {
|
if (!menu) {
|
||||||
return;
|
return;
|
||||||
|
@ -3185,31 +3219,7 @@ void Menus_Activate(menuDef_t * menu)
|
||||||
|
|
||||||
}
|
}
|
||||||
//Makro - select the right player model icon
|
//Makro - select the right player model icon
|
||||||
for (i = 0; i < menu->itemCount; i++) {
|
UI_RQ3_SelectPlayerIcon(menu);
|
||||||
if (menu->items[i]->type == ITEM_TYPE_LISTBOX && menu->items[i]->special == FEEDER_Q3HEADS) {
|
|
||||||
//Makro - select the right player model icon
|
|
||||||
listBoxDef_t *listPtr = (listBoxDef_t *) menu->items[i]->typeData;
|
|
||||||
int size = 2, start = 0, end = 2, pos = UI_SelectedQ3Head(qtrue);
|
|
||||||
|
|
||||||
if (listPtr->elementWidth) {
|
|
||||||
size = (int) (menu->items[i]->window.rect.w / listPtr->elementWidth);
|
|
||||||
if (size >= 2) {
|
|
||||||
start = listPtr->startPos;
|
|
||||||
end = listPtr->endPos;
|
|
||||||
if (start + size <= pos || pos + size <= end)
|
|
||||||
start = ((int) (pos / size)) * size;
|
|
||||||
if (start + size > DC->feederCount(FEEDER_Q3HEADS))
|
|
||||||
start = DC->feederCount(FEEDER_Q3HEADS) - size;
|
|
||||||
if (start < 0)
|
|
||||||
start = 0;
|
|
||||||
listPtr->startPos = start;
|
|
||||||
listPtr->endPos = start + size;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
listPtr->cursorPos = pos;
|
|
||||||
menu->items[i]->cursorPos = pos;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Display_CloseCinematics();
|
Display_CloseCinematics();
|
||||||
|
|
||||||
|
@ -5136,6 +5146,9 @@ void Menu_Paint(menuDef_t * menu, qboolean forcePaint)
|
||||||
if (forcePaint) {
|
if (forcePaint) {
|
||||||
menu->window.flags |= WINDOW_FORCED;
|
menu->window.flags |= WINDOW_FORCED;
|
||||||
}
|
}
|
||||||
|
//Makro - kinda hackish; oh well...
|
||||||
|
if (UI_NeedToUpdateModel())
|
||||||
|
UI_RQ3_SelectPlayerIcon(menu);
|
||||||
//Makro - see if we have any onShow script
|
//Makro - see if we have any onShow script
|
||||||
if (!(menu->shown)) {
|
if (!(menu->shown)) {
|
||||||
//If it's the first time a menu is shown, look for a onFirstShow script
|
//If it's the first time a menu is shown, look for a onFirstShow script
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.15 2003/02/13 21:19:51 makro
|
||||||
|
// no message
|
||||||
|
//
|
||||||
// Revision 1.14 2002/06/22 19:20:57 makro
|
// Revision 1.14 2002/06/22 19:20:57 makro
|
||||||
// Changed number of custom SSG crosshairs to 6
|
// Changed number of custom SSG crosshairs to 6
|
||||||
//
|
//
|
||||||
|
@ -489,6 +492,8 @@ menuDef_t *Menus_ActivateByName(const char *p);
|
||||||
void Menu_Reset();
|
void Menu_Reset();
|
||||||
qboolean Menus_AnyFullScreenVisible();
|
qboolean Menus_AnyFullScreenVisible();
|
||||||
void Menus_Activate(menuDef_t * menu);
|
void Menus_Activate(menuDef_t * menu);
|
||||||
|
//Makro - select the right player model icon
|
||||||
|
void UI_RQ3_SelectPlayerIcon(menuDef_t *menu);
|
||||||
|
|
||||||
displayContextDef_t *Display_GetContext();
|
displayContextDef_t *Display_GetContext();
|
||||||
void *Display_CaptureItem(int x, int y);
|
void *Display_CaptureItem(int x, int y);
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
visible 0 // Visible on open
|
visible 0 // Visible on open
|
||||||
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
|
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
|
||||||
timedItems 39
|
timedItems 39
|
||||||
timerInterval 5500
|
timerInterval 3000
|
||||||
|
|
||||||
fadeCycle 500 // how often fade happens in milliseconds
|
fadeCycle 500 // how often fade happens in milliseconds
|
||||||
fadeAmount 0.01 // amount to adjust alpha per cycle
|
fadeAmount 0.01 // amount to adjust alpha per cycle
|
||||||
|
@ -148,7 +148,7 @@
|
||||||
textscale .3
|
textscale .3
|
||||||
textalignx 220
|
textalignx 220
|
||||||
textaligny 120
|
textaligny 120
|
||||||
text "(c) 2000 - 2002 REACTION QUAKE 3 TEAM\n\n\n"
|
text "(c) 2000 - 2003 REACTION QUAKE 3 TEAM\n\n\n"
|
||||||
"www.reactionquake3.com"
|
"www.reactionquake3.com"
|
||||||
autowrapped
|
autowrapped
|
||||||
visible 1
|
visible 1
|
||||||
|
@ -1399,7 +1399,7 @@
|
||||||
textalignx 220
|
textalignx 220
|
||||||
textaligny 80
|
textaligny 80
|
||||||
text "THIS HAS BEEN A REACTION QUAKE 3\nTEAM PRODUCTION\n\n"
|
text "THIS HAS BEEN A REACTION QUAKE 3\nTEAM PRODUCTION\n\n"
|
||||||
"Copyright 2000 - 2002"
|
"Copyright 2000 - 2003"
|
||||||
autowrapped
|
autowrapped
|
||||||
visible 1
|
visible 1
|
||||||
decoration
|
decoration
|
||||||
|
|
|
@ -406,7 +406,7 @@
|
||||||
type ITEM_TYPE_BUTTON
|
type ITEM_TYPE_BUTTON
|
||||||
style 0
|
style 0
|
||||||
textscale .225
|
textscale .225
|
||||||
rect 84 56 188 20
|
rect 84 44 188 20
|
||||||
textalign ITEM_ALIGN_CENTER
|
textalign ITEM_ALIGN_CENTER
|
||||||
textalignx 88
|
textalignx 88
|
||||||
textaligny 12
|
textaligny 12
|
||||||
|
@ -423,7 +423,7 @@
|
||||||
type ITEM_TYPE_BUTTON
|
type ITEM_TYPE_BUTTON
|
||||||
style 0
|
style 0
|
||||||
textscale .225
|
textscale .225
|
||||||
rect 84 76 188 20
|
rect 84 64 188 20
|
||||||
textalign ITEM_ALIGN_CENTER
|
textalign ITEM_ALIGN_CENTER
|
||||||
textalignx 88
|
textalignx 88
|
||||||
textaligny 12
|
textaligny 12
|
||||||
|
@ -440,7 +440,7 @@
|
||||||
type ITEM_TYPE_BUTTON
|
type ITEM_TYPE_BUTTON
|
||||||
style 0
|
style 0
|
||||||
textscale .225
|
textscale .225
|
||||||
rect 84 96 188 20
|
rect 84 84 188 20
|
||||||
textalign ITEM_ALIGN_CENTER
|
textalign ITEM_ALIGN_CENTER
|
||||||
textalignx 88
|
textalignx 88
|
||||||
textaligny 12
|
textaligny 12
|
||||||
|
@ -457,7 +457,7 @@
|
||||||
type ITEM_TYPE_BUTTON
|
type ITEM_TYPE_BUTTON
|
||||||
style 0
|
style 0
|
||||||
textscale .225
|
textscale .225
|
||||||
rect 84 116 188 20
|
rect 84 104 188 20
|
||||||
textalign ITEM_ALIGN_CENTER
|
textalign ITEM_ALIGN_CENTER
|
||||||
textalignx 88
|
textalignx 88
|
||||||
textaligny 12
|
textaligny 12
|
||||||
|
@ -466,6 +466,23 @@
|
||||||
action { play "sound/misc/menu1.wav" ; exec "ref resetmatch"; uiScript closeingame }
|
action { play "sound/misc/menu1.wav" ; exec "ref resetmatch"; uiScript closeingame }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
itemDef {
|
||||||
|
name match
|
||||||
|
group grpReferee
|
||||||
|
text "Hear All"
|
||||||
|
shortcutKey "H"
|
||||||
|
type ITEM_TYPE_BUTTON
|
||||||
|
style 0
|
||||||
|
textscale .225
|
||||||
|
rect 84 124 188 20
|
||||||
|
textalign ITEM_ALIGN_CENTER
|
||||||
|
textalignx 88
|
||||||
|
textaligny 12
|
||||||
|
forecolor 1 1 1 1
|
||||||
|
visible 0
|
||||||
|
action { play "sound/misc/menu1.wav" ; exec "ref hearall"; uiScript closeingame }
|
||||||
|
}
|
||||||
|
|
||||||
itemDef {
|
itemDef {
|
||||||
name match
|
name match
|
||||||
group grpReferee
|
group grpReferee
|
||||||
|
@ -474,7 +491,7 @@
|
||||||
type ITEM_TYPE_BUTTON
|
type ITEM_TYPE_BUTTON
|
||||||
style 0
|
style 0
|
||||||
textscale .225
|
textscale .225
|
||||||
rect 84 156 188 20
|
rect 84 164 188 20
|
||||||
textalign ITEM_ALIGN_CENTER
|
textalign ITEM_ALIGN_CENTER
|
||||||
textalignx 88
|
textalignx 88
|
||||||
textaligny 12
|
textaligny 12
|
||||||
|
|
|
@ -149,7 +149,7 @@
|
||||||
name copyright
|
name copyright
|
||||||
autowrapped
|
autowrapped
|
||||||
text "Reaction Quake 3 Beta 2.3\n"
|
text "Reaction Quake 3 Beta 2.3\n"
|
||||||
"Copyright (c) 2000 - 2002 Reaction Quake 3 Team\n"
|
"Copyright (c) 2000 - 2003 Reaction Quake 3 Team\n"
|
||||||
"Quake III Arena (c) 1999 - 2000 id Software Inc."
|
"Quake III Arena (c) 1999 - 2000 id Software Inc."
|
||||||
style 0
|
style 0
|
||||||
textscale .15
|
textscale .15
|
||||||
|
|
Loading…
Reference in a new issue