no message

This commit is contained in:
Andrei Drexler 2003-02-13 21:19:51 +00:00
parent 2be8d9281d
commit ba0896b49c
11 changed files with 133 additions and 136 deletions

View file

@ -213,4 +213,8 @@
* Added pirate and pikey radio sets. cg_RQ3_radiovoice 0, 1, 2 or 3 * Added pirate and pikey radio sets. cg_RQ3_radiovoice 0, 1, 2 or 3
* Added CTB radio commands to all radio sets. * Added CTB radio commands to all radio sets.
* Added spawnflag 8 to breakables and func_buttons to allow them to be unkickable * Added spawnflag 8 to breakables and func_buttons to allow them to be unkickable
* Made it so that explosions from explosive breakables that have either damage or damageradius
set to 0 don't hurt the players
* Changing the "model" cvar in the console now causes the player model preview and the model icon
selection to be updated immediately
* Added "Hear All" option to the ref menu

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.64 2003/02/13 21:19:50 makro
// no message
//
// Revision 1.63 2003/01/11 17:42:18 makro // Revision 1.63 2003/01/11 17:42:18 makro
// Fixed a bug in the sky portal code // Fixed a bug in the sky portal code
// //
@ -656,6 +659,8 @@ void func_breakable_die(gentity_t * self, gentity_t * inflictor, gentity_t * att
{ {
func_breakable_explode(self, self->s.origin); func_breakable_explode(self, self->s.origin);
// G_ExplodeMissile(self); // G_ExplodeMissile(self);
//Makro - added check
if (self->damage > 0 && self->damage_radius > 0)
G_RadiusDamage(self->s.origin, attacker, self->damage, self->damage_radius, self, meansOfDeath); G_RadiusDamage(self->s.origin, attacker, self->damage, self->damage_radius, self, meansOfDeath);
// radius damage // radius damage
trap_UnlinkEntity(self); trap_UnlinkEntity(self);

View file

@ -3,58 +3,16 @@
<pre> <pre>
<h1>Build Log</h1> <h1>Build Log</h1>
<h3> <h3>
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
cgamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: game - Win32 Release-------------------- --------------------Configuration: game - Win32 Release--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP14.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPC8.tmp" with contents
[ [
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c /nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
"C:\Games\Quake3\rq3source\reaction\game\g_misc.c" "C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
] ]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP14.tmp" Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPC8.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPC9.tmp" with contents
[ [
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib" kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
\reactionoutput\ai_chat.obj \reactionoutput\ai_chat.obj
@ -97,64 +55,17 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
\reactionoutput\zcam.obj \reactionoutput\zcam.obj
\reactionoutput\zcam_target.obj \reactionoutput\zcam_target.obj
] ]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15.tmp" Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPC9.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling... Compiling...
ai_chat.c
ai_cmd.c
ai_dmnet.c
ai_dmq3.c
C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c(2703) : warning C4101: 'info1' : unreferenced local variable
C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c(2703) : warning C4101: 'info2' : unreferenced local variable
ai_main.c
ai_team.c
ai_vcmd.c
g_active.c
g_arenas.c
g_bot.c
g_client.c
g_cmds.c
C:\Games\Quake3\rq3source\reaction\game\g_client.c(1572) : warning C4701: local variable 'classname' may be used without having been initialized
g_combat.c
g_fileio.c
C:\Games\Quake3\rq3source\reaction\game\g_combat.c(2123) : warning C4700: local variable 'asave' used without having been initialized
g_items.c
g_main.c
g_matchmode.c
g_mem.c
g_misc.c g_misc.c
g_missile.c
g_mover.c
g_session.c
g_spawn.c
g_svcmds.c
g_syscalls.c
g_target.c
g_team.c
g_teamplay.c
g_trigger.c
g_utils.c
g_weapon.c
rxn_game.c
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(1998) : warning C4701: local variable 'tr' may be used without having been initialized
zcam.c
zcam_target.c
Linking... Linking...
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
<h3>Results</h3> <h3>Results</h3>
qagamex86.dll - 0 error(s), 5 warning(s) qagamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ui - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
uix86.dll - 0 error(s), 0 warning(s)
</pre> </pre>
</body> </body>
</html> </html>

View file

@ -6,13 +6,18 @@
--------------------Configuration: ui - Win32 Release TA-------------------- --------------------Configuration: ui - Win32 Release TA--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB7.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB1.tmp" with contents
[ [
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c /nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c" "C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
] ]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB7.tmp" Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB1.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB8.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB2.tmp" with contents
[ [
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib" /nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
.\Release_TA\bg_misc.obj .\Release_TA\bg_misc.obj
@ -26,10 +31,15 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB8.tmp" with conten
.\Release_TA\ui_syscalls.obj .\Release_TA\ui_syscalls.obj
.\Release_TA\ui_util.obj .\Release_TA\ui_util.obj
] ]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB8.tmp" Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB2.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling... Compiling...
ui_atoms.c
ui_gameinfo.c
ui_main.c ui_main.c
ui_players.c
ui_shared.c
ui_syscalls.c
Linking... Linking...
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.23 2003/02/13 21:19:50 makro
// no message
//
// Revision 1.22 2002/12/09 00:58:49 makro // Revision 1.22 2002/12/09 00:58:49 makro
// Items are now disabled from the weapon/item menus in teamplay // Items are now disabled from the weapon/item menus in teamplay
// games if they are banned from the server // games if they are banned from the server
@ -184,6 +187,8 @@ extern vmCvar_t ui_serverStatusTimeOut;
//Makro - cvar for player model display //Makro - cvar for player model display
extern vmCvar_t ui_RQ3_modelCommand; extern vmCvar_t ui_RQ3_modelCommand;
//Makro - model cvar
extern vmCvar_t ui_RQ3_model;
//Makro - team counts for the join menu //Makro - team counts for the join menu
//Handled in cgame now //Handled in cgame now

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.59 2003/02/13 21:19:51 makro
// no message
//
// Revision 1.58 2002/12/09 00:58:49 makro // Revision 1.58 2002/12/09 00:58:49 makro
// Items are now disabled from the weapon/item menus in teamplay // Items are now disabled from the weapon/item menus in teamplay
// games if they are banned from the server // games if they are banned from the server
@ -826,6 +829,12 @@ void UI_ShowPostGame(qboolean newHigh)
_UI_Refresh _UI_Refresh
================= =================
*/ */
//Makro - need this variable here; moved from line ~1585
static qboolean updateModel = qtrue;
qboolean UI_NeedToUpdateModel()
{
return updateModel;
}
void UI_DrawCenteredPic(qhandle_t image, int w, int h) void UI_DrawCenteredPic(qhandle_t image, int w, int h)
{ {
@ -844,6 +853,7 @@ void _UI_Refresh(int realtime)
{ {
static int index; static int index;
static int previousTimes[UI_FPS_FRAMES]; static int previousTimes[UI_FPS_FRAMES];
int modelModCount;
//if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { //if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
// return; // return;
@ -868,7 +878,18 @@ void _UI_Refresh(int realtime)
uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total; uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total;
} }
modelModCount = ui_RQ3_model.modificationCount;
UI_UpdateCvars(); UI_UpdateCvars();
if (modelModCount != ui_RQ3_model.modificationCount) {
int i;
for (i=0;i<uiInfo.q3HeadCount;i++) {
if (!Q_stricmp(uiInfo.q3HeadNames[i], ui_RQ3_model.string)) {
UI_FeederSelection(FEEDER_Q3HEADS, i);
break;
}
}
}
if (Menu_Count() > 0) { if (Menu_Count() > 0) {
// paint all the menus // paint all the menus
@ -1575,7 +1596,8 @@ static void UI_DrawMapCinematic(rectDef_t * rect, float scale, vec4_t color, qbo
} }
} }
static qboolean updateModel = qtrue; //Makro - need to use this variable around line 870; moved above
//static qboolean updateModel = qtrue;
static qboolean q3Model = qfalse; static qboolean q3Model = qfalse;
static animNumber_t RQ3_UI_legsAnim = LEGS_IDLE; static animNumber_t RQ3_UI_legsAnim = LEGS_IDLE;
static animNumber_t RQ3_UI_torsoAnim = TORSO_STAND; static animNumber_t RQ3_UI_torsoAnim = TORSO_STAND;
@ -7098,6 +7120,9 @@ vmCvar_t ui_serverStatusTimeOut;
//Makro - cvar for player model display //Makro - cvar for player model display
vmCvar_t ui_RQ3_modelCommand; vmCvar_t ui_RQ3_modelCommand;
//Makro - model cvar
vmCvar_t ui_RQ3_model;
//Makro - for the SSG crosshair preview //Makro - for the SSG crosshair preview
vmCvar_t ui_RQ3_ssgCrosshair; vmCvar_t ui_RQ3_ssgCrosshair;
@ -7290,6 +7315,8 @@ static cvarTable_t cvarTable[] = {
{&ui_RQ3_modelCommand, "ui_RQ3_modelCommand", "0", 0}, {&ui_RQ3_modelCommand, "ui_RQ3_modelCommand", "0", 0},
{&ui_RQ3_ssgCrosshair, "ui_RQ3_ssgCrosshair", "0", 0}, {&ui_RQ3_ssgCrosshair, "ui_RQ3_ssgCrosshair", "0", 0},
{&ui_RQ3_weapAfterJoin, "ui_RQ3_weapAfterJoin", "1", CVAR_ARCHIVE}, {&ui_RQ3_weapAfterJoin, "ui_RQ3_weapAfterJoin", "1", CVAR_ARCHIVE},
//Makro - model cvar
{&ui_RQ3_model, "model", "grunt/resdog", 0},
//Makro - team counts //Makro - team counts
//Handled in cgame now //Handled in cgame now
//{ &ui_RQ3_teamCount1, "g_RQ3_teamCount1", "0", 0}, //{ &ui_RQ3_teamCount1, "g_RQ3_teamCount1", "0", 0},

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.25 2003/02/13 21:19:51 makro
// no message
//
// Revision 1.24 2002/11/09 13:05:02 makro // Revision 1.24 2002/11/09 13:05:02 makro
// g_RQ3_teamXname cvars are now used in the join menu // g_RQ3_teamXname cvars are now used in the join menu
// //
@ -83,6 +86,7 @@
//Makro - to avoid a warning //Makro - to avoid a warning
int UI_SelectedQ3Head(qboolean doUpdate); int UI_SelectedQ3Head(qboolean doUpdate);
qboolean UI_NeedToUpdateModel();
#define SCROLL_TIME_START 500 #define SCROLL_TIME_START 500
#define SCROLL_TIME_ADJUST 150 #define SCROLL_TIME_ADJUST 150
@ -3155,10 +3159,40 @@ static void Display_CloseCinematics()
} }
} }
void Menus_Activate(menuDef_t * menu) //Makro - select the right player model icon
void UI_RQ3_SelectPlayerIcon(menuDef_t *menu)
{ {
int i; int i;
for (i = 0; i < menu->itemCount; i++) {
if (menu->items[i]->type == ITEM_TYPE_LISTBOX && menu->items[i]->special == FEEDER_Q3HEADS) {
//Makro - select the right player model icon
listBoxDef_t *listPtr = (listBoxDef_t *) menu->items[i]->typeData;
int size = 2, start = 0, end = 2, pos = UI_SelectedQ3Head(qtrue);
if (listPtr->elementWidth) {
size = (int) (menu->items[i]->window.rect.w / listPtr->elementWidth);
if (size >= 2) {
start = listPtr->startPos;
end = listPtr->endPos;
if (start + size <= pos || pos + size <= end)
start = ((int) (pos / size)) * size;
if (start + size > DC->feederCount(FEEDER_Q3HEADS))
start = DC->feederCount(FEEDER_Q3HEADS) - size;
if (start < 0)
start = 0;
listPtr->startPos = start;
listPtr->endPos = start + size;
}
}
listPtr->cursorPos = pos;
menu->items[i]->cursorPos = pos;
}
}
}
void Menus_Activate(menuDef_t * menu)
{
//Makro - it's better to check for this kind of stuff //Makro - it's better to check for this kind of stuff
if (!menu) { if (!menu) {
return; return;
@ -3185,31 +3219,7 @@ void Menus_Activate(menuDef_t * menu)
} }
//Makro - select the right player model icon //Makro - select the right player model icon
for (i = 0; i < menu->itemCount; i++) { UI_RQ3_SelectPlayerIcon(menu);
if (menu->items[i]->type == ITEM_TYPE_LISTBOX && menu->items[i]->special == FEEDER_Q3HEADS) {
//Makro - select the right player model icon
listBoxDef_t *listPtr = (listBoxDef_t *) menu->items[i]->typeData;
int size = 2, start = 0, end = 2, pos = UI_SelectedQ3Head(qtrue);
if (listPtr->elementWidth) {
size = (int) (menu->items[i]->window.rect.w / listPtr->elementWidth);
if (size >= 2) {
start = listPtr->startPos;
end = listPtr->endPos;
if (start + size <= pos || pos + size <= end)
start = ((int) (pos / size)) * size;
if (start + size > DC->feederCount(FEEDER_Q3HEADS))
start = DC->feederCount(FEEDER_Q3HEADS) - size;
if (start < 0)
start = 0;
listPtr->startPos = start;
listPtr->endPos = start + size;
}
}
listPtr->cursorPos = pos;
menu->items[i]->cursorPos = pos;
}
}
Display_CloseCinematics(); Display_CloseCinematics();
@ -5136,6 +5146,9 @@ void Menu_Paint(menuDef_t * menu, qboolean forcePaint)
if (forcePaint) { if (forcePaint) {
menu->window.flags |= WINDOW_FORCED; menu->window.flags |= WINDOW_FORCED;
} }
//Makro - kinda hackish; oh well...
if (UI_NeedToUpdateModel())
UI_RQ3_SelectPlayerIcon(menu);
//Makro - see if we have any onShow script //Makro - see if we have any onShow script
if (!(menu->shown)) { if (!(menu->shown)) {
//If it's the first time a menu is shown, look for a onFirstShow script //If it's the first time a menu is shown, look for a onFirstShow script

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.15 2003/02/13 21:19:51 makro
// no message
//
// Revision 1.14 2002/06/22 19:20:57 makro // Revision 1.14 2002/06/22 19:20:57 makro
// Changed number of custom SSG crosshairs to 6 // Changed number of custom SSG crosshairs to 6
// //
@ -489,6 +492,8 @@ menuDef_t *Menus_ActivateByName(const char *p);
void Menu_Reset(); void Menu_Reset();
qboolean Menus_AnyFullScreenVisible(); qboolean Menus_AnyFullScreenVisible();
void Menus_Activate(menuDef_t * menu); void Menus_Activate(menuDef_t * menu);
//Makro - select the right player model icon
void UI_RQ3_SelectPlayerIcon(menuDef_t *menu);
displayContextDef_t *Display_GetContext(); displayContextDef_t *Display_GetContext();
void *Display_CaptureItem(int x, int y); void *Display_CaptureItem(int x, int y);

View file

@ -10,7 +10,7 @@
visible 0 // Visible on open visible 0 // Visible on open
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
timedItems 39 timedItems 39
timerInterval 5500 timerInterval 3000
fadeCycle 500 // how often fade happens in milliseconds fadeCycle 500 // how often fade happens in milliseconds
fadeAmount 0.01 // amount to adjust alpha per cycle fadeAmount 0.01 // amount to adjust alpha per cycle
@ -148,7 +148,7 @@
textscale .3 textscale .3
textalignx 220 textalignx 220
textaligny 120 textaligny 120
text "(c) 2000 - 2002 REACTION QUAKE 3 TEAM\n\n\n" text "(c) 2000 - 2003 REACTION QUAKE 3 TEAM\n\n\n"
"www.reactionquake3.com" "www.reactionquake3.com"
autowrapped autowrapped
visible 1 visible 1
@ -1399,7 +1399,7 @@
textalignx 220 textalignx 220
textaligny 80 textaligny 80
text "THIS HAS BEEN A REACTION QUAKE 3\nTEAM PRODUCTION\n\n" text "THIS HAS BEEN A REACTION QUAKE 3\nTEAM PRODUCTION\n\n"
"Copyright 2000 - 2002" "Copyright 2000 - 2003"
autowrapped autowrapped
visible 1 visible 1
decoration decoration

View file

@ -406,7 +406,7 @@
type ITEM_TYPE_BUTTON type ITEM_TYPE_BUTTON
style 0 style 0
textscale .225 textscale .225
rect 84 56 188 20 rect 84 44 188 20
textalign ITEM_ALIGN_CENTER textalign ITEM_ALIGN_CENTER
textalignx 88 textalignx 88
textaligny 12 textaligny 12
@ -423,7 +423,7 @@
type ITEM_TYPE_BUTTON type ITEM_TYPE_BUTTON
style 0 style 0
textscale .225 textscale .225
rect 84 76 188 20 rect 84 64 188 20
textalign ITEM_ALIGN_CENTER textalign ITEM_ALIGN_CENTER
textalignx 88 textalignx 88
textaligny 12 textaligny 12
@ -440,7 +440,7 @@
type ITEM_TYPE_BUTTON type ITEM_TYPE_BUTTON
style 0 style 0
textscale .225 textscale .225
rect 84 96 188 20 rect 84 84 188 20
textalign ITEM_ALIGN_CENTER textalign ITEM_ALIGN_CENTER
textalignx 88 textalignx 88
textaligny 12 textaligny 12
@ -457,7 +457,7 @@
type ITEM_TYPE_BUTTON type ITEM_TYPE_BUTTON
style 0 style 0
textscale .225 textscale .225
rect 84 116 188 20 rect 84 104 188 20
textalign ITEM_ALIGN_CENTER textalign ITEM_ALIGN_CENTER
textalignx 88 textalignx 88
textaligny 12 textaligny 12
@ -466,6 +466,23 @@
action { play "sound/misc/menu1.wav" ; exec "ref resetmatch"; uiScript closeingame } action { play "sound/misc/menu1.wav" ; exec "ref resetmatch"; uiScript closeingame }
} }
itemDef {
name match
group grpReferee
text "Hear All"
shortcutKey "H"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 84 124 188 20
textalign ITEM_ALIGN_CENTER
textalignx 88
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref hearall"; uiScript closeingame }
}
itemDef { itemDef {
name match name match
group grpReferee group grpReferee
@ -474,7 +491,7 @@
type ITEM_TYPE_BUTTON type ITEM_TYPE_BUTTON
style 0 style 0
textscale .225 textscale .225
rect 84 156 188 20 rect 84 164 188 20
textalign ITEM_ALIGN_CENTER textalign ITEM_ALIGN_CENTER
textalignx 88 textalignx 88
textaligny 12 textaligny 12

View file

@ -149,7 +149,7 @@
name copyright name copyright
autowrapped autowrapped
text "Reaction Quake 3 Beta 2.3\n" text "Reaction Quake 3 Beta 2.3\n"
"Copyright (c) 2000 - 2002 Reaction Quake 3 Team\n" "Copyright (c) 2000 - 2003 Reaction Quake 3 Team\n"
"Quake III Arena (c) 1999 - 2000 id Software Inc." "Quake III Arena (c) 1999 - 2000 id Software Inc."
style 0 style 0
textscale .15 textscale .15