Func_statics now reset at the beginning of each round

This commit is contained in:
Andrei Drexler 2002-05-11 14:22:06 +00:00
parent df30da7f76
commit b864ac356a
5 changed files with 29 additions and 8 deletions

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.25 2002/05/11 14:22:06 makro
// Func_statics now reset at the beginning of each round
//
// Revision 1.24 2002/05/10 13:21:53 makro // Revision 1.24 2002/05/10 13:21:53 makro
// Mainly bot stuff. Also fixed a couple of crash bugs // Mainly bot stuff. Also fixed a couple of crash bugs
// //
@ -1562,7 +1565,7 @@ void AIEnter_Respawn(bot_state_t *bs, char *s) {
bs->standfindenemy_time = bs->check_time = FloatTime() + 1; bs->standfindenemy_time = bs->check_time = FloatTime() + 1;
bs->stand_time = 5; bs->stand_time = 5;
//don't use the same combo all the time //don't use the same combo all the time
if (random() > 0.3f) { if (random() > 0.2f) {
//choose a random weapon/item //choose a random weapon/item
index = (int) (random() * (num_RQ3_TPCombos - 0.1)); index = (int) (random() * (num_RQ3_TPCombos - 0.1));
tpW = RQ3_TPCombos[index].weapon; tpW = RQ3_TPCombos[index].weapon;

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.32 2002/05/11 14:22:06 makro
// Func_statics now reset at the beginning of each round
//
// Revision 1.31 2002/05/11 12:45:25 makro // Revision 1.31 2002/05/11 12:45:25 makro
// Spectators can go through breakables and doors with // Spectators can go through breakables and doors with
// a targetname or health. Bots should crouch more/jump less // a targetname or health. Bots should crouch more/jump less
@ -343,6 +346,7 @@ void BotMoveTowardsEnt(bot_state_t *bs, vec3_t dest, int dist) {
*/ */
VectorSubtract(dest, bs->origin, dir); VectorSubtract(dest, bs->origin, dir);
VectorNormalize(dir); VectorNormalize(dir);
BotSetupForMovement(bs);
trap_BotMoveInDirection(bs->ms, dir, 400, MOVE_WALK); trap_BotMoveInDirection(bs->ms, dir, 400, MOVE_WALK);
} }

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.36 2002/05/11 14:22:06 makro
// Func_statics now reset at the beginning of each round
//
// Revision 1.35 2002/04/30 11:54:37 makro // Revision 1.35 2002/04/30 11:54:37 makro
// Bots rule ! Also, added clips to give all. Maybe some other things // Bots rule ! Also, added clips to give all. Maybe some other things
// //
@ -1690,6 +1693,7 @@ weaponAlias_t weaponAliases[] =
{"pistol", WP_PISTOL}, {"pistol", WP_PISTOL},
{"mk23", WP_PISTOL}, {"mk23", WP_PISTOL},
{RQ3_M3_NAME, WP_M3}, {RQ3_M3_NAME, WP_M3},
{"m3", WP_M3},
{"shotgun", WP_M3}, {"shotgun", WP_M3},
{RQ3_HANDCANNON_NAME, WP_HANDCANNON}, {RQ3_HANDCANNON_NAME, WP_HANDCANNON},
{"hc", WP_HANDCANNON}, {"hc", WP_HANDCANNON},

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.86 2002/05/11 14:22:06 makro
// Func_statics now reset at the beginning of each round
//
// Revision 1.85 2002/05/10 04:06:27 jbravo // Revision 1.85 2002/05/10 04:06:27 jbravo
// Added Ignore // Added Ignore
// //
@ -526,8 +529,15 @@ void CleanLevel()
for (i = MAX_CLIENTS ; i<level.num_entities ; i++, ent++) { for (i = MAX_CLIENTS ; i<level.num_entities ; i++, ent++) {
if (!ent->inuse) if (!ent->inuse)
continue; continue;
if (!ent->item) if (!ent->item) {
if (!ent->classname)
continue;
if (!Q_stricmp(ent->classname, "func_static")) {
ent->count = (ent->spawnflags & 1);
ent->use(ent, NULL, NULL);
}
continue; continue;
}
//Makro - added this for bots //Makro - added this for bots
if ( (ent->r.svFlags & SVF_NOCLIENT) && (ent->r.svFlags & SVF_BOTHACK) ) if ( (ent->r.svFlags & SVF_NOCLIENT) && (ent->r.svFlags & SVF_BOTHACK) )
continue; continue;

View file

@ -6,13 +6,13 @@
--------------------Configuration: game - Win32 Release-------------------- --------------------Configuration: game - Win32 Release--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP235.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP29F.tmp" with contents
[ [
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c /nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c" "C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
] ]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP235.tmp" Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP29F.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP236.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2A0.tmp" with contents
[ [
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib" kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
\reactionoutput\ai_chat.obj \reactionoutput\ai_chat.obj
@ -55,10 +55,10 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
\reactionoutput\zcam.obj \reactionoutput\zcam.obj
\reactionoutput\zcam_target.obj \reactionoutput\zcam_target.obj
] ]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP236.tmp" Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2A0.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling... Compiling...
ai_dmq3.c ai_dmnet.c
Linking... Linking...
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp