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changes to what models 3rd person akimbos use
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1 changed files with 6 additions and 7 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.115 2003/04/06 23:20:18 niceass
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// changes to what models 3rd person akimbos use
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//
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// Revision 1.114 2003/04/04 16:38:47 niceass
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// Revision 1.114 2003/04/04 16:38:47 niceass
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// fixed gun2 lighting, possibly
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// fixed gun2 lighting, possibly
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//
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//
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@ -1314,13 +1317,9 @@ void CG_AddPlayerWeapon( refEntity_t * parent, playerState_t * ps, centity_t * c
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if (ps == NULL) {
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if (ps == NULL) {
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orientation_t tag;
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orientation_t tag;
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if ( weaponNum == WP_AKIMBO && trap_R_LerpTag(&tag, parent->hModel, 0, 0, 1, "tag_weapon2") ) {
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gun1.hModel = cg_weapons[ WP_PISTOL ].weaponModel;
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gun2.hModel = cg_weapons[ WP_PISTOL ].weaponModel;
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}
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else {
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gun1.hModel = weapon->weaponModel;
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gun1.hModel = weapon->weaponModel;
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}
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if ( weaponNum == WP_AKIMBO && trap_R_LerpTag(&tag, parent->hModel, 0, 0, 1, "tag_weapon2") )
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gun2.hModel = gun1.hModel;
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}
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}
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//Elder: we are in first-person, use the first-person (NOT default) model
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//Elder: we are in first-person, use the first-person (NOT default) model
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else {
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else {
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