changes to what models 3rd person akimbos use

This commit is contained in:
Bryce Hutchings 2003-04-06 23:20:18 +00:00
parent eae17f9d14
commit a4c559dcd8

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.115 2003/04/06 23:20:18 niceass
// changes to what models 3rd person akimbos use
//
// Revision 1.114 2003/04/04 16:38:47 niceass // Revision 1.114 2003/04/04 16:38:47 niceass
// fixed gun2 lighting, possibly // fixed gun2 lighting, possibly
// //
@ -1314,13 +1317,9 @@ void CG_AddPlayerWeapon( refEntity_t * parent, playerState_t * ps, centity_t * c
if (ps == NULL) { if (ps == NULL) {
orientation_t tag; orientation_t tag;
if ( weaponNum == WP_AKIMBO && trap_R_LerpTag(&tag, parent->hModel, 0, 0, 1, "tag_weapon2") ) {
gun1.hModel = cg_weapons[ WP_PISTOL ].weaponModel;
gun2.hModel = cg_weapons[ WP_PISTOL ].weaponModel;
}
else {
gun1.hModel = weapon->weaponModel; gun1.hModel = weapon->weaponModel;
} if ( weaponNum == WP_AKIMBO && trap_R_LerpTag(&tag, parent->hModel, 0, 0, 1, "tag_weapon2") )
gun2.hModel = gun1.hModel;
} }
//Elder: we are in first-person, use the first-person (NOT default) model //Elder: we are in first-person, use the first-person (NOT default) model
else { else {