Adjusted some of elder's unzoom code for the new sniper system ( server side )

This commit is contained in:
Daniel Simoes 2002-03-13 18:41:18 +00:00
parent f312d740b4
commit a31504605b
5 changed files with 34 additions and 13 deletions

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.31 2002/03/13 18:41:18 slicer
// Adjusted some of elder's unzoom code for the new sniper system ( server side )
//
// Revision 1.30 2002/03/07 00:03:00 assimon // Revision 1.30 2002/03/07 00:03:00 assimon
// Added some trap_AddComand for ref cvars // Added some trap_AddComand for ref cvars
// //
@ -90,8 +93,8 @@ static void CG_DropWeapon_f (void) {
CG_Printf("You are too busy bandaging!\n"); CG_Printf("You are too busy bandaging!\n");
return; return;
} }
//Slicer: Done Server Side
CG_RQ3_Zoom1x(); // CG_RQ3_Zoom1x();
trap_SendClientCommand("dropweapon"); trap_SendClientCommand("dropweapon");
} }
@ -168,10 +171,11 @@ static void CG_Bandage_f (void) {
//} //}
if (cg.snap->ps.weaponTime > 0 || cg.snap->ps.stats[STAT_RELOADTIME] > 0) if (cg.snap->ps.weaponTime > 0 || cg.snap->ps.stats[STAT_RELOADTIME] > 0)
return; return;
//Slicer: Done Server Side
if ( (cg.snap->ps.stats[STAT_RQ3] & RQ3_BANDAGE_NEED) == RQ3_BANDAGE_NEED) { /* if ( (cg.snap->ps.stats[STAT_RQ3] & RQ3_BANDAGE_NEED) == RQ3_BANDAGE_NEED) {
CG_RQ3_Zoom1x(); CG_RQ3_Zoom1x();
} }
*/
trap_SendClientCommand("bandage"); trap_SendClientCommand("bandage");
} }

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.17 2002/03/13 18:41:18 slicer
// Adjusted some of elder's unzoom code for the new sniper system ( server side )
//
// Revision 1.16 2002/01/11 19:48:29 jbravo // Revision 1.16 2002/01/11 19:48:29 jbravo
// Formatted the source in non DOS format. // Formatted the source in non DOS format.
// //
@ -258,8 +261,9 @@ void CG_Respawn( void ) {
// select the weapon the server says we are using // select the weapon the server says we are using
cg.weaponSelect = cg.snap->ps.weapon; cg.weaponSelect = cg.snap->ps.weapon;
//Slicer: Done Server Side
//Elder: added to reset zoom stuff LOCALLY //Elder: added to reset zoom stuff LOCALLY
CG_RQ3_Zoom1x(); //CG_RQ3_Zoom1x();
} }

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.20 2002/03/13 18:41:18 slicer
// Adjusted some of elder's unzoom code for the new sniper system ( server side )
//
// Revision 1.19 2002/03/03 21:44:01 blaze // Revision 1.19 2002/03/03 21:44:01 blaze
// weapon stats, done, beta test for bugs // weapon stats, done, beta test for bugs
// //
@ -1230,7 +1233,8 @@ static void CG_ServerCommand( void ) {
default: default:
cg.weaponSelectTime = cg.time; cg.weaponSelectTime = cg.time;
cg.weaponSelect = WP_PISTOL; cg.weaponSelect = WP_PISTOL;
CG_RQ3_Zoom1x(); //Slicer: Done Server Side
//CG_RQ3_Zoom1x();
break; break;
} }
} }

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.53 2002/03/13 18:41:18 slicer
// Adjusted some of elder's unzoom code for the new sniper system ( server side )
//
// Revision 1.52 2002/03/11 03:25:41 jbravo // Revision 1.52 2002/03/11 03:25:41 jbravo
// Minor fix for NA // Minor fix for NA
// //
@ -2050,8 +2053,9 @@ void CG_NextWeapon_f( void ) {
if ( i == 16 ) { if ( i == 16 ) {
cg.weaponSelect = original; cg.weaponSelect = original;
} }
//Slicer: Done Server Side
else { else {
CG_RQ3_Zoom1x(); // CG_RQ3_Zoom1x();
trap_SendClientCommand("unzoom"); trap_SendClientCommand("unzoom");
} }
} }
@ -2119,7 +2123,8 @@ void CG_PrevWeapon_f( void ) {
cg.weaponSelect = original; cg.weaponSelect = original;
} }
else { else {
CG_RQ3_Zoom1x(); //Slicer: Done Server Side
//CG_RQ3_Zoom1x();
trap_SendClientCommand("unzoom"); trap_SendClientCommand("unzoom");
} }
} }
@ -2197,7 +2202,8 @@ void CG_SpecialWeapon_f( void ) {
cg.weaponSelect = original; cg.weaponSelect = original;
} }
else { else {
CG_RQ3_Zoom1x(); //Slicer: Done Server Side
// CG_RQ3_Zoom1x();
trap_SendClientCommand("unzoom"); trap_SendClientCommand("unzoom");
} }
} }
@ -2444,8 +2450,8 @@ void CG_Weapon_f( void ) {
//cg.zoomed = qfalse; //cg.zoomed = qfalse;
//cg.zoomLevel = 0; //cg.zoomLevel = 0;
//Slicer : Done Server Side
CG_RQ3_Zoom1x(); // CG_RQ3_Zoom1x();
trap_SendClientCommand("unzoom"); trap_SendClientCommand("unzoom");
cg.weaponSelect = num; cg.weaponSelect = num;
} }

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.69 2002/03/13 18:40:52 slicer
// Adjusted some of elder's unzoom code for the new sniper system ( server side )
//
// Revision 1.68 2002/03/07 19:46:47 jbravo // Revision 1.68 2002/03/07 19:46:47 jbravo
// No dropping weapons or items if bandaging // No dropping weapons or items if bandaging
// //
@ -2650,7 +2653,7 @@ void Cmd_DropWeapon_f( gentity_t *ent ) {
} }
//Elder: remove zoom bits //Elder: remove zoom bits
//Cmd_Unzoom(ent); Cmd_Unzoom(ent);
//Throwing away return value here; high precedence weapon drop //Throwing away return value here; high precedence weapon drop
ThrowWeapon( ent, qtrue ); ThrowWeapon( ent, qtrue );
} }