steam looks/acts better

This commit is contained in:
Bryce Hutchings 2002-08-25 23:20:18 +00:00
parent 7dcb7f1bc5
commit a24e2e1c1c

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.16 2002/08/25 23:20:18 niceass
// steam looks/acts better
//
// Revision 1.15 2002/08/22 07:06:37 niceass
// small change to particle reflection
//
@ -1190,9 +1193,9 @@ void CG_AddParticles(void)
VectorSubtract(org, p->org, dist);
// reflection stuff
if ( VectorLength( dist ) > p->reflectdistance - 15 && p->reflectdistance ) {
if ( VectorLength( dist ) > p->reflectdistance - 5 && p->reflectdistance ) {
float length;
length = VectorLength(p->vel);
length = VectorLength(p->vel) * 0.75f;
// reflection stuff
p->vel[0] += (rand() % 200) - 100;
p->vel[1] += (rand() % 200) - 100;
@ -2331,7 +2334,7 @@ void CG_ParticleSteam(vec3_t org, vec3_t vel, int duration, float alpha, float s
p->endwidth = LARGESIZE * 0.70f;
p->rotate = qtrue;
p->roll = crandom() * 179;
p->roll = crandom() * 20;
p->pshader = Shader;