mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-27 06:22:27 +00:00
Unfixed something
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parent
abdf718672
commit
a1d8d109d5
2 changed files with 107 additions and 13 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.27 2002/05/31 19:01:33 makro
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// Unfixed something
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//
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// Revision 1.26 2002/05/31 00:17:06 jbravo
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// Slicers fix for the weaponswitching issue
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//
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@ -287,43 +290,45 @@ void CG_DrawInformation( void ) {
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// game type
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switch ( cgs.gametype ) {
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case GT_FFA:
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line = "Classic Action Deathmatch";
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line = "CLASSIC ACTION DEATHMATCH";
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break;
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case GT_SINGLE_PLAYER:
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line = "Single Player";
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line = "SINGLE PLAYER";
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break;
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case GT_TOURNAMENT:
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line = "Tournament";
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line = "TOURNAMENT";
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break;
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case GT_TEAM:
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line = "Team Deathmatch";
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line = "TEAM DEATHMATCH";
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break;
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// JBravo: teamplay stuff.
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case GT_TEAMPLAY:
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//Makro - changed from RQ3 Teamplay
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line = "Classic Action Teamplay";
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line = "CLASSIC ACTION TEAMPLAY";
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break;
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case GT_CTF:
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line = "Capture The Flag";
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line = "CAPTURE THE FLAG";
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break;
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#ifdef MISSIONPACK
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case GT_1FCTF:
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line = "One Flag CTF";
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line = "ONE FLAG CTF";
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break;
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case GT_OBELISK:
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line = "Overload";
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line = "OVERLOAD";
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break;
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case GT_HARVESTER:
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line = "Harvester";
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line = "HARVESTER";
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break;
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#endif
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default:
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line = "Unknown Gametype";
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line = "UNKNOWN GAMETYPE";
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break;
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}
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// JBravo: the call to Q_strupr seems to crash Q3 when running as dll or .so. Attempting a fix
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strcat (line, '\0');
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line = Q_strupr(line);
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// Makro: the fix crashes Q3 with .dll's, unfixing ;P
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//strcat (line, '\0');
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//line = Q_strupr(line);
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// cheats warning
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s = Info_ValueForKey( sysInfo, "sv_cheats" );
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@ -3,9 +3,98 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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--------------------Configuration: cgame - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP219.tmp" with contents
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[
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/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"Debug/" /Fp"Debug/cgame.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_consolecmds.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_drawtools.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_effects.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_event.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_localents.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_marks.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_players.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_playerstate.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_snapshot.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_view.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_weapons.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
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"C:\Games\Quake3\rq3source\reaction\ui\ui_shared.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP219.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP21A.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:yes /pdb:"Debug/cgamex86.pdb" /map:"Debug/cgamex86.map" /debug /machine:I386 /def:".\cgame.def" /out:"../Debug/cgamex86.dll" /implib:"Debug/cgamex86.lib"
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.\Debug\bg_misc.obj
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.\Debug\bg_pmove.obj
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.\Debug\bg_slidemove.obj
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.\Debug\cg_consolecmds.obj
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.\Debug\cg_draw.obj
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.\Debug\cg_drawtools.obj
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.\Debug\cg_effects.obj
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.\Debug\cg_ents.obj
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.\Debug\cg_event.obj
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.\Debug\cg_info.obj
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.\Debug\cg_localents.obj
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.\Debug\cg_main.obj
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.\Debug\cg_marks.obj
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.\Debug\cg_players.obj
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.\Debug\cg_playerstate.obj
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.\Debug\cg_predict.obj
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.\Debug\cg_scoreboard.obj
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.\Debug\cg_servercmds.obj
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.\Debug\cg_snapshot.obj
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.\Debug\cg_syscalls.obj
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.\Debug\cg_view.obj
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.\Debug\cg_weapons.obj
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.\Debug\q_math.obj
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.\Debug\q_shared.obj
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.\Debug\ui_shared.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP21A.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_consolecmds.c
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_event.c
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cg_info.c
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cg_localents.c
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cg_main.c
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cg_marks.c
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cg_players.c
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cg_playerstate.c
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cg_predict.c
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cg_scoreboard.c
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_view.c
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cg_weapons.c
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q_math.c
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q_shared.c
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ui_shared.c
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Linking...
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Creating library Debug/cgamex86.lib and object Debug/cgamex86.exp
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