Unfixed something

This commit is contained in:
Andrei Drexler 2002-05-31 19:01:33 +00:00
parent abdf718672
commit a1d8d109d5
2 changed files with 107 additions and 13 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.27 2002/05/31 19:01:33 makro
// Unfixed something
//
// Revision 1.26 2002/05/31 00:17:06 jbravo
// Slicers fix for the weaponswitching issue
//
@ -287,43 +290,45 @@ void CG_DrawInformation( void ) {
// game type
switch ( cgs.gametype ) {
case GT_FFA:
line = "Classic Action Deathmatch";
line = "CLASSIC ACTION DEATHMATCH";
break;
case GT_SINGLE_PLAYER:
line = "Single Player";
line = "SINGLE PLAYER";
break;
case GT_TOURNAMENT:
line = "Tournament";
line = "TOURNAMENT";
break;
case GT_TEAM:
line = "Team Deathmatch";
line = "TEAM DEATHMATCH";
break;
// JBravo: teamplay stuff.
case GT_TEAMPLAY:
//Makro - changed from RQ3 Teamplay
line = "Classic Action Teamplay";
line = "CLASSIC ACTION TEAMPLAY";
break;
case GT_CTF:
line = "Capture The Flag";
line = "CAPTURE THE FLAG";
break;
#ifdef MISSIONPACK
case GT_1FCTF:
line = "One Flag CTF";
line = "ONE FLAG CTF";
break;
case GT_OBELISK:
line = "Overload";
line = "OVERLOAD";
break;
case GT_HARVESTER:
line = "Harvester";
line = "HARVESTER";
break;
#endif
default:
line = "Unknown Gametype";
line = "UNKNOWN GAMETYPE";
break;
}
// JBravo: the call to Q_strupr seems to crash Q3 when running as dll or .so. Attempting a fix
strcat (line, '\0');
line = Q_strupr(line);
// Makro: the fix crashes Q3 with .dll's, unfixing ;P
//strcat (line, '\0');
//line = Q_strupr(line);
// cheats warning
s = Info_ValueForKey( sysInfo, "sv_cheats" );

View file

@ -3,9 +3,98 @@
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: cgame - Win32 Release--------------------
--------------------Configuration: cgame - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP219.tmp" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"Debug/" /Fp"Debug/cgame.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_consolecmds.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_drawtools.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_effects.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_event.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_localents.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_marks.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_players.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_playerstate.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_snapshot.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_syscalls.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_view.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_weapons.c"
"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
"C:\Games\Quake3\rq3source\reaction\ui\ui_shared.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP219.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP21A.tmp" with contents
[
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:yes /pdb:"Debug/cgamex86.pdb" /map:"Debug/cgamex86.map" /debug /machine:I386 /def:".\cgame.def" /out:"../Debug/cgamex86.dll" /implib:"Debug/cgamex86.lib"
.\Debug\bg_misc.obj
.\Debug\bg_pmove.obj
.\Debug\bg_slidemove.obj
.\Debug\cg_consolecmds.obj
.\Debug\cg_draw.obj
.\Debug\cg_drawtools.obj
.\Debug\cg_effects.obj
.\Debug\cg_ents.obj
.\Debug\cg_event.obj
.\Debug\cg_info.obj
.\Debug\cg_localents.obj
.\Debug\cg_main.obj
.\Debug\cg_marks.obj
.\Debug\cg_players.obj
.\Debug\cg_playerstate.obj
.\Debug\cg_predict.obj
.\Debug\cg_scoreboard.obj
.\Debug\cg_servercmds.obj
.\Debug\cg_snapshot.obj
.\Debug\cg_syscalls.obj
.\Debug\cg_view.obj
.\Debug\cg_weapons.obj
.\Debug\q_math.obj
.\Debug\q_shared.obj
.\Debug\ui_shared.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP21A.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
bg_pmove.c
bg_slidemove.c
cg_consolecmds.c
cg_draw.c
cg_drawtools.c
cg_effects.c
cg_ents.c
cg_event.c
cg_info.c
cg_localents.c
cg_main.c
cg_marks.c
cg_players.c
cg_playerstate.c
cg_predict.c
cg_scoreboard.c
cg_servercmds.c
cg_snapshot.c
cg_syscalls.c
cg_view.c
cg_weapons.c
q_math.c
q_shared.c
ui_shared.c
Linking...
Creating library Debug/cgamex86.lib and object Debug/cgamex86.exp