Cooler breath puffs. Locked r_fastSky on maps with global fog.

Some other things I can't remember.
This commit is contained in:
Andrei Drexler 2003-09-10 22:46:05 +00:00
parent 156f9d79e7
commit 9b945b11ed
4 changed files with 51 additions and 80 deletions

View file

@ -5,6 +5,10 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.108 2003/09/10 22:46:05 makro
// Cooler breath puffs. Locked r_fastSky on maps with global fog.
// Some other things I can't remember.
//
// Revision 1.107 2003/07/30 16:05:46 makro
// no message
//
@ -609,6 +613,7 @@ extern radio_msg_t female_radio_msgs[];
#define CS_ITEMS 27 // string of 0's and 1's that tell which items are present
#define CS_ATMOSEFFECT 28 // q3f: Atmospheric effect, if any.
#define CS_SHADOWS 29
//Makro - color for the loading screen text
//#define CS_LOADINGSCREEN 29
//Makro - sky portals !
@ -1466,6 +1471,7 @@ typedef enum {
ET_TEAM,
ET_LASER, // lasersight entity type
ET_DLIGHT, // Elder: dynamic light entity
ET_SHADOW, //Makro - fake shadow
ET_DECAL, // Stick a decal on the ground
ET_EVENTS // any of the EV_* events can be added freestanding

View file

@ -5,6 +5,10 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.77 2003/09/10 22:46:05 makro
// Cooler breath puffs. Locked r_fastSky on maps with global fog.
// Some other things I can't remember.
//
// Revision 1.76 2003/09/08 19:19:19 makro
// New code for respawning entities in TP
//
@ -410,6 +414,32 @@ void G_RunDlight(gentity_t * ent)
}
*/
/*QUAKED func_shadow (0 1 0) (-8 -8 -8) (8 8 8) ?
*/
void SP_func_shadow(gentity_t *ent)
{
char info[MAX_INFO_STRING];
//copied from InitTrigger
if (!VectorCompare(ent->s.angles, vec3_origin))
G_SetMovedir(ent->s.angles, ent->movedir);
trap_SetBrushModel(ent, ent->model);
ent->r.contents = CONTENTS_TRIGGER; // replaces the -1 from trap_SetBrushModel
//ent->r.svFlags = SVF_NOCLIENT;
ent->s.eFlags |= EF_NODRAW;
Info_SetValueForKey(info, "num", "1");
Info_SetValueForKey(info, "1", ent->pathtarget);
trap_SetConfigstring(CS_SHADOWS, info);
ent->s.eType = ET_SHADOW;
trap_RQ3LinkEntity(ent, __LINE__, __FILE__);
}
/*
=================================================================================

View file

@ -5,6 +5,10 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.48 2003/09/10 22:46:05 makro
// Cooler breath puffs. Locked r_fastSky on maps with global fog.
// Some other things I can't remember.
//
// Revision 1.47 2003/09/08 19:19:20 makro
// New code for respawning entities in TP
//
@ -297,6 +301,7 @@ void SP_target_push(gentity_t * ent);
void SP_light(gentity_t * self);
void SP_dlight(gentity_t * self); // Elder: dlight entity
void SP_func_shadow(gentity_t *ent); //Makro - fake shadow
void SP_info_null(gentity_t * self);
void SP_info_notnull(gentity_t * self);
void SP_info_camp(gentity_t * self);
@ -386,6 +391,7 @@ spawn_t spawns[] = {
{"light", SP_light},
{"func_dlite", SP_dlight}, // Elder: dlight entity
{"light_d", SP_dlight}, //Makro - for compatibility with older maps
{"func_shadow", SP_func_shadow}, //Makro - fake shadow
{"path_corner", SP_path_corner},
{"misc_teleporter_dest", SP_misc_teleporter_dest},

View file

@ -6,47 +6,13 @@
--------------------Configuration: game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4FE.tmp" with contents
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP19D.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
"C:\Games\Quake3\rq3source\reaction\game\g_unlagged.c"
"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4FE.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4FF.tmp" with contents
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP19D.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP19E.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
\reactionoutput\ai_chat.obj
@ -90,50 +56,13 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
\reactionoutput\zcam.obj
\reactionoutput\zcam_target.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4FF.tmp"
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP19E.tmp"
<h3>Output Window</h3>
Compiling...
ai_chat.c
ai_cmd.c
ai_dmnet.c
ai_dmq3.c
ai_main.c
ai_team.c
ai_vcmd.c
g_active.c
g_arenas.c
g_bot.c
g_client.c
g_cmds.c
C:\Games\Quake3\rq3source\reaction\game\g_client.c(1637) : warning C4701: local variable 'classname' may be used without having been initialized
g_combat.c
g_fileio.c
C:\Games\Quake3\rq3source\reaction\game\g_combat.c(2014) : warning C4700: local variable 'asave' used without having been initialized
g_items.c
g_main.c
g_matchmode.c
g_mem.c
g_misc.c
g_missile.c
g_mover.c
g_session.c
g_spawn.c
g_svcmds.c
g_syscalls.c
g_target.c
g_team.c
g_teamplay.c
g_trigger.c
g_unlagged.c
g_utils.c
g_weapon.c
rxn_game.c
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(1946) : warning C4701: local variable 'tr' may be used without having been initialized
zcam.c
zcam_target.c
bg_pmove.c
Linking...
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP503.tmp" with contents
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1A2.tmp" with contents
[
/nologo /o"c:\reactionoutput/game.bsc"
\reactionoutput\ai_chat.sbr
@ -176,14 +105,14 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP503.tmp" with conte
\reactionoutput\rxn_game.sbr
\reactionoutput\zcam.sbr
\reactionoutput\zcam_target.sbr]
Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP503.tmp"
Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1A2.tmp"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
qagamex86.dll - 0 error(s), 3 warning(s)
qagamex86.dll - 0 error(s), 0 warning(s)
</pre>
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