mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-10 23:32:06 +00:00
Flares
This commit is contained in:
parent
4edf227be0
commit
8c9e73c0d4
2 changed files with 78 additions and 159 deletions
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@ -5,6 +5,9 @@
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||||||
//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.46 2004/03/09 00:39:47 makro
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// Flares
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//
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// Revision 1.45 2004/03/07 17:39:11 makro
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// Revision 1.45 2004/03/07 17:39:11 makro
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||||||
// no message
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// no message
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||||||
//
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//
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||||||
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@ -1120,7 +1123,8 @@ void CG_AddLensFlare(qboolean sun)
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cgs.flareFadeFactor *= cg_RQ3_flareIntensity.value;
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cgs.flareFadeFactor *= cg_RQ3_flareIntensity.value;
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} else {
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} else {
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//add the reflection particles
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//add the reflection particles
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if (cgs.flareFadeFactor != 0.0f) {
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if (cgs.flareFadeFactor != 0.0f)
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{
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float len = 0, color[4];
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float len = 0, color[4];
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float size, hsize;
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float size, hsize;
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int i;
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int i;
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@ -1142,13 +1146,16 @@ void CG_AddLensFlare(qboolean sun)
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CG_DrawPic(dp[0] - hsize, dp[1] - hsize, size, size,
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CG_DrawPic(dp[0] - hsize, dp[1] - hsize, size, size,
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cgs.media.flareShader[cg.flareShaderNum[i]]);
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cgs.media.flareShader[cg.flareShaderNum[i]]);
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}
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}
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if (cgs.flareForwardFactor > 0)
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{
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color[0] = color[1] = color[2] = 1.0f;
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color[0] = color[1] = color[2] = 1.0f;
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//Makro - too expensive ?
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color[3] = cgs.sunAlpha * cgs.flareForwardFactor * cgs.flareFadeFactor * FLARE_BLIND_ALPHA;
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color[3] = cgs.flareFadeFactor * FLARE_BLIND_ALPHA * (1.0f - abs(320 - cgs.lastSunX) / 320.0f) * (1.0f - abs(240 - cgs.lastSunY) / 240.0f);
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//Makro - too expensive
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//color[3] = FLARE_BLIND_ALPHA * cgs.flareFadeFactor * (2.0f * cgs.flareForwardFactor - 1.0f);
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//color[3] = cgs.sunAlpha * cgs.flareFadeFactor * FLARE_BLIND_ALPHA * (1.0f - abs(320 - cgs.lastSunX) / 320.0f) * (1.0f - abs(240 - cgs.lastSunY) / 240.0f);
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CG_FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color);
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CG_FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color);
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}
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}
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}
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}
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}
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}
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}
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@ -6,13 +6,39 @@
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--------------------Configuration: cgame - Win32 Release--------------------
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15F.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2A0.tmp" with contents
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[
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/cgame.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/cgame.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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"D:\Work\rq3source\reaction\game\bg_misc.c"
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"D:\Work\rq3source\reaction\game\bg_pmove.c"
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"D:\Work\rq3source\reaction\game\bg_slidemove.c"
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"D:\Work\rq3source\reaction\cgame\cg_atmospheric.c"
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"D:\Work\rq3source\reaction\cgame\cg_consolecmds.c"
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"D:\Work\rq3source\reaction\cgame\cg_draw.c"
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"D:\Work\rq3source\reaction\cgame\cg_drawtools.c"
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"D:\Work\rq3source\reaction\cgame\cg_effects.c"
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"D:\Work\rq3source\reaction\cgame\cg_ents.c"
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"D:\Work\rq3source\reaction\cgame\cg_event.c"
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"D:\Work\rq3source\reaction\cgame\cg_info.c"
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"D:\Work\rq3source\reaction\cgame\cg_localents.c"
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"D:\Work\rq3source\reaction\cgame\cg_main.c"
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"D:\Work\rq3source\reaction\cgame\cg_marks.c"
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"D:\Work\rq3source\reaction\cgame\cg_players.c"
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"D:\Work\rq3source\reaction\cgame\cg_playerstate.c"
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"D:\Work\rq3source\reaction\cgame\cg_predict.c"
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"D:\Work\rq3source\reaction\cgame\cg_scoreboard.c"
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"D:\Work\rq3source\reaction\cgame\cg_servercmds.c"
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"D:\Work\rq3source\reaction\cgame\cg_snapshot.c"
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"D:\Work\rq3source\reaction\cgame\cg_syscalls.c"
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"D:\Work\rq3source\reaction\cgame\cg_unlagged.c"
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"D:\Work\rq3source\reaction\cgame\cg_view.c"
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"D:\Work\rq3source\reaction\cgame\cg_view.c"
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"D:\Work\rq3source\reaction\cgame\cg_weapons.c"
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"D:\Work\rq3source\reaction\game\q_math.c"
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"D:\Work\rq3source\reaction\game\q_shared.c"
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"D:\Work\rq3source\reaction\ui\ui_shared.c"
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]
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]
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15F.tmp"
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2A0.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2A1.tmp" with contents
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[
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/cgamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"D:\Work\rq3source\reaction\Release\cgamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/cgamex86.lib"
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/cgamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"D:\Work\rq3source\reaction\Release\cgamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/cgamex86.lib"
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\Work\rq3source\reaction\Release\bg_misc.obj
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\Work\rq3source\reaction\Release\bg_misc.obj
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@ -43,13 +69,45 @@ Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160.tmp" with conte
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\Work\rq3source\reaction\Release\q_shared.obj
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\Work\rq3source\reaction\Release\q_shared.obj
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\Work\rq3source\reaction\Release\ui_shared.obj
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\Work\rq3source\reaction\Release\ui_shared.obj
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]
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]
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160.tmp"
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2A1.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_atmospheric.c
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cg_consolecmds.c
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_event.c
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cg_info.c
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cg_localents.c
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cg_main.c
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cg_marks.c
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cg_players.c
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cg_playerstate.c
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cg_predict.c
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cg_scoreboard.c
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D:\Work\rq3source\reaction\cgame\cg_predict.c(805) : warning C4701: local variable 'predictCmd' may be used without having been initialized
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D:\Work\rq3source\reaction\cgame\cg_predict.c(809) : warning C4701: local variable 'stateIndex' may be used without having been initialized
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_unlagged.c
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cg_view.c
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cg_view.c
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cg_weapons.c
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q_math.c
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q_shared.c
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ui_shared.c
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Linking...
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Linking...
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Creating library D:\Work\rq3source\reaction\Release/cgamex86.lib and object D:\Work\rq3source\reaction\Release/cgamex86.exp
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Creating library D:\Work\rq3source\reaction\Release/cgamex86.lib and object D:\Work\rq3source\reaction\Release/cgamex86.exp
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP164.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2A5.tmp" with contents
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[
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[
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/nologo /o"D:\Work\rq3source\reaction\Release/cgame.bsc"
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/nologo /o"D:\Work\rq3source\reaction\Release/cgame.bsc"
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\Work\rq3source\reaction\Release\bg_misc.sbr
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\Work\rq3source\reaction\Release\bg_misc.sbr
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@ -79,160 +137,14 @@ Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP164.tmp" with conte
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\Work\rq3source\reaction\Release\q_math.sbr
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\Work\rq3source\reaction\Release\q_math.sbr
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\Work\rq3source\reaction\Release\q_shared.sbr
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\Work\rq3source\reaction\Release\q_shared.sbr
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\Work\rq3source\reaction\Release\ui_shared.sbr]
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\Work\rq3source\reaction\Release\ui_shared.sbr]
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP164.tmp"
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2A5.tmp"
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Creating browse info file...
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Creating browse info file...
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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<h3>Results</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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cgamex86.dll - 0 error(s), 6 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP165.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/qagamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/qagamex86.map" /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/qagamex86.lib"
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\Work\rq3source\reaction\Release\ai_chat.obj
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\Work\rq3source\reaction\Release\ai_cmd.obj
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\Work\rq3source\reaction\Release\ai_dmnet.obj
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\Work\rq3source\reaction\Release\ai_dmq3.obj
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\Work\rq3source\reaction\Release\ai_main.obj
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\Work\rq3source\reaction\Release\ai_team.obj
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\Work\rq3source\reaction\Release\ai_vcmd.obj
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\Work\rq3source\reaction\Release\bg_misc.obj
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\Work\rq3source\reaction\Release\bg_pmove.obj
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\Work\rq3source\reaction\Release\bg_slidemove.obj
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\Work\rq3source\reaction\Release\g_active.obj
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\Work\rq3source\reaction\Release\g_arenas.obj
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\Work\rq3source\reaction\Release\g_bot.obj
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\Work\rq3source\reaction\Release\g_client.obj
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\Work\rq3source\reaction\Release\g_cmds.obj
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\Work\rq3source\reaction\Release\g_combat.obj
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\Work\rq3source\reaction\Release\g_fileio.obj
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\Work\rq3source\reaction\Release\g_items.obj
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\Work\rq3source\reaction\Release\g_main.obj
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\Work\rq3source\reaction\Release\g_matchmode.obj
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\Work\rq3source\reaction\Release\g_mem.obj
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\Work\rq3source\reaction\Release\g_misc.obj
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\Work\rq3source\reaction\Release\g_missile.obj
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\Work\rq3source\reaction\Release\g_mover.obj
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\Work\rq3source\reaction\Release\g_session.obj
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\Work\rq3source\reaction\Release\g_spawn.obj
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\Work\rq3source\reaction\Release\g_svcmds.obj
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\Work\rq3source\reaction\Release\g_syscalls.obj
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\Work\rq3source\reaction\Release\g_target.obj
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\Work\rq3source\reaction\Release\g_team.obj
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\Work\rq3source\reaction\Release\g_teamplay.obj
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\Work\rq3source\reaction\Release\g_trigger.obj
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\Work\rq3source\reaction\Release\g_unlagged.obj
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\Work\rq3source\reaction\Release\g_utils.obj
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\Work\rq3source\reaction\Release\g_weapon.obj
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\Work\rq3source\reaction\Release\q_math.obj
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\Work\rq3source\reaction\Release\q_shared.obj
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\Work\rq3source\reaction\Release\rxn_game.obj
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\Work\rq3source\reaction\Release\zcam.obj
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\Work\rq3source\reaction\Release\zcam_target.obj
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]
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP165.tmp"
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<h3>Output Window</h3>
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Linking...
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Creating library D:\Work\rq3source\reaction\Release/qagamex86.lib and object D:\Work\rq3source\reaction\Release/qagamex86.exp
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP169.tmp" with contents
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[
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/nologo /o"D:\Work\rq3source\reaction\Release/game.bsc"
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\Work\rq3source\reaction\Release\ai_chat.sbr
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\Work\rq3source\reaction\Release\ai_cmd.sbr
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\Work\rq3source\reaction\Release\ai_dmnet.sbr
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\Work\rq3source\reaction\Release\ai_dmq3.sbr
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\Work\rq3source\reaction\Release\ai_main.sbr
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\Work\rq3source\reaction\Release\ai_team.sbr
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\Work\rq3source\reaction\Release\ai_vcmd.sbr
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\Work\rq3source\reaction\Release\bg_misc.sbr
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\Work\rq3source\reaction\Release\bg_pmove.sbr
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\Work\rq3source\reaction\Release\bg_slidemove.sbr
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\Work\rq3source\reaction\Release\g_active.sbr
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\Work\rq3source\reaction\Release\g_arenas.sbr
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\Work\rq3source\reaction\Release\g_bot.sbr
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\Work\rq3source\reaction\Release\g_client.sbr
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\Work\rq3source\reaction\Release\g_cmds.sbr
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\Work\rq3source\reaction\Release\g_combat.sbr
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\Work\rq3source\reaction\Release\g_fileio.sbr
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\Work\rq3source\reaction\Release\g_items.sbr
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\Work\rq3source\reaction\Release\g_main.sbr
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\Work\rq3source\reaction\Release\g_matchmode.sbr
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\Work\rq3source\reaction\Release\g_mem.sbr
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\Work\rq3source\reaction\Release\g_misc.sbr
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\Work\rq3source\reaction\Release\g_missile.sbr
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\Work\rq3source\reaction\Release\g_mover.sbr
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\Work\rq3source\reaction\Release\g_session.sbr
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\Work\rq3source\reaction\Release\g_spawn.sbr
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\Work\rq3source\reaction\Release\g_svcmds.sbr
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\Work\rq3source\reaction\Release\g_syscalls.sbr
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\Work\rq3source\reaction\Release\g_target.sbr
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\Work\rq3source\reaction\Release\g_team.sbr
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\Work\rq3source\reaction\Release\g_teamplay.sbr
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\Work\rq3source\reaction\Release\g_trigger.sbr
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\Work\rq3source\reaction\Release\g_unlagged.sbr
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\Work\rq3source\reaction\Release\g_utils.sbr
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\Work\rq3source\reaction\Release\g_weapon.sbr
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\Work\rq3source\reaction\Release\q_math.sbr
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\Work\rq3source\reaction\Release\q_shared.sbr
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\Work\rq3source\reaction\Release\rxn_game.sbr
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\Work\rq3source\reaction\Release\zcam.sbr
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\Work\rq3source\reaction\Release\zcam_target.sbr]
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP169.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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||||||
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||||||
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||||||
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<h3>Results</h3>
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||||||
qagamex86.dll - 0 error(s), 0 warning(s)
|
|
||||||
<h3>
|
|
||||||
--------------------Configuration: ui - Win32 Release TA--------------------
|
|
||||||
</h3>
|
|
||||||
<h3>Command Lines</h3>
|
|
||||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP16A.tmp" with contents
|
|
||||||
[
|
|
||||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/uix86.pdb" /map:"D:\Work\rq3source\reaction\Release/uix86.map" /machine:I386 /def:".\ui.def" /out:"D:\Work\rq3source\reaction\Release\uix86.dll" /implib:"D:\Work\rq3source\reaction\Release/uix86.lib"
|
|
||||||
\Work\rq3source\reaction\Release\bg_misc.obj
|
|
||||||
\Work\rq3source\reaction\Release\q_math.obj
|
|
||||||
\Work\rq3source\reaction\Release\q_shared.obj
|
|
||||||
\Work\rq3source\reaction\Release\ui_atoms.obj
|
|
||||||
\Work\rq3source\reaction\Release\ui_gameinfo.obj
|
|
||||||
\Work\rq3source\reaction\Release\ui_main.obj
|
|
||||||
\Work\rq3source\reaction\Release\ui_players.obj
|
|
||||||
\Work\rq3source\reaction\Release\ui_shared.obj
|
|
||||||
\Work\rq3source\reaction\Release\ui_syscalls.obj
|
|
||||||
\Work\rq3source\reaction\Release\ui_util.obj
|
|
||||||
]
|
|
||||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP16A.tmp"
|
|
||||||
<h3>Output Window</h3>
|
|
||||||
Linking...
|
|
||||||
Creating library D:\Work\rq3source\reaction\Release/uix86.lib and object D:\Work\rq3source\reaction\Release/uix86.exp
|
|
||||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP16E.tmp" with contents
|
|
||||||
[
|
|
||||||
/nologo /o"D:\Work\rq3source\reaction\Release/ta_ui.bsc"
|
|
||||||
\Work\rq3source\reaction\Release\bg_misc.sbr
|
|
||||||
\Work\rq3source\reaction\Release\q_math.sbr
|
|
||||||
\Work\rq3source\reaction\Release\q_shared.sbr
|
|
||||||
\Work\rq3source\reaction\Release\ui_atoms.sbr
|
|
||||||
\Work\rq3source\reaction\Release\ui_gameinfo.sbr
|
|
||||||
\Work\rq3source\reaction\Release\ui_main.sbr
|
|
||||||
\Work\rq3source\reaction\Release\ui_players.sbr
|
|
||||||
\Work\rq3source\reaction\Release\ui_shared.sbr
|
|
||||||
\Work\rq3source\reaction\Release\ui_syscalls.sbr
|
|
||||||
\Work\rq3source\reaction\Release\ui_util.sbr]
|
|
||||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP16E.tmp"
|
|
||||||
Creating browse info file...
|
|
||||||
<h3>Output Window</h3>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Results</h3>
|
|
||||||
uix86.dll - 0 error(s), 0 warning(s)
|
|
||||||
</pre>
|
</pre>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
Loading…
Reference in a new issue