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@ -6750,6 +6750,7 @@ void Menu_Paint(menuDef_t * menu, qboolean forcePaint)
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tex[1] = 0.f;
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tex[1] = 0.f;
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}
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}
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DC->setColor(colorWhite);
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DC->drawStretchPic(0, 0, DC->glconfig.vidWidth, DC->glconfig.vidHeight, tex[0], tex[1], 1.f - tex[0], 1.f - tex[1], menu->window.background, qfalse);
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DC->drawStretchPic(0, 0, DC->glconfig.vidWidth, DC->glconfig.vidHeight, tex[0], tex[1], 1.f - tex[0], 1.f - tex[1], menu->window.background, qfalse);
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} else if (menu->window.background) {
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} else if (menu->window.background) {
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// this allows a background shader without being full screen
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// this allows a background shader without being full screen
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