mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-14 08:50:33 +00:00
Hey look, breakables explode now! :)
This commit is contained in:
parent
d3356b10c9
commit
835d69d44d
4 changed files with 36 additions and 95 deletions
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.61 2002/04/22 16:43:34 blaze
|
||||||
|
// Hey look, breakables explode now! :)
|
||||||
|
//
|
||||||
// Revision 1.60 2002/04/20 23:54:55 blaze
|
// Revision 1.60 2002/04/20 23:54:55 blaze
|
||||||
// opps, breabable fix
|
// opps, breabable fix
|
||||||
//
|
//
|
||||||
|
@ -1480,7 +1483,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
|
||||||
{
|
{
|
||||||
targ->health -= damage;
|
targ->health -= damage;
|
||||||
}
|
}
|
||||||
G_BreakGlass( targ, inflictor, attacker, point, mod, damage );
|
if (targ->exploded == qfalse) G_BreakGlass( targ, inflictor, attacker, point, mod, damage );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.69 2002/04/22 16:43:34 blaze
|
||||||
|
// Hey look, breakables explode now! :)
|
||||||
|
//
|
||||||
// Revision 1.68 2002/04/22 02:27:57 jbravo
|
// Revision 1.68 2002/04/22 02:27:57 jbravo
|
||||||
// Dynamic model recognition
|
// Dynamic model recognition
|
||||||
//
|
//
|
||||||
|
@ -277,6 +280,8 @@ struct gentity_s {
|
||||||
qboolean unbreakable;
|
qboolean unbreakable;
|
||||||
//true if it's explosive
|
//true if it's explosive
|
||||||
qboolean explosive;
|
qboolean explosive;
|
||||||
|
//True if it's already been exploded
|
||||||
|
qboolean exploded;
|
||||||
|
|
||||||
qboolean takedamage;
|
qboolean takedamage;
|
||||||
int damage;
|
int damage;
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.31 2002/04/22 16:43:34 blaze
|
||||||
|
// Hey look, breakables explode now! :)
|
||||||
|
//
|
||||||
// Revision 1.30 2002/04/20 23:54:55 blaze
|
// Revision 1.30 2002/04/20 23:54:55 blaze
|
||||||
// opps, breabable fix
|
// opps, breabable fix
|
||||||
//
|
//
|
||||||
|
@ -444,6 +447,7 @@ void func_breakable_explode( gentity_t *self , vec3_t pos ) {
|
||||||
self->s.eType = ET_INVISIBLE;
|
self->s.eType = ET_INVISIBLE;
|
||||||
self->r.contents = 0;
|
self->r.contents = 0;
|
||||||
self->s.solid = 0;
|
self->s.solid = 0;
|
||||||
|
self->exploded = qtrue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Blaze: adding for func_breakable explosions
|
// Blaze: adding for func_breakable explosions
|
||||||
|
@ -451,10 +455,9 @@ void func_breakable_explode( gentity_t *self , vec3_t pos ) {
|
||||||
void func_breakable_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath )
|
void func_breakable_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath )
|
||||||
{
|
{
|
||||||
|
|
||||||
G_RadiusDamage(self->s.origin,attacker,self->damage,self->damage_radius,self, meansOfDeath);
|
|
||||||
|
|
||||||
func_breakable_explode( self , self->s.origin );
|
func_breakable_explode( self , self->s.origin );
|
||||||
G_ExplodeMissile(self);
|
G_ExplodeMissile(self);
|
||||||
|
G_RadiusDamage(self->s.origin,attacker,self->damage,self->damage_radius,self, meansOfDeath);
|
||||||
// radius damage
|
// radius damage
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -518,7 +521,7 @@ void SP_func_breakable( gentity_t *ent ) {
|
||||||
|
|
||||||
ent->damage_radius = damage_radius;
|
ent->damage_radius = damage_radius;
|
||||||
|
|
||||||
|
ent->exploded = qfalse;
|
||||||
// Setup amount type
|
// Setup amount type
|
||||||
G_SpawnInt( "amount", "0", &temp );
|
G_SpawnInt( "amount", "0", &temp );
|
||||||
|
|
||||||
|
@ -642,6 +645,7 @@ void G_BreakGlass( gentity_t *ent, gentity_t *inflictor, gentity_t *attacker, ve
|
||||||
//while we process it on the server-side.
|
//while we process it on the server-side.
|
||||||
//Places to stuff: eventParm
|
//Places to stuff: eventParm
|
||||||
eParm = ent->s.eventParm;
|
eParm = ent->s.eventParm;
|
||||||
|
|
||||||
if( ent->health <= 0 ) {
|
if( ent->health <= 0 ) {
|
||||||
//G_Printf("Original eParm: %i \n", ent->s.eventParm);
|
//G_Printf("Original eParm: %i \n", ent->s.eventParm);
|
||||||
//Copy the first four bits and strip them out of the original
|
//Copy the first four bits and strip them out of the original
|
||||||
|
@ -685,9 +689,10 @@ void G_BreakGlass( gentity_t *ent, gentity_t *inflictor, gentity_t *attacker, ve
|
||||||
break;
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
if (ent->explosive && strcmp(g_entities[ENTITYNUM_WORLD].classname,"worldspawn"))
|
if (ent->explosive)
|
||||||
{
|
{
|
||||||
mod = MOD_TRIGGER_HURT;
|
mod = MOD_TRIGGER_HURT;
|
||||||
|
|
||||||
func_breakable_die(ent, inflictor, attacker, damage, mod);
|
func_breakable_die(ent, inflictor, attacker, damage, mod);
|
||||||
}
|
}
|
||||||
//G_FreeEntity( ent );
|
//G_FreeEntity( ent );
|
||||||
|
|
|
@ -3,56 +3,18 @@
|
||||||
<pre>
|
<pre>
|
||||||
<h1>Build Log</h1>
|
<h1>Build Log</h1>
|
||||||
<h3>
|
<h3>
|
||||||
--------------------Configuration: game - Win32 Release--------------------
|
--------------------Configuration: game - Win32 Debug--------------------
|
||||||
</h3>
|
</h3>
|
||||||
<h3>Command Lines</h3>
|
<h3>Command Lines</h3>
|
||||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160E.tmp" with contents
|
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB32.tmp" with contents
|
||||||
[
|
[
|
||||||
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
|
"C:\Development\reaction\game\g_misc.c"
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
|
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
|
|
||||||
]
|
]
|
||||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160E.tmp"
|
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB32.tmp"
|
||||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160F.tmp" with contents
|
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB33.tmp" with contents
|
||||||
[
|
[
|
||||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||||
\reactionoutput\ai_chat.obj
|
\reactionoutput\ai_chat.obj
|
||||||
\reactionoutput\ai_cmd.obj
|
\reactionoutput\ai_cmd.obj
|
||||||
\reactionoutput\ai_dmnet.obj
|
\reactionoutput\ai_dmnet.obj
|
||||||
|
@ -93,56 +55,22 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
|
||||||
\reactionoutput\zcam.obj
|
\reactionoutput\zcam.obj
|
||||||
\reactionoutput\zcam_target.obj
|
\reactionoutput\zcam_target.obj
|
||||||
]
|
]
|
||||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160F.tmp"
|
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB33.tmp"
|
||||||
<h3>Output Window</h3>
|
<h3>Output Window</h3>
|
||||||
Compiling...
|
Compiling...
|
||||||
ai_chat.c
|
|
||||||
ai_cmd.c
|
|
||||||
ai_dmnet.c
|
|
||||||
ai_dmq3.c
|
|
||||||
ai_main.c
|
|
||||||
ai_team.c
|
|
||||||
ai_vcmd.c
|
|
||||||
bg_misc.c
|
|
||||||
bg_pmove.c
|
|
||||||
bg_slidemove.c
|
|
||||||
g_active.c
|
|
||||||
g_arenas.c
|
|
||||||
g_bot.c
|
|
||||||
g_client.c
|
|
||||||
g_cmds.c
|
|
||||||
g_combat.c
|
|
||||||
g_fileio.c
|
|
||||||
g_items.c
|
|
||||||
g_main.c
|
|
||||||
g_matchmode.c
|
|
||||||
g_mem.c
|
|
||||||
g_misc.c
|
g_misc.c
|
||||||
g_missile.c
|
C:\Development\reaction\game\g_misc.c(691) : error C2107: illegal index, indirection not allowed
|
||||||
g_mover.c
|
C:\Development\reaction\game\g_misc.c(691) : warning C4047: 'function' : 'const char *' differs in levels of indirection from 'char ** '
|
||||||
g_session.c
|
C:\Development\reaction\game\g_misc.c(691) : warning C4024: 'strcmp' : different types for formal and actual parameter 1
|
||||||
g_spawn.c
|
C:\Development\reaction\game\g_misc.c(692) : error C2107: illegal index, indirection not allowed
|
||||||
g_svcmds.c
|
C:\Development\reaction\game\g_misc.c(692) : warning C4047: 'function' : 'const char *' differs in levels of indirection from 'char ** '
|
||||||
g_syscalls.c
|
C:\Development\reaction\game\g_misc.c(692) : warning C4024: 'strcmp' : different types for formal and actual parameter 1
|
||||||
g_target.c
|
Error executing cl.exe.
|
||||||
g_team.c
|
|
||||||
g_teamplay.c
|
|
||||||
g_trigger.c
|
|
||||||
g_utils.c
|
|
||||||
g_weapon.c
|
|
||||||
q_math.c
|
|
||||||
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2558) : warning C4701: local variable 'tr' may be used without having been initialized
|
|
||||||
q_shared.c
|
|
||||||
rxn_game.c
|
|
||||||
zcam.c
|
|
||||||
zcam_target.c
|
|
||||||
Linking...
|
|
||||||
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Results</h3>
|
<h3>Results</h3>
|
||||||
qagamex86.dll - 0 error(s), 1 warning(s)
|
qagamex86.dll - 2 error(s), 4 warning(s)
|
||||||
</pre>
|
</pre>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
Loading…
Reference in a new issue