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no more Q3 X minutes left or X frags left sounds
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1 changed files with 8 additions and 4 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.21 2002/06/05 20:06:07 jbravo
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// no more Q3 X minutes left or X frags left sounds
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//
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// Revision 1.20 2002/05/31 00:17:06 jbravo
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// Slicers fix for the weaponswitching issue
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//
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@ -532,7 +535,8 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) {
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cg.timelimitWarnings |= 1 | 2 | 4;
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if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.suddenDeathSound, CHAN_ANNOUNCER );
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} */
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if ( !( cg.timelimitWarnings & 2 ) && msec > (cgs.timelimit - 1) * 60 * 1000 ) {
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// JBravo: we dont want the Q3 X minutes left sounds.
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/* if ( !( cg.timelimitWarnings & 2 ) && msec > (cgs.timelimit - 1) * 60 * 1000 ) {
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cg.timelimitWarnings |= 1 | 2;
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if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.oneMinuteSound, CHAN_ANNOUNCER );
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}
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@ -540,10 +544,10 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) {
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cg.timelimitWarnings |= 1;
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if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.fiveMinuteSound, CHAN_ANNOUNCER );
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}
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}
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} */
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// fraglimit warnings
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if ( cgs.fraglimit > 0 && cgs.gametype < GT_CTF) {
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/* if ( cgs.fraglimit > 0 && cgs.gametype < GT_CTF) {
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highScore = cgs.scores1;
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if ( !( cg.fraglimitWarnings & 4 ) && highScore == (cgs.fraglimit - 1) ) {
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cg.fraglimitWarnings |= 1 | 2 | 4;
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@ -557,7 +561,7 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) {
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cg.fraglimitWarnings |= 1;
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if (cg_RQ3_anouncer.integer == 1) CG_AddBufferedSound(cgs.media.threeFragSound);
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}
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}
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} */
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}
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/*
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