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https://github.com/ReactionQuake3/reaction.git
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fixed up qvm compilation .bat files, q_math.c const, qvms should now work fine and compile right again, yay!
This commit is contained in:
parent
1d0f0196c3
commit
7a2a213ef2
5 changed files with 7 additions and 6 deletions
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@ -24,7 +24,7 @@ REM ***Makro - bg_materials.c needed for the new surfaceparm system
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%cc% ../../game/q_math.c
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%cc% ../../game/q_math.c
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@if errorlevel 1 goto quit
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@if errorlevel 1 goto quit
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%cc% ../../game/q_shared.c
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%cc% ../../qcommon/q_shared.c
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@if errorlevel 1 goto quit
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@if errorlevel 1 goto quit
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%cc% ../cg_atmospheric.c
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%cc% ../cg_atmospheric.c
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@ -30,7 +30,7 @@ REM *** Makro - bg_materials.c needed for the new surfaceparm system
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%cc% ../q_math.c
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%cc% ../q_math.c
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@if errorlevel 1 goto quit
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@if errorlevel 1 goto quit
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%cc% ../q_shared.c
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%cc% ../../qcommon/q_shared.c
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@if errorlevel 1 goto quit
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@if errorlevel 1 goto quit
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%cc% ../ai_dmnet.c
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%cc% ../ai_dmnet.c
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@ -1779,7 +1779,7 @@ int ReflectVectorByte(vec3_t dir, vec3_t plane)
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CreateRotationMatrix
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CreateRotationMatrix
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================
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================
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*/
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*/
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void CreateRotationMatrix(vec3_t angles, vec3_t matrix[3])
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void CreateRotationMatrix(const vec3_t angles, vec3_t matrix[3])
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{
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{
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AngleVectors(angles, matrix[0], matrix[1], matrix[2]);
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AngleVectors(angles, matrix[0], matrix[1], matrix[2]);
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VectorInverse(matrix[1]);
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VectorInverse(matrix[1]);
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@ -18,13 +18,15 @@ echo *** Running Q3LCC for UI...
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@if errorlevel 1 goto quit
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@if errorlevel 1 goto quit
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%cc% ../../game/q_math.c
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%cc% ../../game/q_math.c
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@if errorlevel 1 goto quit
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@if errorlevel 1 goto quit
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%cc% ../../game/q_shared.c
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%cc% ../../qcommon/q_shared.c
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@if errorlevel 1 goto quit
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@if errorlevel 1 goto quit
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%cc% ../ui_atoms.c
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%cc% ../ui_atoms.c
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@if errorlevel 1 goto quit
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@if errorlevel 1 goto quit
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%cc% ../ui_players.c
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%cc% ../ui_players.c
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@if errorlevel 1 goto quit
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@if errorlevel 1 goto quit
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%cc% ../ui_util.c
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REM ***%cc% ../ui_util.c
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REM ***../ui_util.c:21: warning: empty input file
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REM ***ALSO REMOVED FROM UI.Q3ASM
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@if errorlevel 1 goto quit
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@if errorlevel 1 goto quit
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%cc% ../ui_shared.c
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%cc% ../ui_shared.c
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@if errorlevel 1 goto quit
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@if errorlevel 1 goto quit
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@ -2,7 +2,6 @@ ui_main
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..\ui_syscalls
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..\ui_syscalls
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ui_atoms
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ui_atoms
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ui_players
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ui_players
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ui_util
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ui_shared
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ui_shared
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ui_gameinfo
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ui_gameinfo
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bg_misc
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bg_misc
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