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weaponprediction cvar added
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3 changed files with 22 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.110 2002/07/21 18:46:32 niceass
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// weaponprediction cvar added
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//
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// Revision 1.109 2002/07/20 02:25:53 jbravo
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// Added the AQDT CTB sounds to the base radio paks
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//
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@ -1659,9 +1662,8 @@ extern vmCvar_t cg_RQ3_bloodStyle;
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//NiceAss: strobing weapons/items like quake 2
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extern vmCvar_t cg_RQ3_strobe;
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extern vmCvar_t cg_RQ3_predictWeapons;
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//Niceass: Q2-like prediction (or lack of)
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// extern vmCvar_t cg_RQ3_oldpredict;
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//Makro - avidemo with jpegs
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extern vmCvar_t cg_RQ3_avidemo;
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extern vmCvar_t cg_drawFriend;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.99 2002/07/21 18:46:57 niceass
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// weaponprediction cvar added
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//
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// Revision 1.98 2002/07/20 02:25:53 jbravo
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// Added the AQDT CTB sounds to the base radio paks
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//
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@ -405,6 +408,10 @@ vmCvar_t cg_RQ3_bloodStyle;
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//NiceAss: Temporary boolean strobe cvar
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vmCvar_t cg_RQ3_strobe;
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//NiceAss: Predict weapon animations or not. Makes it like Q2 if disabled.
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vmCvar_t cg_RQ3_predictWeapons;
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//Makro: avidemo with jpegs
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vmCvar_t cg_RQ3_avidemo;
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vmCvar_t cg_drawFriend;
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@ -610,6 +617,7 @@ static cvarTable_t cvarTable[] = { // bk001129
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{&cg_RQ3_laserAssist, "cg_RQ3_laserAssist", "0", CVAR_ARCHIVE},
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{&cg_RQ3_anouncer, "cg_RQ3_announcer", "1", CVAR_ARCHIVE},
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{&cg_RQ3_bloodStyle, "cg_RQ3_bloodStyle", "0", CVAR_ARCHIVE},
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{&cg_RQ3_predictWeapons, "cg_RQ3_predictWeapons", "1", CVAR_ARCHIVE},
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{&cg_oldRail, "cg_oldRail", "1", CVAR_ARCHIVE},
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{&cg_oldRocket, "cg_oldRocket", "1", CVAR_ARCHIVE},
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{&cg_oldPlasma, "cg_oldPlasma", "1", CVAR_ARCHIVE},
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.25 2002/07/21 18:47:27 niceass
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// weaponprediction cvar added
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//
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// Revision 1.24 2002/06/16 20:06:13 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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@ -636,6 +639,13 @@ void CG_PredictPlayerState(void)
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cg_pmove.lca = qtrue;
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else
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cg_pmove.lca = qfalse;
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if (cg_RQ3_predictWeapons.integer)
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cg_pmove.predict = qtrue;
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else
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cg_pmove.predict = qfalse;
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Pmove(&cg_pmove);
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moved = qtrue;
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