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Made new cvars for regular xhair colors.
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commit
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3 changed files with 28 additions and 4 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.42 2002/05/19 18:32:11 jbravo
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// Made new cvars for regular xhair colors.
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//
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// Revision 1.41 2002/05/18 03:55:35 niceass
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// many misc. changes
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//
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@ -2352,10 +2355,10 @@ static void CG_DrawCrosshair(void) {
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}
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hShader = cgs.media.crosshairShader[ ca % NUM_CROSSHAIRS ];
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//}
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crosshairColor[0] = cg_RQ3_ssgColorR.value;
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crosshairColor[1] = cg_RQ3_ssgColorG.value;
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crosshairColor[2] = cg_RQ3_ssgColorB.value;
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crosshairColor[3] = cg_RQ3_ssgColorA.value;
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crosshairColor[0] = cg_RQ3_crosshairColorR.value;
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crosshairColor[1] = cg_RQ3_crosshairColorG.value;
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crosshairColor[2] = cg_RQ3_crosshairColorB.value;
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crosshairColor[3] = cg_RQ3_crosshairColorA.value;
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for (i = 0; i < 4; i++) {
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if (crosshairColor[i] > 1.0f)
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crosshairColor[i] = 1.0f;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.77 2002/05/19 18:32:11 jbravo
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// Made new cvars for regular xhair colors.
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//
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// Revision 1.76 2002/05/18 21:58:53 blaze
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// cg_rq3_autoaction support
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//
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@ -1598,6 +1601,11 @@ extern vmCvar_t cg_RQ3_ssgColorR;
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extern vmCvar_t cg_RQ3_ssgColorG;
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extern vmCvar_t cg_RQ3_ssgColorB;
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extern vmCvar_t cg_RQ3_ssgColorA;
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// JBravo: normal crosshair colors
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extern vmCvar_t cg_RQ3_crosshairColorR;
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extern vmCvar_t cg_RQ3_crosshairColorG;
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extern vmCvar_t cg_RQ3_crosshairColorB;
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extern vmCvar_t cg_RQ3_crosshairColorA;
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//Elder: SSG unique sensitivities
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extern vmCvar_t cg_RQ3_ssgSensitivityAuto;
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extern vmCvar_t cg_RQ3_ssgSensitivity2x;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.66 2002/05/19 18:32:11 jbravo
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// Made new cvars for regular xhair colors.
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//
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// Revision 1.65 2002/05/18 03:55:35 niceass
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// many misc. changes
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//
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@ -265,6 +268,11 @@ vmCvar_t cg_RQ3_ssgColorR;
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vmCvar_t cg_RQ3_ssgColorG;
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vmCvar_t cg_RQ3_ssgColorB;
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vmCvar_t cg_RQ3_ssgColorA;
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// JBravo: normal crosshair colors
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vmCvar_t cg_RQ3_crosshairColorR;
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vmCvar_t cg_RQ3_crosshairColorG;
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vmCvar_t cg_RQ3_crosshairColorB;
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vmCvar_t cg_RQ3_crosshairColorA;
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//Elder: SSG unique sensitivities
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vmCvar_t cg_RQ3_ssgSensitivityAuto;
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vmCvar_t cg_RQ3_ssgSensitivity2x;
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@ -484,6 +492,11 @@ static cvarTable_t cvarTable[] = { // bk001129
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{ &cg_RQ3_ssgColorG, "cg_RQ3_ssgColorG", "1.0", CVAR_ARCHIVE },
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{ &cg_RQ3_ssgColorB, "cg_RQ3_ssgColorB", "0.0", CVAR_ARCHIVE },
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{ &cg_RQ3_ssgColorA, "cg_RQ3_ssgColorA", "0.75", CVAR_ARCHIVE },
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// JBravo: cvars for regular crosshairs and their colors
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{ &cg_RQ3_crosshairColorR, "cg_RQ3_crosshairColorR", "0.0", CVAR_ARCHIVE },
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{ &cg_RQ3_crosshairColorG, "cg_RQ3_crosshairColorG", "1.0", CVAR_ARCHIVE },
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{ &cg_RQ3_crosshairColorB, "cg_RQ3_crosshairColorB", "0.0", CVAR_ARCHIVE },
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{ &cg_RQ3_crosshairColorA, "cg_RQ3_crosshairColorA", "0.75", CVAR_ARCHIVE },
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{ &cg_RQ3_impactEffects, "cg_RQ3_impactEffects", "1", CVAR_ARCHIVE },
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{ &cg_RQ3_laserAssist, "cg_RQ3_laserAssist", "0", CVAR_ARCHIVE },
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{ &cg_RQ3_anouncer, "cg_RQ3_announcer", "1", CVAR_ARCHIVE },
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