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Should have fixed the unkickable thing breaking explosive breakables.
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2 changed files with 7 additions and 5 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.120 2002/08/23 23:07:01 blaze
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// Should have fixed the unkickable thing breaking explosive breakables.
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//
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// Revision 1.119 2002/08/22 05:00:01 blaze
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// Revision 1.119 2002/08/22 05:00:01 blaze
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// Allow func_buttons to be unkickable too (set spawnflags to 8)
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// Allow func_buttons to be unkickable too (set spawnflags to 8)
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//
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//
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@ -1816,10 +1819,6 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker,
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return;
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return;
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}
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}
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if ( (targ->s.eType == ET_BREAKABLE || targ->s.eType == ET_MOVER) && targ->unkickable == qtrue){
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return;
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}
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if (g_gametype.integer == GT_TEAMPLAY && level.lights_camera_action) {
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if (g_gametype.integer == GT_TEAMPLAY && level.lights_camera_action) {
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return; // JBravo: No dmg during LCA
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return; // JBravo: No dmg during LCA
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}
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.78 2002/08/23 23:07:01 blaze
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// Should have fixed the unkickable thing breaking explosive breakables.
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//
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// Revision 1.77 2002/07/22 07:27:02 niceass
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// Revision 1.77 2002/07/22 07:27:02 niceass
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// better fog laser support
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// better fog laser support
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//
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//
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@ -245,7 +248,7 @@ qboolean JumpKick(gentity_t * ent)
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//Makro - this was a few lines below
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//Makro - this was a few lines below
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damage = 20;
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damage = 20;
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if (traceEnt->s.eType == ET_BREAKABLE && (traceEnt->spawnflags & 8) == 8) {
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if ((traceEnt->s.eType == ET_BREAKABLE || traceEnt->s.eType == ET_MOVER) && traceEnt->unkickable == qtrue ) {
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return qfalse;
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return qfalse;
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}
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}
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