mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-26 22:21:16 +00:00
Parsing code.
This commit is contained in:
parent
c6e56cff05
commit
67d2fbfc30
4 changed files with 469 additions and 50 deletions
191
reaction/game/g_parser.c
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191
reaction/game/g_parser.c
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@ -0,0 +1,191 @@
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#include "q_shared.h"
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#include "g_parser.h"
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char *Script_GetToken(char **str)
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{
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const char *whiteSpace = " ,;\n\r\t";
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char *ret = NULL;
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int inQuotes = 0;
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if (!str || !*str || !**str)
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return NULL;
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//skip whitespace
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while (**str && strchr(whiteSpace, **str) != NULL)
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(*str)++;
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//end of string?
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if (!**str)
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return NULL;
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if ( inQuotes = (**str == '\"'))
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(*str)++;
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ret = *str;
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//get actual token
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for ( ; **str; (*str)++)
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{
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if (inQuotes)
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{
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if (**str == '\"')
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break;
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continue;
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}
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if (strchr(whiteSpace, **str) != NULL)
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break;
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}
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//end token
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if (**str)
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*(*str)++ = 0;
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return ret;
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}
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int Script_HashKey(const char *keyword)
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{
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int register hash, i;
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hash = 0;
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for (i = 0; keyword[i] != '\0'; i++) {
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if (keyword[i] >= 'A' && keyword[i] <= 'Z')
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hash += (keyword[i] + ('a' - 'A')) * (119 + i);
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else
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hash += keyword[i] * (119 + i);
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}
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hash = (hash ^ (hash >> 10) ^ (hash >> 20)) & (SCRIPT_HASH_SIZE - 1);
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return hash;
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}
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void Script_InitHashTable(TParseState *state)
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{
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if (state->initialized)
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return;
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memset((*state).hashTable, 0, sizeof((*state).hashTable));
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FOR_EACH_RULE(*state, rule)
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{
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int index = Script_HashKey(rule->keyword) % SCRIPT_HASH_SIZE;
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TParseRule *next = (*state).hashTable[index];
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rule->next = next;
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(*state).hashTable[index] = rule;
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}
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END_FOR_RULE();
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state->initialized = 1;
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}
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TParseFunc Script_FindHandler(char *token, TParseState* state)
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{
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TParseRule *ptr;
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int index = Script_HashKey(token) % SCRIPT_HASH_SIZE;
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if (!state->initialized)
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Script_InitHashTable(state);
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for (ptr = state->hashTable[index]; ptr; ptr = ptr->next)
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{
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if (stricmp(token, ptr->keyword) == 0)
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return ptr->handler;
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}
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return NULL;
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}
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__inline void Script_InitStateStack(TStateStack *stack)
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{
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stack->top = 0;
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}
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void Script_ParseString(char *str, TParseState *baseState)
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{
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char *token = NULL;
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TStateStack stateStack;
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Script_InitStateStack(&stateStack);
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Script_PushState(&stateStack, baseState);
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while ( (token = Script_GetToken(&str)) != NULL)
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{
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TParseFunc handler = NULL;
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TParseState *state;
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Script_GetTopState(&stateStack, &state);
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if ( (handler = Script_FindHandler(token, state)) != NULL)
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{
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handler(&str, &stateStack);
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} else {
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SCRIPT_INFO(SHOW_WARNING)
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G_Printf("* Warning: unknown token, '%s'.\n", token);
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END_SCRIPT_INFO();
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}
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}
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}
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int SCRIPT_SHOW_LEVEL = SHOW_NONE;
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///////////////////////////////////////////////////////////////
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// SAMPLE FUNCTIONS ///////////////////////////////////////////
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///////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////
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SCRIPT_FUNC(SFN_SkipComment)
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///////////////////////////////////////////////////////////////
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{
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char *token;
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while ( (token = Script_GetToken(SCRIPT_INPUT)) != NULL)
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{
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if (stricmp(token, "*/") == 0)
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return 1;
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}
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SCRIPT_INFO(SHOW_ERROR)
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G_Printf("* ERROR: end of input found in comment.\n");
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END_SCRIPT_INFO();
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return 0;
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}
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END_SCRIPT_FUNC()
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///////////////////////////////////////////////////////////////
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SCRIPT_FUNC(SFN_SkipLineComment)
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///////////////////////////////////////////////////////////////
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{
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char *cursor;
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for (cursor = *SCRIPT_INPUT; *cursor; cursor++)
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{
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if (*cursor == '\n' || *cursor == '\r')
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{
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*SCRIPT_INPUT = cursor + 1;
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return 1;
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}
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}
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SCRIPT_INFO(SHOW_ERROR)
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G_Printf("* ERROR: end of input found in comment.\n");
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END_SCRIPT_INFO();
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return 0;
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}
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END_SCRIPT_FUNC()
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///////////////////////////////////////////////////////////////
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SCRIPT_FUNC(SFN_SkipToken)
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///////////////////////////////////////////////////////////////
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{
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return 1;
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}
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END_SCRIPT_FUNC()
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///////////////////////////////////////////////////////////////
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SCRIPT_FUNC(SFN_PopState)
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///////////////////////////////////////////////////////////////
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{
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SCRIPT_POP_STATE();
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return 1;
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}
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END_SCRIPT_FUNC()
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176
reaction/game/g_parser.h
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176
reaction/game/g_parser.h
Normal file
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#ifndef _G_PARSER_H_
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#define _G_PARSER_H_
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///////////////////////////////////////////////////////////////
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#include "g_local.h"
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#define STATE_STACK_SIZE 32
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#define SCRIPT_HASH_SIZE 64
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typedef struct
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{
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int top;
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void *states[STATE_STACK_SIZE];
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} TStateStack;
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typedef int (*TParseFunc)(char **tokens, TStateStack *stack);
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typedef struct _TParseRule
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{
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const char *keyword;
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TParseFunc handler;
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struct _TParseRule *next;
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} TParseRule;
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typedef struct
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{
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const char *name;
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void *data;
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int initialized;
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TParseRule *hashTable[SCRIPT_HASH_SIZE];
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TParseRule rules[];
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} TParseState;
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#define SCRIPT_STATE(name, data)\
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TParseState name = {\
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#name, /* state name */ \
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data, /* optional data */ \
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0, /* uninitialized */ \
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{NULL}, /* hash table */
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#define ADD_RULE(exp, func) {exp, &func, NULL},
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#define END_STATE_MARKER {NULL, NULL, NULL}\
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}
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#define NO_DATA NULL
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typedef enum
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{
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SHOW_ALL,
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SHOW_WARNING,
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SHOW_ERROR,
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SHOW_NONE
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} TErrorLevel;
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///////////////////////////////////////////////////////////////
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extern int SCRIPT_SHOW_LEVEL;
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#define SCRIPT_INFO(level) if (SCRIPT_SHOW_LEVEL <= (level)) {
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#define END_SCRIPT_INFO() }
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#define NEEDS_TOKENS(num, name)\
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char *name[num];\
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{\
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int TOKEN_INDEX;\
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for (TOKEN_INDEX=0; TOKEN_INDEX<num; TOKEN_INDEX++)\
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if ( (name[TOKEN_INDEX] = Script_GetToken(SCRIPT_INPUT)) == NULL)\
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{\
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SCRIPT_INFO(SHOW_ERROR)\
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G_Printf("* ERROR: %s requires %d arguments instead of %d.\n", __SCRIPT_FUNC__, num, TOKEN_INDEX);\
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END_SCRIPT_INFO();\
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return 0;\
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}\
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}
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#define SCRIPT_FUNC_PROTO(name) int name(char **SCRIPT_INPUT, TStateStack *SCRIPT_STACK)
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#define SCRIPT_FUNC(name)\
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SCRIPT_FUNC_PROTO(name)\
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{\
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const char *__SCRIPT_FUNC__ = #name;
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#define END_SCRIPT_FUNC()\
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}
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#define FOR_EACH_RULE(state, rule)\
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{\
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int RULE_INDEX;\
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TParseRule *rule;\
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for (RULE_INDEX=0, rule = &(state).rules[0]; rule->keyword != NULL && rule->handler != NULL; RULE_INDEX++, rule++)
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#define END_FOR_RULE() }
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///////////////////////////////////////////////////////////////
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__inline int Script_PushState(TStateStack *stack, TParseState *state)
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{
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if (stack->top >= STATE_STACK_SIZE)
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{
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SCRIPT_INFO(SHOW_ERROR)
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G_Printf("* ERROR: Stack overflow before %s.\n", (state) ? state->name : "[UNKNOWN]");
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END_SCRIPT_INFO();
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return 0;
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}
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stack->states[stack->top++] = state;
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return 1;
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}
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__inline int Script_GetTopState(const TStateStack *stack, TParseState **state)
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{
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if (!state)
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return 1;
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if (stack->top < 0 || stack->top >= STATE_STACK_SIZE)
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{
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*state = NULL;
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SCRIPT_INFO(SHOW_ERROR)
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G_Printf("* ERROR: Stack index out of bounds (%d).\n", stack->top);
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END_SCRIPT_INFO();
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return 0;
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}
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*state = stack->states[stack->top-1];
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return 1;
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}
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__inline int Script_PopState(TStateStack *stack, TParseState **state)
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{
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stack->top--;
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if (stack->top < 0)
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{
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SCRIPT_INFO(SHOW_ERROR)
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G_Printf("* ERROR: Stack underflow before %s.\n", (stack->states[0]) ? ((TParseState*)stack->states[0])->name : "[UNKNOWN]");
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END_SCRIPT_INFO();
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if (state)
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*state = NULL;
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return 0;
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}
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if (state)
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*state = stack->states[stack->top];
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return 1;
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}
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char* Script_GetToken(char **str);
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TParseFunc Script_FindHandler(char *token, TParseState *state);
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void Script_ParseString(char *str, TParseState *baseState);
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#define SCRIPT_PUSH_STATE(state) Script_PushState(SCRIPT_STACK, &state)
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#define SCRIPT_POP_STATE() Script_PopState(SCRIPT_STACK, NULL)
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#define SCRIPT_TRANSITION_TO(Dest) Transition_To_##Dest
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#define SCRIPT_TRANSITION_FUNC(Dest)\
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SCRIPT_FUNC(SCRIPT_TRANSITION_TO(Dest))\
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{\
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SCRIPT_PUSH_STATE(Dest);\
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return 0;\
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}\
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END_SCRIPT_FUNC()
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SCRIPT_FUNC_PROTO(SFN_SkipComment);
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SCRIPT_FUNC_PROTO(SFN_SkipLineComment);
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SCRIPT_FUNC_PROTO(SFN_SkipToken);
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SCRIPT_FUNC_PROTO(SFN_PopState);
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///////////////////////////////////////////////////////////////
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#endif //_G_PARSER_H_
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@ -65,8 +65,8 @@ LINK32=link.exe
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "c:\reactionoutput"
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# PROP Intermediate_Dir "c:\reactionoutput"
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# PROP Output_Dir "d:\games\quake3\reaction"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir "."
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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@ -351,6 +351,10 @@ SOURCE=.\g_matchmode.h
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# End Source File
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# Begin Source File
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SOURCE=.\g_parser.h
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# End Source File
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# Begin Source File
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SOURCE=.\g_public.h
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# End Source File
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# Begin Source File
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@ -6,61 +6,109 @@
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--------------------Configuration: game - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP312.tmp" with contents
|
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[
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/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"D:\Work\rq3source\reaction\game\g_teamplay.c"
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/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"Debug/" /Fp"Debug/game.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
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"D:\Work\rq3source\reaction\game\g_parser.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP16.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP312.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP313.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||
c:\reactionoutput\ai_chat.obj
|
||||
c:\reactionoutput\ai_cmd.obj
|
||||
c:\reactionoutput\ai_dmnet.obj
|
||||
c:\reactionoutput\ai_dmq3.obj
|
||||
c:\reactionoutput\ai_main.obj
|
||||
c:\reactionoutput\ai_team.obj
|
||||
c:\reactionoutput\ai_vcmd.obj
|
||||
c:\reactionoutput\bg_misc.obj
|
||||
c:\reactionoutput\bg_pmove.obj
|
||||
c:\reactionoutput\bg_slidemove.obj
|
||||
c:\reactionoutput\g_active.obj
|
||||
c:\reactionoutput\g_arenas.obj
|
||||
c:\reactionoutput\g_bot.obj
|
||||
c:\reactionoutput\g_client.obj
|
||||
c:\reactionoutput\g_cmds.obj
|
||||
c:\reactionoutput\g_combat.obj
|
||||
c:\reactionoutput\g_fileio.obj
|
||||
c:\reactionoutput\g_items.obj
|
||||
c:\reactionoutput\g_main.obj
|
||||
c:\reactionoutput\g_matchmode.obj
|
||||
c:\reactionoutput\g_mem.obj
|
||||
c:\reactionoutput\g_misc.obj
|
||||
c:\reactionoutput\g_missile.obj
|
||||
c:\reactionoutput\g_mover.obj
|
||||
c:\reactionoutput\g_session.obj
|
||||
c:\reactionoutput\g_spawn.obj
|
||||
c:\reactionoutput\g_svcmds.obj
|
||||
c:\reactionoutput\g_syscalls.obj
|
||||
c:\reactionoutput\g_target.obj
|
||||
c:\reactionoutput\g_team.obj
|
||||
c:\reactionoutput\g_teamplay.obj
|
||||
c:\reactionoutput\g_trigger.obj
|
||||
c:\reactionoutput\g_unlagged.obj
|
||||
c:\reactionoutput\g_utils.obj
|
||||
c:\reactionoutput\g_weapon.obj
|
||||
c:\reactionoutput\q_math.obj
|
||||
c:\reactionoutput\q_shared.obj
|
||||
c:\reactionoutput\rxn_game.obj
|
||||
c:\reactionoutput\zcam.obj
|
||||
c:\reactionoutput\zcam_target.obj
|
||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"d:\games\quake3\reaction/qagamex86.pdb" /map:"Debug/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"d:\games\quake3\reaction/qagamex86.lib"
|
||||
.\Debug\ai_chat.obj
|
||||
.\Debug\ai_cmd.obj
|
||||
.\Debug\ai_dmnet.obj
|
||||
.\Debug\ai_dmq3.obj
|
||||
.\Debug\ai_main.obj
|
||||
.\Debug\ai_team.obj
|
||||
.\Debug\ai_vcmd.obj
|
||||
.\Debug\bg_misc.obj
|
||||
.\Debug\bg_pmove.obj
|
||||
.\Debug\bg_slidemove.obj
|
||||
.\Debug\g_active.obj
|
||||
.\Debug\g_arenas.obj
|
||||
.\Debug\g_bot.obj
|
||||
.\Debug\g_client.obj
|
||||
.\Debug\g_cmds.obj
|
||||
.\Debug\g_combat.obj
|
||||
.\Debug\g_fileio.obj
|
||||
.\Debug\g_items.obj
|
||||
.\Debug\g_main.obj
|
||||
.\Debug\g_matchmode.obj
|
||||
.\Debug\g_mem.obj
|
||||
.\Debug\g_misc.obj
|
||||
.\Debug\g_missile.obj
|
||||
.\Debug\g_mover.obj
|
||||
.\Debug\g_session.obj
|
||||
.\Debug\g_spawn.obj
|
||||
.\Debug\g_svcmds.obj
|
||||
.\Debug\g_syscalls.obj
|
||||
.\Debug\g_target.obj
|
||||
.\Debug\g_team.obj
|
||||
.\Debug\g_teamplay.obj
|
||||
.\Debug\g_trigger.obj
|
||||
.\Debug\g_unlagged.obj
|
||||
.\Debug\g_utils.obj
|
||||
.\Debug\g_weapon.obj
|
||||
.\Debug\q_math.obj
|
||||
.\Debug\q_shared.obj
|
||||
.\Debug\rxn_game.obj
|
||||
.\Debug\zcam.obj
|
||||
.\Debug\zcam_target.obj
|
||||
.\Debug\g_parser.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP16.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP313.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
g_teamplay.c
|
||||
g_parser.c
|
||||
Linking...
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP314.tmp" with contents
|
||||
[
|
||||
/nologo /o"d:\games\quake3\reaction/game.bsc"
|
||||
.\Debug\ai_chat.sbr
|
||||
.\Debug\ai_cmd.sbr
|
||||
.\Debug\ai_dmnet.sbr
|
||||
.\Debug\ai_dmq3.sbr
|
||||
.\Debug\ai_main.sbr
|
||||
.\Debug\ai_team.sbr
|
||||
.\Debug\ai_vcmd.sbr
|
||||
.\Debug\bg_misc.sbr
|
||||
.\Debug\bg_pmove.sbr
|
||||
.\Debug\bg_slidemove.sbr
|
||||
.\Debug\g_active.sbr
|
||||
.\Debug\g_arenas.sbr
|
||||
.\Debug\g_bot.sbr
|
||||
.\Debug\g_client.sbr
|
||||
.\Debug\g_cmds.sbr
|
||||
.\Debug\g_combat.sbr
|
||||
.\Debug\g_fileio.sbr
|
||||
.\Debug\g_items.sbr
|
||||
.\Debug\g_main.sbr
|
||||
.\Debug\g_matchmode.sbr
|
||||
.\Debug\g_mem.sbr
|
||||
.\Debug\g_misc.sbr
|
||||
.\Debug\g_missile.sbr
|
||||
.\Debug\g_mover.sbr
|
||||
.\Debug\g_session.sbr
|
||||
.\Debug\g_spawn.sbr
|
||||
.\Debug\g_svcmds.sbr
|
||||
.\Debug\g_syscalls.sbr
|
||||
.\Debug\g_target.sbr
|
||||
.\Debug\g_team.sbr
|
||||
.\Debug\g_teamplay.sbr
|
||||
.\Debug\g_trigger.sbr
|
||||
.\Debug\g_unlagged.sbr
|
||||
.\Debug\g_utils.sbr
|
||||
.\Debug\g_weapon.sbr
|
||||
.\Debug\q_math.sbr
|
||||
.\Debug\q_shared.sbr
|
||||
.\Debug\rxn_game.sbr
|
||||
.\Debug\zcam.sbr
|
||||
.\Debug\zcam_target.sbr
|
||||
.\Debug\g_parser.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP314.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue