no message

This commit is contained in:
Andrei Drexler 2003-09-18 19:26:43 +00:00
parent 0b516b24ce
commit 6769719e21
3 changed files with 113 additions and 2 deletions

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.7 2003/09/18 19:26:43 makro
// no message
//
// Revision 1.6 2002/06/16 20:06:14 jbravo // Revision 1.6 2002/06/16 20:06:14 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
// //
@ -703,7 +706,10 @@ float acostable[] = {
0.30739505, 0.30087304, 0.29421096, 0.28739907, 0.28042645, 0.27328078, 0.26594810, 0.25841250, 0.30739505, 0.30087304, 0.29421096, 0.28739907, 0.28042645, 0.27328078, 0.26594810, 0.25841250,
0.25065566, 0.24265636, 0.23438976, 0.22582651, 0.21693146, 0.20766198, 0.19796546, 0.18777575, 0.25065566, 0.24265636, 0.23438976, 0.22582651, 0.21693146, 0.20766198, 0.19796546, 0.18777575,
0.17700769, 0.16554844, 0.15324301, 0.13986823, 0.12508152, 0.10830610, 0.08841715, 0.06251018, 0.17700769, 0.16554844, 0.15324301, 0.13986823, 0.12508152, 0.10830610, 0.08841715, 0.06251018,
} double acos(double x) { };
//Makro - added missing ";"
double acos(double x) {
int index; int index;
if (x < -1) if (x < -1)

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.68 2003/09/18 19:26:43 makro
// no message
//
// Revision 1.67 2003/09/18 00:05:05 makro // Revision 1.67 2003/09/18 00:05:05 makro
// Lens flares. Opendoor trigger_multiple fixes // Lens flares. Opendoor trigger_multiple fixes
// //
@ -895,7 +898,7 @@ void AdjustDoorDir(gentity_t *ent, gentity_t *activator)
vec3_t door, player, cross; vec3_t door, player, cross;
if (!ent || !activator || !activator->client) if (!ent || !activator || !activator->client)
return; return;
if (stricmp(ent->classname, "func_door_rotating")) if (Q_stricmp(ent->classname, "func_door_rotating"))
return; return;
if (ent->moverState != ROTATOR_POS1) if (ent->moverState != ROTATOR_POS1)
return; return;

View file

@ -6,6 +6,108 @@
--------------------Configuration: game - Win32 Release-------------------- --------------------Configuration: game - Win32 Release--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E8.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E8.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E9.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
\reactionoutput\ai_chat.obj
\reactionoutput\ai_cmd.obj
\reactionoutput\ai_dmnet.obj
\reactionoutput\ai_dmq3.obj
\reactionoutput\ai_main.obj
\reactionoutput\ai_team.obj
\reactionoutput\ai_vcmd.obj
\reactionoutput\bg_misc.obj
\reactionoutput\bg_pmove.obj
\reactionoutput\bg_slidemove.obj
\reactionoutput\g_active.obj
\reactionoutput\g_arenas.obj
\reactionoutput\g_bot.obj
\reactionoutput\g_client.obj
\reactionoutput\g_cmds.obj
\reactionoutput\g_combat.obj
\reactionoutput\g_fileio.obj
\reactionoutput\g_items.obj
\reactionoutput\g_main.obj
\reactionoutput\g_matchmode.obj
\reactionoutput\g_mem.obj
\reactionoutput\g_misc.obj
\reactionoutput\g_missile.obj
\reactionoutput\g_mover.obj
\reactionoutput\g_session.obj
\reactionoutput\g_spawn.obj
\reactionoutput\g_svcmds.obj
\reactionoutput\g_syscalls.obj
\reactionoutput\g_target.obj
\reactionoutput\g_team.obj
\reactionoutput\g_teamplay.obj
\reactionoutput\g_trigger.obj
\reactionoutput\g_unlagged.obj
\reactionoutput\g_utils.obj
\reactionoutput\g_weapon.obj
\reactionoutput\q_math.obj
\reactionoutput\q_shared.obj
\reactionoutput\rxn_game.obj
\reactionoutput\zcam.obj
\reactionoutput\zcam_target.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E9.tmp"
<h3>Output Window</h3>
Compiling...
g_mover.c
Linking...
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2ED.tmp" with contents
[
/nologo /o"c:\reactionoutput/game.bsc"
\reactionoutput\ai_chat.sbr
\reactionoutput\ai_cmd.sbr
\reactionoutput\ai_dmnet.sbr
\reactionoutput\ai_dmq3.sbr
\reactionoutput\ai_main.sbr
\reactionoutput\ai_team.sbr
\reactionoutput\ai_vcmd.sbr
\reactionoutput\bg_misc.sbr
\reactionoutput\bg_pmove.sbr
\reactionoutput\bg_slidemove.sbr
\reactionoutput\g_active.sbr
\reactionoutput\g_arenas.sbr
\reactionoutput\g_bot.sbr
\reactionoutput\g_client.sbr
\reactionoutput\g_cmds.sbr
\reactionoutput\g_combat.sbr
\reactionoutput\g_fileio.sbr
\reactionoutput\g_items.sbr
\reactionoutput\g_main.sbr
\reactionoutput\g_matchmode.sbr
\reactionoutput\g_mem.sbr
\reactionoutput\g_misc.sbr
\reactionoutput\g_missile.sbr
\reactionoutput\g_mover.sbr
\reactionoutput\g_session.sbr
\reactionoutput\g_spawn.sbr
\reactionoutput\g_svcmds.sbr
\reactionoutput\g_syscalls.sbr
\reactionoutput\g_target.sbr
\reactionoutput\g_team.sbr
\reactionoutput\g_teamplay.sbr
\reactionoutput\g_trigger.sbr
\reactionoutput\g_unlagged.sbr
\reactionoutput\g_utils.sbr
\reactionoutput\g_weapon.sbr
\reactionoutput\q_math.sbr
\reactionoutput\q_shared.sbr
\reactionoutput\rxn_game.sbr
\reactionoutput\zcam.sbr
\reactionoutput\zcam_target.sbr]
Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2ED.tmp"
Creating browse info file...
<h3>Output Window</h3>