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Small change to get v18 to apply cleanly
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@ -1501,7 +1501,7 @@ the bits are allocated as follows:
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7-16 : entity index
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17-30 : sorted shader index
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SmileTheory - for pshadows
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SmileTheory - for pshadows
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17-31 : sorted shader index
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7-16 : entity index
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2-6 : fog index
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