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tracerchance now can be 0.0 to 0.4
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2 changed files with 20 additions and 9 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.111 2002/09/08 03:15:16 niceass
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// tracerchance now can be 0.0 to 0.4
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//
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// Revision 1.110 2002/08/29 14:25:13 niceass
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// new wallhack thing
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//
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@ -588,7 +591,7 @@ static cvarTable_t cvarTable[] = { // bk001129
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{&cg_nopredict, "cg_nopredict", "0", 0},
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{&cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT},
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{&cg_showmiss, "cg_showmiss", "0", 0},
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{&cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT},
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{&cg_footsteps, "cg_footsteps", "1", CVAR_ARCHIVE},
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{&cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT},
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{&cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT},
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{&cg_tracerLength, "cg_tracerlength", "300", CVAR_CHEAT},
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.94 2002/09/08 03:14:17 niceass
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// tracerchance now can be 0.0 to 0.4
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//
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// Revision 1.93 2002/08/29 04:42:41 blaze
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// Anti OGC code
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//
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@ -3705,7 +3708,7 @@ void CG_CreateTracer(int entity, vec3_t start, vec3_t end)
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float dist;
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vec3_t dir, end2;
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vec3_t temp, midpoint;
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float tracerSpeed = 4200;
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float tracerSpeed = 5000;
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VectorSubtract(end, start, dir);
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dist = VectorNormalize(dir);
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@ -3831,10 +3834,15 @@ void CG_Bullet(vec3_t end, int sourceEntityNum, vec3_t normal,
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int sourceContentType, destContentType;
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vec3_t start;
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centity_t *cent;
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float chance;
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chance = cg_tracerChance.value;
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if (chance > 0.4f)
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chance = 0.4f;
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// if the shooter is currently valid, calc a source point and possibly
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// do trail effects
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if (sourceEntityNum >= 0 && cg_tracerChance.value > 0) {
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if (sourceEntityNum >= 0 && chance > 0) {
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if (CG_CalcMuzzlePoint(sourceEntityNum, start)) {
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sourceContentType = trap_CM_PointContents(start, 0);
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destContentType = trap_CM_PointContents(end, 0);
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@ -3859,13 +3867,13 @@ void CG_Bullet(vec3_t end, int sourceEntityNum, vec3_t normal,
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if (sourceEntityNum == cg.snap->ps.clientNum) {
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if (cg.snap->ps.weapon != WP_SSG3000 &&
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bg_itemlist[cg.snap->ps.stats[STAT_HOLDABLE_ITEM]].giTag != HI_SILENCER) {
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if (random() < cg_tracerChance.value)
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if (random() < chance)
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CG_CreateTracer(sourceEntityNum, start, end);
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}
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} else {
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cent = &cg_entities[sourceEntityNum];
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if (cent->currentValid && cent->currentState.weapon != WP_SSG3000) {
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if (random() < cg_tracerChance.value && cent->muzzleFlashTime != -1) {
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if (random() < chance && cent->muzzleFlashTime != -1) {
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CG_CreateTracer(sourceEntityNum, start, end);
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}
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}
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