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laserfog stuff
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2 changed files with 13 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.37 2002/06/21 21:06:56 niceass
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// laserfog stuff
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//
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// Revision 1.36 2002/06/21 04:11:34 niceass
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// Revision 1.36 2002/06/21 04:11:34 niceass
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// fog laser
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// fog laser
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//
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//
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@ -1179,6 +1182,9 @@ void CG_DrawVisibleLaser( vec3_t origin, int clientNum) {
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vec3_t destination, start, end;
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vec3_t destination, start, end;
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trace_t trace;
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trace_t trace;
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if ( !cg_enableLaserFog.integer )
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return;
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for (num = 0; num < cg.snap->numEntities; num++) {
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for (num = 0; num < cg.snap->numEntities; num++) {
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cent = &cg_entities[cg.snap->entities[num].number];
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cent = &cg_entities[cg.snap->entities[num].number];
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if (cent->currentState.eType == ET_LASER &&
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if (cent->currentState.eType == ET_LASER &&
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.29 2002/06/21 21:06:20 niceass
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// laserfog stuff
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//
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// Revision 1.28 2002/06/21 04:11:17 niceass
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// Revision 1.28 2002/06/21 04:11:17 niceass
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// fog laser
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// fog laser
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//
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//
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@ -1104,9 +1107,11 @@ static void CG_LaserSight(centity_t * cent)
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ent.rotation = 0;
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ent.rotation = 0;
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ent.customShader = cgs.media.laserShader;
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ent.customShader = cgs.media.laserShader;
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// NiceAss: If the dot is in the fog, don't draw it unless it's your laser.
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// NiceAss: If the dot is in the fog, don't draw it unless it's your laser or
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// fog lasers are disabled.
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if ( !(trap_CM_PointContents(cent->lerpOrigin, 0) & CONTENTS_FOG) ||
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if ( !(trap_CM_PointContents(cent->lerpOrigin, 0) & CONTENTS_FOG) ||
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cent->currentState.clientNum == cg.clientNum)
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cent->currentState.clientNum == cg.clientNum ||
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!cg_enableLaserFog.integer )
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trap_R_AddRefEntityToScene(&ent);
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trap_R_AddRefEntityToScene(&ent);
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} else {
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} else {
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trap_R_AddLightToScene(ent.origin, 200, 1, 1, 1);
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trap_R_AddLightToScene(ent.origin, 200, 1, 1, 1);
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