change the format of the autorecorded demo name

This commit is contained in:
Scott Brooks 2002-07-01 02:55:13 +00:00
parent d5e7223985
commit 2f46d06e31
2 changed files with 87 additions and 39 deletions

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.54 2002/07/01 02:55:13 blaze
// change the format of the autorecorded demo name
//
// Revision 1.53 2002/06/30 17:33:01 jbravo // Revision 1.53 2002/06/30 17:33:01 jbravo
// New radio sounds and the 0wned sound was added. // New radio sounds and the 0wned sound was added.
// //
@ -1192,11 +1195,8 @@ void CG_RQ3_Cmd()
case 1: case 1:
case 3: case 3:
trap_RealTime(&qtime); trap_RealTime(&qtime);
Com_sprintf(playerName, sizeof(playerName), "%s", cgs.clientinfo->name); Com_sprintf(scrnshotName, sizeof(scrnshotName), "record %d-%d-%d_%d-%d-%d\n",
RemoveColorEscapeSequences(playerName); qtime.tm_year + 1900, qtime.tm_mon + 1, qtime.tm_mday, qtime.tm_hour, qtime.tm_min, qtime.tm_sec);
Com_sprintf(scrnshotName, sizeof(scrnshotName), "record %d-%d-%d_%d-%d-%d_%s_%s\n",
qtime.tm_year + 1900, qtime.tm_mon + 1, qtime.tm_mday, qtime.tm_hour, qtime.tm_min,
qtime.tm_sec, cgs.mapname, playerName);
for (i = 0; i < MAX_QPATH; i++) { for (i = 0; i < MAX_QPATH; i++) {
switch (scrnshotName[i]) { switch (scrnshotName[i]) {
case '>': case '>':

View file

@ -3,50 +3,98 @@
<pre> <pre>
<h1>Build Log</h1> <h1>Build Log</h1>
<h3> <h3>
--------------------Configuration: cgame - Win32 Release-------------------- --------------------Configuration: cgame - Win32 Debug--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1CC.tmp" with contents Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP7.tmp" with contents
[ [
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"Debug/" /Fp"Debug/cgame.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c" "C:\Development\reaction\game\bg_misc.c"
"C:\Development\reaction\game\bg_pmove.c"
"C:\Development\reaction\game\bg_slidemove.c"
"C:\Development\reaction\cgame\cg_consolecmds.c"
"C:\Development\reaction\cgame\cg_draw.c"
"C:\Development\reaction\cgame\cg_drawtools.c"
"C:\Development\reaction\cgame\cg_effects.c"
"C:\Development\reaction\cgame\cg_ents.c"
"C:\Development\reaction\cgame\cg_event.c"
"C:\Development\reaction\cgame\cg_info.c"
"C:\Development\reaction\cgame\cg_localents.c"
"C:\Development\reaction\cgame\cg_main.c"
"C:\Development\reaction\cgame\cg_marks.c"
"C:\Development\reaction\cgame\cg_players.c"
"C:\Development\reaction\cgame\cg_playerstate.c"
"C:\Development\reaction\cgame\cg_predict.c"
"C:\Development\reaction\cgame\cg_scoreboard.c"
"C:\Development\reaction\cgame\cg_servercmds.c"
"C:\Development\reaction\cgame\cg_snapshot.c"
"C:\Development\reaction\cgame\cg_syscalls.c"
"C:\Development\reaction\cgame\cg_view.c"
"C:\Development\reaction\cgame\cg_weapons.c"
"C:\Development\reaction\game\q_math.c"
"C:\Development\reaction\game\q_shared.c"
"C:\Development\reaction\ui\ui_shared.c"
] ]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1CC.tmp" Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP7.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1CD.tmp" with contents Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP8.tmp" with contents
[ [
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib" /nologo /base:"0x30000000" /subsystem:windows /dll /incremental:yes /pdb:"Debug/cgamex86.pdb" /map:"Debug/cgamex86.map" /debug /machine:I386 /def:".\cgame.def" /out:"../Debug/cgamex86.dll" /implib:"Debug/cgamex86.lib"
.\Release\bg_misc.obj .\Debug\bg_misc.obj
.\Release\bg_pmove.obj .\Debug\bg_pmove.obj
.\Release\bg_slidemove.obj .\Debug\bg_slidemove.obj
.\Release\cg_consolecmds.obj .\Debug\cg_consolecmds.obj
.\Release\cg_draw.obj .\Debug\cg_draw.obj
.\Release\cg_drawtools.obj .\Debug\cg_drawtools.obj
.\Release\cg_effects.obj .\Debug\cg_effects.obj
.\Release\cg_ents.obj .\Debug\cg_ents.obj
.\Release\cg_event.obj .\Debug\cg_event.obj
.\Release\cg_info.obj .\Debug\cg_info.obj
.\Release\cg_localents.obj .\Debug\cg_localents.obj
.\Release\cg_main.obj .\Debug\cg_main.obj
.\Release\cg_marks.obj .\Debug\cg_marks.obj
.\Release\cg_players.obj .\Debug\cg_players.obj
.\Release\cg_playerstate.obj .\Debug\cg_playerstate.obj
.\Release\cg_predict.obj .\Debug\cg_predict.obj
.\Release\cg_scoreboard.obj .\Debug\cg_scoreboard.obj
.\Release\cg_servercmds.obj .\Debug\cg_servercmds.obj
.\Release\cg_snapshot.obj .\Debug\cg_snapshot.obj
.\Release\cg_syscalls.obj .\Debug\cg_syscalls.obj
.\Release\cg_view.obj .\Debug\cg_view.obj
.\Release\cg_weapons.obj .\Debug\cg_weapons.obj
.\Release\q_math.obj .\Debug\q_math.obj
.\Release\q_shared.obj .\Debug\q_shared.obj
.\Release\ui_shared.obj .\Debug\ui_shared.obj
] ]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1CD.tmp" Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP8.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling... Compiling...
bg_misc.c
bg_pmove.c
bg_slidemove.c
cg_consolecmds.c
cg_draw.c
cg_drawtools.c
cg_effects.c
cg_ents.c
cg_event.c
cg_info.c cg_info.c
cg_localents.c
cg_main.c
cg_marks.c
cg_players.c
cg_playerstate.c
cg_predict.c
cg_scoreboard.c
cg_servercmds.c
cg_snapshot.c
cg_syscalls.c
cg_view.c
cg_weapons.c
q_math.c
q_shared.c
ui_shared.c
Linking... Linking...
Creating library Release/cgamex86.lib and object Release/cgamex86.exp Creating library Debug/cgamex86.lib and object Debug/cgamex86.exp