mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-02-22 11:41:35 +00:00
change the format of the autorecorded demo name
This commit is contained in:
parent
d5e7223985
commit
2f46d06e31
2 changed files with 87 additions and 39 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.54 2002/07/01 02:55:13 blaze
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// change the format of the autorecorded demo name
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//
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// Revision 1.53 2002/06/30 17:33:01 jbravo
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// Revision 1.53 2002/06/30 17:33:01 jbravo
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// New radio sounds and the 0wned sound was added.
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// New radio sounds and the 0wned sound was added.
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//
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//
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@ -1192,11 +1195,8 @@ void CG_RQ3_Cmd()
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case 1:
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case 1:
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case 3:
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case 3:
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trap_RealTime(&qtime);
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trap_RealTime(&qtime);
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Com_sprintf(playerName, sizeof(playerName), "%s", cgs.clientinfo->name);
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Com_sprintf(scrnshotName, sizeof(scrnshotName), "record %d-%d-%d_%d-%d-%d\n",
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RemoveColorEscapeSequences(playerName);
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qtime.tm_year + 1900, qtime.tm_mon + 1, qtime.tm_mday, qtime.tm_hour, qtime.tm_min, qtime.tm_sec);
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Com_sprintf(scrnshotName, sizeof(scrnshotName), "record %d-%d-%d_%d-%d-%d_%s_%s\n",
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qtime.tm_year + 1900, qtime.tm_mon + 1, qtime.tm_mday, qtime.tm_hour, qtime.tm_min,
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qtime.tm_sec, cgs.mapname, playerName);
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for (i = 0; i < MAX_QPATH; i++) {
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for (i = 0; i < MAX_QPATH; i++) {
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switch (scrnshotName[i]) {
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switch (scrnshotName[i]) {
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case '>':
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case '>':
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@ -3,50 +3,98 @@
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<pre>
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<pre>
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<h1>Build Log</h1>
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<h1>Build Log</h1>
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<h3>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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--------------------Configuration: cgame - Win32 Debug--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1CC.tmp" with contents
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP7.tmp" with contents
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[
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"Debug/" /Fp"Debug/cgame.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
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"C:\Development\reaction\game\bg_misc.c"
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"C:\Development\reaction\game\bg_pmove.c"
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"C:\Development\reaction\game\bg_slidemove.c"
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"C:\Development\reaction\cgame\cg_consolecmds.c"
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"C:\Development\reaction\cgame\cg_draw.c"
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"C:\Development\reaction\cgame\cg_drawtools.c"
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"C:\Development\reaction\cgame\cg_effects.c"
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"C:\Development\reaction\cgame\cg_ents.c"
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"C:\Development\reaction\cgame\cg_event.c"
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"C:\Development\reaction\cgame\cg_info.c"
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"C:\Development\reaction\cgame\cg_localents.c"
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"C:\Development\reaction\cgame\cg_main.c"
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"C:\Development\reaction\cgame\cg_marks.c"
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"C:\Development\reaction\cgame\cg_players.c"
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"C:\Development\reaction\cgame\cg_playerstate.c"
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"C:\Development\reaction\cgame\cg_predict.c"
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"C:\Development\reaction\cgame\cg_scoreboard.c"
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"C:\Development\reaction\cgame\cg_servercmds.c"
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"C:\Development\reaction\cgame\cg_snapshot.c"
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"C:\Development\reaction\cgame\cg_syscalls.c"
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"C:\Development\reaction\cgame\cg_view.c"
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"C:\Development\reaction\cgame\cg_weapons.c"
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"C:\Development\reaction\game\q_math.c"
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"C:\Development\reaction\game\q_shared.c"
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"C:\Development\reaction\ui\ui_shared.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1CC.tmp"
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Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP7.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1CD.tmp" with contents
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP8.tmp" with contents
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[
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:yes /pdb:"Debug/cgamex86.pdb" /map:"Debug/cgamex86.map" /debug /machine:I386 /def:".\cgame.def" /out:"../Debug/cgamex86.dll" /implib:"Debug/cgamex86.lib"
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.\Release\bg_misc.obj
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.\Debug\bg_misc.obj
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.\Release\bg_pmove.obj
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.\Debug\bg_pmove.obj
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.\Release\bg_slidemove.obj
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.\Debug\bg_slidemove.obj
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.\Release\cg_consolecmds.obj
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.\Debug\cg_consolecmds.obj
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.\Release\cg_draw.obj
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.\Debug\cg_draw.obj
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.\Release\cg_drawtools.obj
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.\Debug\cg_drawtools.obj
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.\Release\cg_effects.obj
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.\Debug\cg_effects.obj
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.\Release\cg_ents.obj
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.\Debug\cg_ents.obj
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.\Release\cg_event.obj
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.\Debug\cg_event.obj
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.\Release\cg_info.obj
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.\Debug\cg_info.obj
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.\Release\cg_localents.obj
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.\Debug\cg_localents.obj
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.\Release\cg_main.obj
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.\Debug\cg_main.obj
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.\Release\cg_marks.obj
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.\Debug\cg_marks.obj
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.\Release\cg_players.obj
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.\Debug\cg_players.obj
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.\Release\cg_playerstate.obj
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.\Debug\cg_playerstate.obj
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.\Release\cg_predict.obj
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.\Debug\cg_predict.obj
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.\Release\cg_scoreboard.obj
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.\Debug\cg_scoreboard.obj
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.\Release\cg_servercmds.obj
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.\Debug\cg_servercmds.obj
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.\Release\cg_snapshot.obj
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.\Debug\cg_snapshot.obj
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.\Release\cg_syscalls.obj
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.\Debug\cg_syscalls.obj
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.\Release\cg_view.obj
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.\Debug\cg_view.obj
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.\Release\cg_weapons.obj
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.\Debug\cg_weapons.obj
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.\Release\q_math.obj
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.\Debug\q_math.obj
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.\Release\q_shared.obj
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.\Debug\q_shared.obj
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.\Release\ui_shared.obj
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.\Debug\ui_shared.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1CD.tmp"
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Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP8.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_consolecmds.c
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_event.c
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cg_info.c
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cg_info.c
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cg_localents.c
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cg_main.c
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cg_marks.c
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cg_players.c
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cg_playerstate.c
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cg_predict.c
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cg_scoreboard.c
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_view.c
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cg_weapons.c
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q_math.c
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q_shared.c
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ui_shared.c
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Linking...
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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Creating library Debug/cgamex86.lib and object Debug/cgamex86.exp
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