Handle AGEN_SKIP properly.

This commit is contained in:
James Canete 2011-03-16 10:16:18 +00:00
parent 50e46c30f2
commit 2ed5d524c8

View file

@ -2484,13 +2484,13 @@ static void RB_IterateStagesGenericVBOGLSL( shaderCommands_t *input )
switch (pStage->alphaGen)
{
case AGEN_SKIP:
case AGEN_IDENTITY:
case AGEN_LIGHTING_SPECULAR:
case AGEN_VERTEX:
case AGEN_ONE_MINUS_VERTEX:
case AGEN_PORTAL:
break;
case AGEN_SKIP:
default:
setcolor = qtrue;
}