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Handle AGEN_SKIP properly.
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1 changed files with 1 additions and 1 deletions
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@ -2484,13 +2484,13 @@ static void RB_IterateStagesGenericVBOGLSL( shaderCommands_t *input )
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switch (pStage->alphaGen)
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{
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case AGEN_SKIP:
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case AGEN_IDENTITY:
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case AGEN_LIGHTING_SPECULAR:
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case AGEN_VERTEX:
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case AGEN_ONE_MINUS_VERTEX:
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case AGEN_PORTAL:
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break;
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case AGEN_SKIP:
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default:
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setcolor = qtrue;
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}
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