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small code change. should make no difference
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1 changed files with 4 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.105 2003/03/08 10:04:12 niceass
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// small code change. should make no difference
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//
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// Revision 1.104 2003/02/05 04:44:47 niceass
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// Revision 1.104 2003/02/05 04:44:47 niceass
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// added support for tag_weapon2 (2 pistols for akimbo)
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// added support for tag_weapon2 (2 pistols for akimbo)
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//
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//
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@ -1387,7 +1390,7 @@ void CG_AddPlayerWeapon( refEntity_t * parent, playerState_t * ps, centity_t * c
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VectorScale(laser.axis[1], scale, laser.axis[1]);
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VectorScale(laser.axis[1], scale, laser.axis[1]);
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VectorScale(laser.axis[2], scale, laser.axis[2]);
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VectorScale(laser.axis[2], scale, laser.axis[2]);
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CG_PositionRotatedOffsetEntityOnTag(&laser, &gun1, weapon->firstModel, "tag_laser", vec3_origin);
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CG_PositionRotatedEntityOnTag(&laser, &gun1, weapon->firstModel, "tag_laser");
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laser.nonNormalizedAxes = qtrue;
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laser.nonNormalizedAxes = qtrue;
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