small code change. should make no difference

This commit is contained in:
Bryce Hutchings 2003-03-08 10:04:12 +00:00
parent 24cb3709ae
commit 2cb69bd07a

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.105 2003/03/08 10:04:12 niceass
// small code change. should make no difference
//
// Revision 1.104 2003/02/05 04:44:47 niceass
// added support for tag_weapon2 (2 pistols for akimbo)
//
@ -1387,7 +1390,7 @@ void CG_AddPlayerWeapon( refEntity_t * parent, playerState_t * ps, centity_t * c
VectorScale(laser.axis[1], scale, laser.axis[1]);
VectorScale(laser.axis[2], scale, laser.axis[2]);
CG_PositionRotatedOffsetEntityOnTag(&laser, &gun1, weapon->firstModel, "tag_laser", vec3_origin);
CG_PositionRotatedEntityOnTag(&laser, &gun1, weapon->firstModel, "tag_laser");
laser.nonNormalizedAxes = qtrue;