mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-11 15:52:30 +00:00
Triggerable cameras
This commit is contained in:
parent
c76ec161e3
commit
297d341342
4 changed files with 241 additions and 10 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.40 2002/05/20 16:25:48 makro
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// Triggerable cameras
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//
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// Revision 1.39 2002/05/19 21:27:29 blaze
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// Revision 1.39 2002/05/19 21:27:29 blaze
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// added force and buoyancy to breakables
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// added force and buoyancy to breakables
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//
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//
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@ -283,9 +286,15 @@ void locateCamera( gentity_t *ent ) {
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gentity_t *target;
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gentity_t *target;
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gentity_t *owner;
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gentity_t *owner;
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if (ent->spawnflags & 1) {
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owner = G_Find(NULL, FOFS(targetname), va("%s%i", ent->target, ent->size+1));
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ent->size = (ent->size + 1) % ent->count;
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} else {
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owner = G_PickTarget( ent->target );
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owner = G_PickTarget( ent->target );
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}
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if ( !owner ) {
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if ( !owner ) {
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G_Printf( "Couldn't find target for misc_partal_surface\n" );
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//Makro - fixed typo (misc_partal_surface)
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G_Printf( "Couldn't find target for misc_portal_surface\n" );
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G_FreeEntity( ent );
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G_FreeEntity( ent );
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return;
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return;
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}
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}
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@ -324,7 +333,11 @@ void locateCamera( gentity_t *ent ) {
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ent->s.eventParm = DirToByte( dir );
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ent->s.eventParm = DirToByte( dir );
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}
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}
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/*QUAKED misc_portal_surface (0 0 1) (-8 -8 -8) (8 8 8)
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void use_misc_portal_surface( gentity_t *ent, gentity_t *other, gentity_t *activator ) {
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locateCamera(ent);
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}
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/*QUAKED misc_portal_surface (0 0 1) (-8 -8 -8) (8 8 8) CYCLE
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The portal surface nearest this entity will show a view from the targeted misc_portal_camera, or a mirror view if untargeted.
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The portal surface nearest this entity will show a view from the targeted misc_portal_camera, or a mirror view if untargeted.
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This must be within 64 world units of the surface!
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This must be within 64 world units of the surface!
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*/
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*/
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@ -336,6 +349,22 @@ void SP_misc_portal_surface(gentity_t *ent) {
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ent->r.svFlags = SVF_PORTAL;
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ent->r.svFlags = SVF_PORTAL;
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ent->s.eType = ET_PORTAL;
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ent->s.eType = ET_PORTAL;
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//Makro - option to cycle through targets
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//size - current pos
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//count - max pos
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if (ent->spawnflags & 1) {
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if (!G_SpawnInt("count", "0", &ent->count)) {
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ent->spawnflags--;
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} else {
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if (ent->count < 2) {
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ent->spawnflags--;
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} else {
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ent->size = 0;
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ent->use = use_misc_portal_surface;
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}
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}
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}
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if ( !ent->target ) {
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if ( !ent->target ) {
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VectorCopy( ent->s.origin, ent->s.origin2 );
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VectorCopy( ent->s.origin, ent->s.origin2 );
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} else {
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} else {
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.9 2002/05/20 16:25:48 makro
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// Triggerable cameras
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//
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// Revision 1.8 2002/01/11 20:20:58 jbravo
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// Revision 1.8 2002/01/11 20:20:58 jbravo
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// Adding TP to main branch
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// Adding TP to main branch
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//
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//
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@ -218,7 +221,6 @@ gentity_t *G_PickTarget (char *targetname)
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return choice[rand() % num_choices];
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return choice[rand() % num_choices];
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}
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}
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/*
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/*
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==============================
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==============================
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G_UseTargets
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G_UseTargets
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.59 2002/05/20 16:25:48 makro
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// Triggerable cameras
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//
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// Revision 1.58 2002/05/20 16:23:44 jbravo
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// Revision 1.58 2002/05/20 16:23:44 jbravo
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// Fixed spec problem when noone is alive. Fixed kicking teammates bug
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// Fixed spec problem when noone is alive. Fixed kicking teammates bug
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//
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//
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@ -2578,7 +2581,7 @@ void Laser_Think( gentity_t *self )
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int l=0, passent;
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int l=0, passent;
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gentity_t *traceEnt;
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gentity_t *traceEnt;
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//Makro - added
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//Makro - added
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int contents;
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//int contents;
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//If the player dies, is spectator, or wrong weapon, kill the dot
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//If the player dies, is spectator, or wrong weapon, kill the dot
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if (self->parent->client->ps.pm_type == PM_DEAD ||
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if (self->parent->client->ps.pm_type == PM_DEAD ||
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@ -3,16 +3,144 @@
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<pre>
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<pre>
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<h1>Build Log</h1>
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<h1>Build Log</h1>
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<h3>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4C6.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_consolecmds.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_drawtools.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_effects.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_event.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_localents.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_marks.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_players.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_playerstate.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_snapshot.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_view.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_weapons.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4C6.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4C7.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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.\Release\bg_pmove.obj
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.\Release\bg_slidemove.obj
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.\Release\cg_consolecmds.obj
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.\Release\cg_draw.obj
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.\Release\cg_drawtools.obj
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.\Release\cg_effects.obj
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.\Release\cg_ents.obj
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.\Release\cg_event.obj
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.\Release\cg_info.obj
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.\Release\cg_localents.obj
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.\Release\cg_main.obj
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.\Release\cg_marks.obj
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.\Release\cg_players.obj
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.\Release\cg_playerstate.obj
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.\Release\cg_predict.obj
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.\Release\cg_scoreboard.obj
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.\Release\cg_servercmds.obj
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.\Release\cg_snapshot.obj
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.\Release\cg_syscalls.obj
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.\Release\cg_view.obj
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.\Release\cg_weapons.obj
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.\Release\q_math.obj
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4C7.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_consolecmds.c
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_event.c
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cg_info.c
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cg_localents.c
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cg_main.c
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cg_marks.c
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cg_players.c
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cg_playerstate.c
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cg_predict.c
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cg_scoreboard.c
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C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c(220) : warning C4101: 'RedSubs' : unreferenced local variable
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C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c(217) : warning C4101: 'subs' : unreferenced local variable
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C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c(220) : warning C4101: 'BlueSubs' : unreferenced local variable
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_view.c
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cg_weapons.c
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 3 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP262.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4CB.tmp" with contents
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[
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
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"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP262.tmp"
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4CB.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP263.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4CC.tmp" with contents
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[
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\ai_chat.obj
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@ -55,17 +183,86 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
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\reactionoutput\zcam.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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\reactionoutput\zcam_target.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP263.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4CC.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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ai_chat.c
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ai_cmd.c
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ai_dmnet.c
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ai_dmq3.c
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ai_dmq3.c
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ai_main.c
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ai_team.c
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ai_vcmd.c
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g_active.c
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g_arenas.c
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g_bot.c
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g_client.c
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g_cmds.c
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g_combat.c
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g_fileio.c
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g_items.c
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g_main.c
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g_matchmode.c
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g_mem.c
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g_misc.c
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g_missile.c
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||||||
|
g_mover.c
|
||||||
|
g_session.c
|
||||||
|
g_spawn.c
|
||||||
|
g_svcmds.c
|
||||||
|
g_syscalls.c
|
||||||
|
g_target.c
|
||||||
|
g_team.c
|
||||||
|
g_teamplay.c
|
||||||
|
g_trigger.c
|
||||||
|
g_utils.c
|
||||||
|
g_weapon.c
|
||||||
|
rxn_game.c
|
||||||
|
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2705) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||||
|
zcam.c
|
||||||
|
zcam_target.c
|
||||||
Linking...
|
Linking...
|
||||||
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Results</h3>
|
<h3>Results</h3>
|
||||||
qagamex86.dll - 0 error(s), 0 warning(s)
|
qagamex86.dll - 0 error(s), 1 warning(s)
|
||||||
|
<h3>
|
||||||
|
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||||
|
</h3>
|
||||||
|
<h3>Command Lines</h3>
|
||||||
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4D0.tmp" with contents
|
||||||
|
[
|
||||||
|
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
|
||||||
|
]
|
||||||
|
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4D0.tmp"
|
||||||
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4D1.tmp" with contents
|
||||||
|
[
|
||||||
|
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"uix86.dll" /implib:"Release_TA/uix86.lib"
|
||||||
|
.\Release_TA\bg_misc.obj
|
||||||
|
.\Release_TA\q_math.obj
|
||||||
|
.\Release_TA\q_shared.obj
|
||||||
|
.\Release_TA\ui_atoms.obj
|
||||||
|
.\Release_TA\ui_gameinfo.obj
|
||||||
|
.\Release_TA\ui_main.obj
|
||||||
|
.\Release_TA\ui_players.obj
|
||||||
|
.\Release_TA\ui_shared.obj
|
||||||
|
.\Release_TA\ui_syscalls.obj
|
||||||
|
.\Release_TA\ui_util.obj
|
||||||
|
]
|
||||||
|
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4D1.tmp"
|
||||||
|
<h3>Output Window</h3>
|
||||||
|
Compiling...
|
||||||
|
ui_main.c
|
||||||
|
Linking...
|
||||||
|
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Results</h3>
|
||||||
|
uix86.dll - 0 error(s), 0 warning(s)
|
||||||
</pre>
|
</pre>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
Loading…
Reference in a new issue