Added a line to the zcam swing tracking message indicating who you are following

This commit is contained in:
Richard Allen 2002-08-03 07:49:49 +00:00
parent 6f2dffbd87
commit 216583c5b1
2 changed files with 9 additions and 4 deletions

View file

@ -22,6 +22,7 @@
* Fixed plost3 radio sounds in all radiopaks.
* Damage is now only tracked for players hit that are not on your team.
* Fixed constant gasping sound when you die in shallow water
* Added a line to the zcam swing tracking message indicating who you are following
# List fixes here for the 2.1 release

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.16 2002/08/03 07:49:49 jbravo
// Added a line to the zcam swing tracking message indicating who you are following
//
// Revision 1.15 2002/07/04 04:20:41 jbravo
// Fixed my weaponchange cancel in the Use cmd, and fixed the bug where players
// that where in eye spectating someone moved on to another player instantly on death.
@ -700,16 +703,17 @@ static gentity_t *CameraSwingTarget(gentity_t * ent)
color = S_COLOR_GREEN;
// JBravo: take teamnames into account
// JBravo: added who you are following to the zcam swing output.
if (target2nd->client->sess.sessionTeam == TEAM_RED)
trap_SendServerCommand(ent->client->ps.clientNum,
va("cp \"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n%sTracking " S_COLOR_WHITE "%s"
S_COLOR_RED "/" S_COLOR_MAGENTA "%s\n", color,
target2nd->client->pers.netname, g_RQ3_team1name.string));
S_COLOR_RED "/" S_COLOR_MAGENTA "%s\n%sFollowing " S_COLOR_WHITE "%s", color,
target2nd->client->pers.netname, g_RQ3_team1name.string, color, target1st->client->pers.netname));
else if (target2nd->client->sess.sessionTeam == TEAM_BLUE)
trap_SendServerCommand(ent->client->ps.clientNum,
va("cp \"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n%sTracking " S_COLOR_WHITE "%s"
S_COLOR_RED "/" S_COLOR_MAGENTA "%s\n", color,
target2nd->client->pers.netname, g_RQ3_team2name.string));
S_COLOR_RED "/" S_COLOR_MAGENTA "%s\n%sFollowing " S_COLOR_WHITE "%s", color,
target2nd->client->pers.netname, g_RQ3_team2name.string, color, target1st->client->pers.netname));
}
return target2nd;