g_RQ3_teamXname cvars are now used in the join menu

This commit is contained in:
Andrei Drexler 2002-11-09 13:06:10 +00:00
parent 5e5201b437
commit 1d5008740f
6 changed files with 65 additions and 34 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.9 2002/11/09 13:05:02 makro
// g_RQ3_teamXname cvars are now used in the join menu
//
// Revision 1.8 2002/08/30 15:09:43 makro
// MM UI
//
@ -231,6 +234,10 @@
#define UI_RQ3_RADIOPRESET9 159
#define UI_RQ3_RADIOPRESET10 160
//Makro - join menu items
#define UI_RQ3_JOINTEAM1 161
#define UI_RQ3_JOINTEAM2 162
#define UI_OWNERDRAW_BASE 200
#define UI_HANDICAP 200
#define UI_EFFECTS 201

View file

@ -3,38 +3,22 @@
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
cgamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
qagamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ui - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48E.tmp" with contents
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPA6.tmp" with contents
[
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48E.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48F.tmp" with contents
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPA6.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPA7.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
.\Release_TA\bg_misc.obj
@ -48,14 +32,16 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48F.tmp" with conte
.\Release_TA\ui_syscalls.obj
.\Release_TA\ui_util.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48F.tmp"
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPA7.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
ui_atoms.c
ui_gameinfo.c
ui_main.c
C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c(4821) : warning C4101: 'game' : unreferenced local variable
C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c(4861) : warning C4101: 'game' : unreferenced local variable
ui_players.c
ui_shared.c
ui_syscalls.c
Linking...
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.56 2002/11/09 13:05:02 makro
// g_RQ3_teamXname cvars are now used in the join menu
//
// Revision 1.55 2002/10/31 01:10:07 jbravo
// Bumped the version to 2.3
//
@ -1428,6 +1431,14 @@ static void UI_RQ3_DrawPreset(rectDef_t * rect, float scale, vec4_t color, int n
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
}
static char team1Name[128], team2Name[128];
//Makro - added for the join menu
static void UI_RQ3_DrawJoinTeam(rectDef_t * rect, float scale, vec4_t color, int num, int textStyle)
{
//char *text = va("Team %i", num);
Text_Paint(rect->x, rect->y, scale, color, (num == 1) ? team1Name : team2Name, 0, 0, textStyle);
}
static void UI_DrawTeamMember(rectDef_t * rect, float scale, vec4_t color, qboolean blue, int num, int textStyle)
{
// 0 - None
@ -2360,21 +2371,26 @@ void UI_BuildIngameServerInfoList()
AddIngameLine("Round time limit", (limit !=0 ) ? va("%i", limit) : "None");
AddIngameLine("Team 1", va("%s (%s)", Info_ValueForKey(info, "g_RQ3_team1Name"), Info_ValueForKey(info, "g_RQ3_team1model")));
AddIngameLine("Team 2", va("%s (%s)", Info_ValueForKey(info, "g_RQ3_team2Name"), Info_ValueForKey(info, "g_RQ3_team2model")));
break;
}
case GT_TEAM:
{
AddIngameLine("Team 1", va("%s (%s)", Info_ValueForKey(info, "g_RQ3_team1Name"), Info_ValueForKey(info, "g_RQ3_team1model")));
AddIngameLine("Team 2", va("%s (%s)", Info_ValueForKey(info, "g_RQ3_team2Name"), Info_ValueForKey(info, "g_RQ3_team2model")));
if (gametype == GT_TEAM)
AddIngameLine("TeamDM Mode", (tdmMode != 0) ? "Classic" : "TP style");
AddIngameLine("TeamDM Mode", (tdmMode != 0) ? "Classic" : "TP style");
break;
}
case GT_CTF:
{
limit = atoi(Info_ValueForKey(info, "capturelimit"));
AddIngameLine("Capture limit", (limit !=0 ) ? va("%i", limit) : "None");
break;
}
default:
{
limit = atoi(Info_ValueForKey(info, "fraglimit"));
AddIngameLine("Frag limit", (limit !=0 ) ? va("%i", limit) : "None");
break;
}
}
AddIngameLine("Match mode", (matchmode != 0) ? "On" : "Off");
@ -2782,6 +2798,11 @@ static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float
case UI_RQ3_RADIOPRESET10:
UI_RQ3_DrawPreset(&rect, scale, color, ownerDraw - UI_RQ3_RADIOPRESET1 + 1, textStyle);
break;
//Makro - join team menu items
case UI_RQ3_JOINTEAM1:
case UI_RQ3_JOINTEAM2:
UI_RQ3_DrawJoinTeam(&rect, scale, color, (ownerDraw == UI_RQ3_JOINTEAM1) ? 1 : 2, textStyle);
break;
case UI_SELECTEDPLAYER:
UI_DrawSelectedPlayer(&rect, scale, color, textStyle);
break;
@ -4233,6 +4254,12 @@ static void UI_RunMenuScript(char **args)
UI_LoadArenas();
UI_MapCountVote();
Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "ingame_callvote");
//Makro - get the team names
} else if (Q_stricmp(name, "updateJoinTeamNames") == 0) {
char info[MAX_INFO_STRING];
trap_GetConfigString(CS_SERVERINFO, info, sizeof(info));
strncpy(team1Name, UI_Cvar_VariableString("g_RQ3_team1Name"), sizeof(team1Name));
strncpy(team2Name, UI_Cvar_VariableString("g_RQ3_team2Name"), sizeof(team2Name));
} else if (Q_stricmp(name, "saveControls") == 0) {
Controls_SetConfig(qtrue);
} else if (Q_stricmp(name, "loadControls") == 0) {

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.24 2002/11/09 13:05:02 makro
// g_RQ3_teamXname cvars are now used in the join menu
//
// Revision 1.23 2002/09/29 16:06:45 jbravo
// Work done at the HPWorld expo
//
@ -2678,7 +2681,8 @@ qboolean Item_TextField_HandleKey(itemDef_t * item, int key)
}
}
if (key == K_TAB || key == K_DOWNARROW || key == K_KP_DOWNARROW) {
//Makro - added mousewheel
if (key == K_TAB || key == K_DOWNARROW || key == K_KP_DOWNARROW || key == K_MWHEELDOWN) {
newItem = Menu_SetNextCursorItem(item->parent);
if (newItem
&& (newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD)) {
@ -2686,7 +2690,8 @@ qboolean Item_TextField_HandleKey(itemDef_t * item, int key)
}
}
if (key == K_UPARROW || key == K_KP_UPARROW) {
//Makro - added mousewheel
if (key == K_UPARROW || key == K_KP_UPARROW || key == K_MWHEELUP) {
newItem = Menu_SetPrevCursorItem(item->parent);
if (newItem
&& (newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD)) {

View file

@ -12,7 +12,7 @@
focusColor 1 .75 0 1 // Menu focus color for text and items
style 1
shadowStyle 1
onOpen { play "sound/misc/menu1.wav" }
onOpen { play "sound/misc/menu1.wav" ; uiScript "updateJoinTeamNames" }
//Window
@ -55,9 +55,10 @@
itemdef {
name team
text "1. Silver Team:"
text "1."
ownerDraw UI_RQ3_JOINTEAM1
shortcutKey "1"
type ITEM_TYPE_BUTTON
//type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textstyle ITEM_TEXTSTYLE_NORMAL
rect 8 36 128 20
@ -65,7 +66,7 @@
textalignx 16
textaligny 18
textscale .225
forecolor 1 1 1 1
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" ; exec "cmd team red" ; uiScript "weapAfterJoin" ; close "ingame_join" }
}
@ -91,9 +92,10 @@
itemdef {
name team
text "2. Black Team:"
text "2."
ownerDraw UI_RQ3_JOINTEAM2
shortcutKey "2"
type ITEM_TYPE_BUTTON
//type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textstyle ITEM_TEXTSTYLE_NORMAL
rect 8 56 128 20
@ -101,7 +103,7 @@
textalignx 16
textaligny 18
textscale .225
forecolor 1 1 1 1
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" ; exec "cmd team blue" ; uiScript "weapAfterJoin" ; close "ingame_join" }
}

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@ -209,6 +209,10 @@
#define UI_RQ3_RADIOPRESET9 159
#define UI_RQ3_RADIOPRESET10 160
//Makro - join menu items
#define UI_RQ3_JOINTEAM1 161
#define UI_RQ3_JOINTEAM2 162
#define UI_OWNERDRAW_BASE 200
#define UI_HANDICAP 200
#define UI_EFFECTS 201