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Elder:
Code for 0-14-00 VMs UI (yes, a small UI update heh)
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1 changed files with 2 additions and 2 deletions
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@ -286,10 +286,10 @@ static bind_t g_bindings[] =
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{"messagemode3", "chat - target", ID_CHAT3, ANIM_CHAT, -1, -1, -1, -1},
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{"messagemode3", "chat - target", ID_CHAT3, ANIM_CHAT, -1, -1, -1, -1},
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{"messagemode4", "chat - attacker", ID_CHAT4, ANIM_CHAT, -1, -1, -1, -1},
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{"messagemode4", "chat - attacker", ID_CHAT4, ANIM_CHAT, -1, -1, -1, -1},
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{"bandage", "Bandage", ID_BANDAGE, ANIM_IDLE, -1, -1, -1, -1},
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{"bandage", "Bandage", ID_BANDAGE, ANIM_IDLE, -1, -1, -1, -1},
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{"reload", "Reload", ID_RELOAD, ANIM_RELOAD, -1, -1, -1, -1},
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{"+button5", "Reload", ID_RELOAD, ANIM_RELOAD, -1, -1, -1, -1},
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{"weapon", "Weapon Mode", ID_WEAPON, ANIM_IDLE, -1, -1, -1, -1},
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{"weapon", "Weapon Mode", ID_WEAPON, ANIM_IDLE, -1, -1, -1, -1},
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{"opendoor", "Open door", ID_OPENDOOR, ANIM_IDLE, -1, -1, -1, -1},
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{"opendoor", "Open door", ID_OPENDOOR, ANIM_IDLE, -1, -1, -1, -1},
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{"dropweap", "Drop Weapon", ID_DROPWEAP, ANIM_IDLE, -1, -1, -1, -1},
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{"dropweapon", "Drop Weapon", ID_DROPWEAP, ANIM_IDLE, -1, -1, -1, -1},
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{"dropitem", "Drop Item", ID_DROPITEM, ANIM_IDLE, -1, -1, -1, -1},
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{"dropitem", "Drop Item", ID_DROPITEM, ANIM_IDLE, -1, -1, -1, -1},
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{(char*)NULL, (char*)NULL, 0, 0, -1, -1, -1, -1},
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{(char*)NULL, (char*)NULL, 0, 0, -1, -1, -1, -1},
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};
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};
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