Activated the second barrel on the HC

This commit is contained in:
Richard Allen 2002-12-20 14:29:47 +00:00
parent 01c98364ba
commit 11f1eef328
2 changed files with 8 additions and 2 deletions

View file

@ -1,5 +1,7 @@
# List fixes here for the 2.3 release # List fixes here for the 2.3 release
* Fixed the HC's power.
* Items from the weapon/item menus are now disabled if they're banned from the server
* Added Itembanning * Added Itembanning
* Fixed a bug in weaponbanning * Fixed a bug in weaponbanning
* Fixed bugs screaming about teamkills in TDM and CTB * Fixed bugs screaming about teamkills in TDM and CTB
@ -46,7 +48,6 @@
* callvote and vote cmd's now know about CTB spectators and dead players. * callvote and vote cmd's now know about CTB spectators and dead players.
* MP5 headshots now deal the correct amount of damage. * MP5 headshots now deal the correct amount of damage.
* Added replacement options for items. * Added replacement options for items.
* Items from the weapon/item menus are now disabled if they're banned from the server
# List fixes here for the 2.25 release # List fixes here for the 2.25 release

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.85 2002/12/20 14:29:47 jbravo
// Activated the second barrel on the HC
//
// Revision 1.84 2002/10/26 22:03:43 jbravo // Revision 1.84 2002/10/26 22:03:43 jbravo
// Made TeamDM work RQ3 style. // Made TeamDM work RQ3 style.
// //
@ -1568,7 +1571,9 @@ void Weapon_HandCannon_Fire(gentity_t * ent)
tent2->s.otherEntityNum = ent->s.number; tent2->s.otherEntityNum = ent->s.number;
tent2->s.angles2[1] += 5; tent2->s.angles2[1] += 5;
//Elder: note negative one //Elder: note negative one
ShotgunPattern(tent2->s.pos.trBase, tent2->s.origin2, tent2->s.eventParm, ent, -1); //JBravo: Yes, why is that ? removing...
// ShotgunPattern(tent2->s.pos.trBase, tent2->s.origin2, tent2->s.eventParm, ent, -1);
ShotgunPattern(tent2->s.pos.trBase, tent2->s.origin2, tent2->s.eventParm, ent, WP_HANDCANNON);
//Elder: added for damage report //Elder: added for damage report
RQ3_ProduceShotgunDamageReport(ent); RQ3_ProduceShotgunDamageReport(ent);