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Activated the second barrel on the HC
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01c98364ba
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2 changed files with 8 additions and 2 deletions
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@ -1,5 +1,7 @@
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# List fixes here for the 2.3 release
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# List fixes here for the 2.3 release
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* Fixed the HC's power.
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* Items from the weapon/item menus are now disabled if they're banned from the server
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* Added Itembanning
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* Added Itembanning
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* Fixed a bug in weaponbanning
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* Fixed a bug in weaponbanning
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* Fixed bugs screaming about teamkills in TDM and CTB
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* Fixed bugs screaming about teamkills in TDM and CTB
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@ -46,7 +48,6 @@
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* callvote and vote cmd's now know about CTB spectators and dead players.
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* callvote and vote cmd's now know about CTB spectators and dead players.
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* MP5 headshots now deal the correct amount of damage.
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* MP5 headshots now deal the correct amount of damage.
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* Added replacement options for items.
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* Added replacement options for items.
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* Items from the weapon/item menus are now disabled if they're banned from the server
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# List fixes here for the 2.25 release
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# List fixes here for the 2.25 release
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.85 2002/12/20 14:29:47 jbravo
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// Activated the second barrel on the HC
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//
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// Revision 1.84 2002/10/26 22:03:43 jbravo
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// Revision 1.84 2002/10/26 22:03:43 jbravo
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// Made TeamDM work RQ3 style.
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// Made TeamDM work RQ3 style.
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//
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//
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@ -1568,7 +1571,9 @@ void Weapon_HandCannon_Fire(gentity_t * ent)
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tent2->s.otherEntityNum = ent->s.number;
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tent2->s.otherEntityNum = ent->s.number;
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tent2->s.angles2[1] += 5;
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tent2->s.angles2[1] += 5;
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//Elder: note negative one
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//Elder: note negative one
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ShotgunPattern(tent2->s.pos.trBase, tent2->s.origin2, tent2->s.eventParm, ent, -1);
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//JBravo: Yes, why is that ? removing...
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// ShotgunPattern(tent2->s.pos.trBase, tent2->s.origin2, tent2->s.eventParm, ent, -1);
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ShotgunPattern(tent2->s.pos.trBase, tent2->s.origin2, tent2->s.eventParm, ent, WP_HANDCANNON);
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//Elder: added for damage report
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//Elder: added for damage report
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RQ3_ProduceShotgunDamageReport(ent);
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RQ3_ProduceShotgunDamageReport(ent);
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