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https://github.com/ReactionQuake3/reaction.git
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Added 'teamname' command for MM, and tweaked the cvar system.
This commit is contained in:
parent
d4a7e30ff0
commit
0ee64e3271
11 changed files with 134 additions and 38 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.43 2002/04/07 12:49:53 slicer
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// Added 'teamname' command for MM, and tweaked the cvar system.
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//
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// Revision 1.42 2002/04/03 09:26:47 jbravo
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// Revision 1.42 2002/04/03 09:26:47 jbravo
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// New FF system. Warns and then finally kickbans teamwounders and
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// New FF system. Warns and then finally kickbans teamwounders and
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// teamkillers
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// teamkillers
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@ -975,6 +978,7 @@ void CG_InitConsoleCommands( void ) {
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trap_AddCommand ("captain");
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trap_AddCommand ("captain");
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trap_AddCommand ("ready");
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trap_AddCommand ("ready");
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trap_AddCommand ("sub");
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trap_AddCommand ("sub");
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trap_AddCommand ("teamname");
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// aasimon: refeere mm
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// aasimon: refeere mm
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trap_AddCommand ("reflogin");
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trap_AddCommand ("reflogin");
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trap_AddCommand ("ref");
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trap_AddCommand ("ref");
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.64 2002/04/07 12:49:53 slicer
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// Added 'teamname' command for MM, and tweaked the cvar system.
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//
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// Revision 1.63 2002/04/03 03:13:48 blaze
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// Revision 1.63 2002/04/03 03:13:48 blaze
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// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
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// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
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//
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//
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@ -1590,8 +1593,9 @@ extern vmCvar_t cg_RQ3_team_round_going;
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extern vmCvar_t cg_RQ3_team1name;
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extern vmCvar_t cg_RQ3_team1name;
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extern vmCvar_t cg_RQ3_team2name;
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extern vmCvar_t cg_RQ3_team2name;
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//Slicer: matchmode team status cvars
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//Slicer: matchmode team status cvars
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extern vmCvar_t RQ3_team1;
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extern vmCvar_t cg_RQ3_team1ready;
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extern vmCvar_t RQ3_team2;
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extern vmCvar_t cg_RQ3_team2ready;
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//
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//
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// cg_main.c
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// cg_main.c
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.53 2002/04/07 12:49:53 slicer
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// Added 'teamname' command for MM, and tweaked the cvar system.
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//
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// Revision 1.52 2002/04/03 03:13:49 blaze
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// Revision 1.52 2002/04/03 03:13:49 blaze
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// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
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// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
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//
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//
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@ -290,8 +293,8 @@ vmCvar_t cg_RQ3_team1name;
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vmCvar_t cg_RQ3_team2name;
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vmCvar_t cg_RQ3_team2name;
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//Slicer: matchmode team status cvars
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//Slicer: matchmode team status cvars
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vmCvar_t MM_team1;
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vmCvar_t cg_RQ3_team1ready;
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vmCvar_t MM_team2;
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vmCvar_t cg_RQ3_team2ready;
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// NiceAss: Taken out of the missionpack
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// NiceAss: Taken out of the missionpack
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vmCvar_t cg_enableBreath;
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vmCvar_t cg_enableBreath;
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// JBravo: ditto
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// JBravo: ditto
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@ -453,8 +456,8 @@ static cvarTable_t cvarTable[] = { // bk001129
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{ &cg_RQ3_team2name, "g_RQ3_team2name", "0", 0},
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{ &cg_RQ3_team2name, "g_RQ3_team2name", "0", 0},
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{ &cg_gravity, "g_gravity", "0", 0},
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{ &cg_gravity, "g_gravity", "0", 0},
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//Slicer: Team Status Cvars for MM
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//Slicer: Team Status Cvars for MM
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{ &MM_team1, "MM_team1", "0", 0},
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{ &cg_RQ3_team1ready, "g_RQ3_team1ready", "0", 0},
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{ &MM_team2, "MM_team2", "0", 0}
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{ &cg_RQ3_team2ready, "g_RQ3_team2ready", "0", 0}
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// { &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE }
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// { &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE }
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};
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.63 2002/04/07 12:49:10 slicer
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// Added 'teamname' command for MM, and tweaked the cvar system.
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//
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// Revision 1.62 2002/04/07 03:22:48 jbravo
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// Revision 1.62 2002/04/07 03:22:48 jbravo
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// Tweaks and crashbug fixes
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// Tweaks and crashbug fixes
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//
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//
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@ -1740,10 +1743,10 @@ void ClientDisconnect( int clientNum ) {
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if(g_RQ3_matchmode.integer) {
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if(g_RQ3_matchmode.integer) {
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switch(ent->client->pers.captain ) {
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switch(ent->client->pers.captain ) {
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case TEAM_RED:
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case TEAM_RED:
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trap_Cvar_Set("RQ3_team1", "0");
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trap_Cvar_Set("g_RQ3_team1ready", "0");
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break;
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break;
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case TEAM_BLUE:
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case TEAM_BLUE:
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trap_Cvar_Set("RQ3_team2", "0");
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trap_Cvar_Set("g_RQ3_team2ready", "0");
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break;
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break;
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default:
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default:
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break;
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break;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.91 2002/04/07 12:49:10 slicer
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// Added 'teamname' command for MM, and tweaked the cvar system.
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//
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// Revision 1.90 2002/04/07 03:22:48 jbravo
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// Revision 1.90 2002/04/07 03:22:48 jbravo
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// Tweaks and crashbug fixes
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// Tweaks and crashbug fixes
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//
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//
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@ -892,10 +895,10 @@ void SetTeam( gentity_t *ent, char *s )
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// client->sess.savedTeam = team;
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// client->sess.savedTeam = team;
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switch(ent->client->pers.captain) {
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switch(ent->client->pers.captain) {
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case TEAM_RED:
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case TEAM_RED:
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trap_Cvar_Set("RQ3_team1", "0");
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trap_Cvar_Set("g_RQ3_team1ready", "0");
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break;
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break;
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case TEAM_BLUE:
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case TEAM_BLUE:
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trap_Cvar_Set("RQ3_team2", "0");
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trap_Cvar_Set("g_RQ3_team2ready", "0");
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break;
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break;
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default:
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default:
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break;
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break;
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@ -2945,6 +2948,8 @@ void ClientCommand( int clientNum ) {
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MM_Ready_f( ent );
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MM_Ready_f( ent );
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else if (Q_stricmp (cmd, "sub") == 0)
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else if (Q_stricmp (cmd, "sub") == 0)
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MM_Sub_f( ent );
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MM_Sub_f( ent );
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else if (Q_stricmp (cmd, "teamname") == 0)
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MM_TeamName_f(ent);
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// aasimon: referee for MM
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// aasimon: referee for MM
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else if (Q_stricmp (cmd, "reflogin") == 0)
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else if (Q_stricmp (cmd, "reflogin") == 0)
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Ref_Auth ( ent );
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Ref_Auth ( ent );
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.66 2002/04/07 12:49:10 slicer
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// Added 'teamname' command for MM, and tweaked the cvar system.
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//
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// Revision 1.65 2002/04/03 09:26:47 jbravo
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// Revision 1.65 2002/04/03 09:26:47 jbravo
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// New FF system. Warns and then finally kickbans teamwounders and
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// New FF system. Warns and then finally kickbans teamwounders and
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// teamkillers
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// teamkillers
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@ -659,6 +662,7 @@ char *G_NewString( const char *string );
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//
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//
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// g_cmds.c
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// g_cmds.c
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//
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//
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char *ConcatArgs( int start );
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void Cmd_Score_f (gentity_t *ent);
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void Cmd_Score_f (gentity_t *ent);
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void StopFollowing( gentity_t *ent );
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void StopFollowing( gentity_t *ent );
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void BroadcastTeamChange( gclient_t *client, int oldTeam );
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void BroadcastTeamChange( gclient_t *client, int oldTeam );
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extern vmCvar_t g_RQ3_twbanrounds; // JBravo: no. of games team wounders are banned
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extern vmCvar_t g_RQ3_twbanrounds; // JBravo: no. of games team wounders are banned
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extern vmCvar_t g_RQ3_tkbanrounds; // JBravo: no. of games team killers are banned
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extern vmCvar_t g_RQ3_tkbanrounds; // JBravo: no. of games team killers are banned
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//Slicer: Team Status Cvars for MM
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//Slicer: Team Status Cvars for MM
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extern vmCvar_t RQ3_team1;
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extern vmCvar_t g_RQ3_team1ready;
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extern vmCvar_t RQ3_team2;
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extern vmCvar_t g_RQ3_team2ready;
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//aasimon: Ref System for MM
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//aasimon: Ref System for MM
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extern vmCvar_t g_RQ3_AllowRef;
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extern vmCvar_t g_RQ3_AllowRef;
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extern vmCvar_t g_RQ3_RefPass;
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extern vmCvar_t g_RQ3_RefPass;
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.43 2002/04/07 12:49:10 slicer
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// Added 'teamname' command for MM, and tweaked the cvar system.
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//
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// Revision 1.42 2002/04/03 09:26:47 jbravo
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// Revision 1.42 2002/04/03 09:26:47 jbravo
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// New FF system. Warns and then finally kickbans teamwounders and
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// New FF system. Warns and then finally kickbans teamwounders and
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// teamkillers
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// teamkillers
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@ -195,8 +198,8 @@ vmCvar_t g_RQ3_maxteamkills;
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vmCvar_t g_RQ3_twbanrounds;
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vmCvar_t g_RQ3_twbanrounds;
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vmCvar_t g_RQ3_tkbanrounds;
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vmCvar_t g_RQ3_tkbanrounds;
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//Slicer: Team Status Cvars for MM
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//Slicer: Team Status Cvars for MM
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vmCvar_t RQ3_team1;
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vmCvar_t g_RQ3_team1ready;
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vmCvar_t RQ3_team2;
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vmCvar_t g_RQ3_team2ready;
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// aasimon: Ref System for MM
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// aasimon: Ref System for MM
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vmCvar_t g_RQ3_AllowRef;
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vmCvar_t g_RQ3_AllowRef;
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vmCvar_t g_RQ3_RefPass;
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vmCvar_t g_RQ3_RefPass;
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{ &g_RQ3_tgren, "g_RQ3_tgren", "0", CVAR_ARCHIVE, 0, qtrue},
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{ &g_RQ3_tgren, "g_RQ3_tgren", "0", CVAR_ARCHIVE, 0, qtrue},
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{ &g_RQ3_limchasecam, "g_RQ3_limchasecam", "0", CVAR_ARCHIVE, 0, qtrue},
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{ &g_RQ3_limchasecam, "g_RQ3_limchasecam", "0", CVAR_ARCHIVE, 0, qtrue},
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{ &g_RQ3_sniperup, "g_RQ3_sniperup", "0", CVAR_ARCHIVE, 0, qtrue},
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{ &g_RQ3_sniperup, "g_RQ3_sniperup", "0", CVAR_ARCHIVE, 0, qtrue},
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{ &g_RQ3_team1name, "g_RQ3_team1name", "Robbers", CVAR_SYSTEMINFO | CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH, 0, qtrue, qtrue },
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{ &g_RQ3_team1name, "g_RQ3_team1name", "Robbers", CVAR_SYSTEMINFO | CVAR_SERVERINFO , 0, qfalse },
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{ &g_RQ3_team2name, "g_RQ3_team2name", "Swat", CVAR_SYSTEMINFO | CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH, 0, qtrue, qtrue },
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{ &g_RQ3_team2name, "g_RQ3_team2name", "Swat", CVAR_SYSTEMINFO | CVAR_SERVERINFO , 0, qfalse },
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{ &g_RQ3_teamCount1, "g_RQ3_teamCount1", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_RQ3_teamCount1, "g_RQ3_teamCount1", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_RQ3_teamCount2, "g_RQ3_teamCount2", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_RQ3_teamCount2, "g_RQ3_teamCount2", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_RQ3_numSpectators, "g_RQ3_numSpectators", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_RQ3_numSpectators, "g_RQ3_numSpectators", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_RQ3_twbanrounds, "g_RQ3_twbanrounds", "2", CVAR_ARCHIVE, 0, qtrue},
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{ &g_RQ3_twbanrounds, "g_RQ3_twbanrounds", "2", CVAR_ARCHIVE, 0, qtrue},
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{ &g_RQ3_tkbanrounds, "g_RQ3_tkbanrounds", "2", CVAR_ARCHIVE, 0, qtrue},
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{ &g_RQ3_tkbanrounds, "g_RQ3_tkbanrounds", "2", CVAR_ARCHIVE, 0, qtrue},
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//Slicer: Team Status Cvars for MM
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//Slicer: Team Status Cvars for MM
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{ &RQ3_team1, "RQ3_team1", "0", 0, 0, qfalse},
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{ &g_RQ3_team1ready, "g_RQ3_team1ready", "0", CVAR_SYSTEMINFO, 0, qfalse},
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{ &RQ3_team2, "RQ3_team2", "0", 0, 0, qfalse},
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{ &g_RQ3_team2ready, "g_RQ3_team2ready", "0", CVAR_SYSTEMINFO, 0, qfalse},
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// aasimon: Ref system for MM,added infor for referee id (clientnumber)
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// aasimon: Ref system for MM,added infor for referee id (clientnumber)
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{ &g_RQ3_AllowRef, "g_RQ3_AllowRef", "0", CVAR_SERVERINFO, 0, qtrue},
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{ &g_RQ3_AllowRef, "g_RQ3_AllowRef", "0", CVAR_SERVERINFO, 0, qtrue},
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{ &g_RQ3_RefPass, "g_RQ3_RefPassword", "", CVAR_USERINFO, 0, qfalse},
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{ &g_RQ3_RefPass, "g_RQ3_RefPassword", "", CVAR_USERINFO, 0, qfalse},
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@ -695,8 +698,8 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
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if(g_RQ3_matchmode.integer && g_gametype.integer == GT_TEAMPLAY) {
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if(g_RQ3_matchmode.integer && g_gametype.integer == GT_TEAMPLAY) {
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level.matchTime = 0;
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level.matchTime = 0;
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level.inGame = qfalse;
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level.inGame = qfalse;
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trap_Cvar_Set("RQ3_team1", "0");
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trap_Cvar_Set("g_RQ3_team1ready", "0");
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trap_Cvar_Set("RQ3_team2", "0");
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trap_Cvar_Set("g_RQ3_team2ready", "0");
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}
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}
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if ( trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
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if ( trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
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@ -64,13 +64,13 @@ void MM_Captain_f( gentity_t *ent ) {
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return;
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return;
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}
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}
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if(ent->client->pers.captain == TEAM_RED) {
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if(ent->client->pers.captain == TEAM_RED) {
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trap_Cvar_Set("RQ3_team1", "0");
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trap_Cvar_Set("g_RQ3_team1ready", "0");
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trap_SendServerCommand( -1, va("print \"%s is no longer %s's Captain.\n\"",
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trap_SendServerCommand( -1, va("print \"%s is no longer %s's Captain.\n\"",
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ent->client->pers.netname,"Red Team"));// Teams will have names in the future..
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ent->client->pers.netname,"Red Team"));// Teams will have names in the future..
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ent->client->pers.captain = TEAM_FREE;
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ent->client->pers.captain = TEAM_FREE;
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}
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}
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else if(ent->client->pers.captain == TEAM_BLUE) {
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else if(ent->client->pers.captain == TEAM_BLUE) {
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trap_Cvar_Set("RQ3_team2", "0");
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trap_Cvar_Set("g_RQ3_team2ready", "0");
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trap_SendServerCommand( -1, va("print \"%s is no longer %s's Captain.\n\"",
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trap_SendServerCommand( -1, va("print \"%s is no longer %s's Captain.\n\"",
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ent->client->pers.netname,"Blue Team"));// Teams will have names in the future..
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ent->client->pers.netname,"Blue Team"));// Teams will have names in the future..
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ent->client->pers.captain = TEAM_FREE;
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ent->client->pers.captain = TEAM_FREE;
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@ -94,22 +94,22 @@ void MM_Ready_f(gentity_t *ent) {
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if(ent->client->pers.captain != TEAM_FREE) {
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if(ent->client->pers.captain != TEAM_FREE) {
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if(ent->client->sess.savedTeam == TEAM_RED) {
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if(ent->client->sess.savedTeam == TEAM_RED) {
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trap_SendServerCommand( -1, va("cp \"%s is%s Ready.\n\"",
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trap_SendServerCommand( -1, va("cp \"%s is%s Ready.\n\"",
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"Red Team",RQ3_team1.integer == 0 ? "": "no longer"));
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"Red Team",g_RQ3_team1ready.integer == 0 ? "": "no longer"));
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if(RQ3_team1.integer)
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if(g_RQ3_team1ready.integer)
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trap_Cvar_Set("RQ3_Team1", "0");
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trap_Cvar_Set("g_RQ3_team1ready", "0");
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||||||
else
|
else
|
||||||
trap_Cvar_Set("RQ3_Team1", "1");
|
trap_Cvar_Set("g_RQ3_team1ready", "1");
|
||||||
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
trap_SendServerCommand( -1, va("cp \"%s is%s Ready.\n\"",
|
trap_SendServerCommand( -1, va("cp \"%s is%s Ready.\n\"",
|
||||||
"Blue Team",RQ3_team2.integer == 0 ? "": " no longer"));
|
"Blue Team",g_RQ3_team2ready.integer == 0 ? "": " no longer"));
|
||||||
|
|
||||||
if(RQ3_team2.integer)
|
if(g_RQ3_team2ready.integer)
|
||||||
trap_Cvar_Set("RQ3_Team2", "0");
|
trap_Cvar_Set("g_RQ3_team2ready", "0");
|
||||||
else
|
else
|
||||||
trap_Cvar_Set("RQ3_Team2", "1");
|
trap_Cvar_Set("g_RQ3_team2ready", "1");
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -118,6 +118,66 @@ void MM_Ready_f(gentity_t *ent) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MM_TeamName_f(gentity_t *ent) {
|
||||||
|
int args;
|
||||||
|
team_t team;
|
||||||
|
char *buff;
|
||||||
|
|
||||||
|
team = ent->client->sess.savedTeam;
|
||||||
|
if(!g_RQ3_matchmode.integer)
|
||||||
|
return;
|
||||||
|
if(team == TEAM_SPECTATOR) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
args = trap_Argc();
|
||||||
|
|
||||||
|
if(args < 2) {
|
||||||
|
trap_SendServerCommand(ent-g_entities, va("print \"Your Team Name: %s\n\"",
|
||||||
|
ent->client->sess.savedTeam == TEAM_RED ? g_RQ3_team1name.string : g_RQ3_team2name.string ));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if(ent->client->pers.captain == TEAM_FREE) {
|
||||||
|
trap_SendServerCommand(ent-g_entities, "print \"You need to be a captain for that\n\"");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(level.team_game_going || level.team_round_going) {
|
||||||
|
trap_SendServerCommand(ent-g_entities, "print \"You cannot change your team's name while playing or ready.\n\"");
|
||||||
|
}
|
||||||
|
|
||||||
|
buff = ConcatArgs( 1 );
|
||||||
|
|
||||||
|
if( strlen(buff) > TEAM_NAME_SIZE )
|
||||||
|
buff[TEAM_NAME_SIZE] = 0;
|
||||||
|
|
||||||
|
if(team == TEAM_RED) {
|
||||||
|
if(g_RQ3_team1ready.integer) {
|
||||||
|
trap_SendServerCommand(ent-g_entities, "print \"You need to un-ready your team for that..\n\"");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
trap_Cvar_Set("g_RQ3_team1name",buff);
|
||||||
|
trap_SendServerCommand(-1,va("print \"New Team 1 Name: %s\n\"",buff));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if(g_RQ3_team2ready.integer) {
|
||||||
|
trap_SendServerCommand(ent-g_entities, "print \"You need to un-ready your team for that..\n\"");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
trap_Cvar_Set("g_RQ3_team2name",buff);
|
||||||
|
trap_SendServerCommand(-1,va("print \"New Team 2 Name: %s\n\"",buff));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// aasimon: Referee Functions Definition, with some aid functions first
|
// aasimon: Referee Functions Definition, with some aid functions first
|
||||||
//
|
//
|
||||||
|
|
|
@ -1,8 +1,10 @@
|
||||||
|
|
||||||
void MM_RunFrame( void );
|
void MM_RunFrame( void );
|
||||||
void MM_Captain_f(gentity_t *ent );
|
void MM_Captain_f(gentity_t *ent );
|
||||||
void MM_Sub_f( gentity_t *ent);
|
void MM_Sub_f( gentity_t *ent);
|
||||||
void MM_Ready_f(gentity_t *ent);
|
void MM_Ready_f(gentity_t *ent);
|
||||||
void MM_ClearScores( void );
|
void MM_ClearScores( void );
|
||||||
|
void MM_TeamName_f(gentity_t *ent);
|
||||||
|
|
||||||
// aasimon: Declarations for Ref system
|
// aasimon: Declarations for Ref system
|
||||||
qboolean Ref_Exists( void );
|
qboolean Ref_Exists( void );
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.61 2002/04/07 12:49:10 slicer
|
||||||
|
// Added 'teamname' command for MM, and tweaked the cvar system.
|
||||||
|
//
|
||||||
// Revision 1.60 2002/04/07 03:22:48 jbravo
|
// Revision 1.60 2002/04/07 03:22:48 jbravo
|
||||||
// Tweaks and crashbug fixes
|
// Tweaks and crashbug fixes
|
||||||
//
|
//
|
||||||
|
@ -253,7 +256,7 @@ void CheckTeamRules()
|
||||||
} else {
|
} else {
|
||||||
//Slicer: Adding Matchmode
|
//Slicer: Adding Matchmode
|
||||||
if(g_RQ3_matchmode.integer) {
|
if(g_RQ3_matchmode.integer) {
|
||||||
if(RQ3_team1.integer && RQ3_team2.integer)
|
if(g_RQ3_team1ready.integer && g_RQ3_team2ready.integer)
|
||||||
trap_SendServerCommand( -1, "cp \"Not enough players to play!\n\"");
|
trap_SendServerCommand( -1, "cp \"Not enough players to play!\n\"");
|
||||||
else
|
else
|
||||||
trap_SendServerCommand( -1, "cp \"Both Teams Must Be Ready!\n\"");
|
trap_SendServerCommand( -1, "cp \"Both Teams Must Be Ready!\n\"");
|
||||||
|
@ -289,8 +292,8 @@ void CheckTeamRules()
|
||||||
level.inGame = level.team_round_going = level.team_round_countdown =
|
level.inGame = level.team_round_going = level.team_round_countdown =
|
||||||
level.team_game_going = level.matchTime = 0;
|
level.team_game_going = level.matchTime = 0;
|
||||||
trap_SendServerCommand( -1, "roundend");
|
trap_SendServerCommand( -1, "roundend");
|
||||||
trap_Cvar_Set("RQ3_Team1", "0");
|
trap_Cvar_Set("g_RQ3_team1ready", "0");
|
||||||
trap_Cvar_Set("RQ3_Team2", "0");
|
trap_Cvar_Set("g_RQ3_team2ready", "0");
|
||||||
MakeAllLivePlayersObservers ();
|
MakeAllLivePlayersObservers ();
|
||||||
trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
|
trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
|
||||||
return;
|
return;
|
||||||
|
@ -380,7 +383,7 @@ qboolean BothTeamsHavePlayers()
|
||||||
int onteam1 = 0, onteam2 = 0;
|
int onteam1 = 0, onteam2 = 0;
|
||||||
|
|
||||||
//Slicer: Matchmode
|
//Slicer: Matchmode
|
||||||
if(g_RQ3_matchmode.integer && (!RQ3_team1.integer || !RQ3_team2.integer))
|
if(g_RQ3_matchmode.integer && (!g_RQ3_team1ready.integer || !g_RQ3_team2ready.integer))
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
|
||||||
|
@ -534,8 +537,8 @@ int WonGame(int winner)
|
||||||
level.inGame = level.team_round_going = level.team_round_countdown =
|
level.inGame = level.team_round_going = level.team_round_countdown =
|
||||||
level.team_game_going = level.matchTime = 0;
|
level.team_game_going = level.matchTime = 0;
|
||||||
trap_SendServerCommand( -1, "roundend");
|
trap_SendServerCommand( -1, "roundend");
|
||||||
trap_Cvar_Set("RQ3_Team1", "0");
|
trap_Cvar_Set("g_RQ3_team1ready", "0");
|
||||||
trap_Cvar_Set("RQ3_Team2", "0");
|
trap_Cvar_Set("g_RQ3_team2ready", "0");
|
||||||
MakeAllLivePlayersObservers ();
|
MakeAllLivePlayersObservers ();
|
||||||
trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
|
trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -560,8 +563,8 @@ int WonGame(int winner)
|
||||||
level.inGame = level.team_round_going = level.team_round_countdown =
|
level.inGame = level.team_round_going = level.team_round_countdown =
|
||||||
level.team_game_going = level.matchTime = 0;
|
level.team_game_going = level.matchTime = 0;
|
||||||
trap_SendServerCommand( -1, "roundend");
|
trap_SendServerCommand( -1, "roundend");
|
||||||
trap_Cvar_Set("RQ3_Team1", "0");
|
trap_Cvar_Set("g_RQ3_team1ready", "0");
|
||||||
trap_Cvar_Set("RQ3_Team2", "0");
|
trap_Cvar_Set("g_RQ3_team2ready", "0");
|
||||||
MakeAllLivePlayersObservers ();
|
MakeAllLivePlayersObservers ();
|
||||||
trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
|
trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
|
||||||
return 1;
|
return 1;
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.11 2002/04/07 12:49:10 slicer
|
||||||
|
// Added 'teamname' command for MM, and tweaked the cvar system.
|
||||||
|
//
|
||||||
// Revision 1.10 2002/04/03 09:26:47 jbravo
|
// Revision 1.10 2002/04/03 09:26:47 jbravo
|
||||||
// New FF system. Warns and then finally kickbans teamwounders and
|
// New FF system. Warns and then finally kickbans teamwounders and
|
||||||
// teamkillers
|
// teamkillers
|
||||||
|
@ -44,6 +47,8 @@
|
||||||
#define WINNER_TEAM1 1
|
#define WINNER_TEAM1 1
|
||||||
#define WINNER_TEAM2 2
|
#define WINNER_TEAM2 2
|
||||||
#define WINNER_TIE 3
|
#define WINNER_TIE 3
|
||||||
|
//Slicer TeamName Size.
|
||||||
|
#define TEAM_NAME_SIZE 30
|
||||||
|
|
||||||
void CheckTeamRules();
|
void CheckTeamRules();
|
||||||
void StartLCA();
|
void StartLCA();
|
||||||
|
|
Loading…
Reference in a new issue