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Fixed a bug that made it impossible to pick up special weapons when player
had selected akimbos or knives
This commit is contained in:
parent
93b03c0ea6
commit
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1 changed files with 18 additions and 2 deletions
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.21 2002/02/25 19:51:26 jbravo
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// Fixed a bug that made it impossible to pick up special weapons when player
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// had selected akimbos or knives
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//
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// Revision 1.20 2002/02/25 19:41:53 jbravo
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// Revision 1.20 2002/02/25 19:41:53 jbravo
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// Fixed the use ESC and join menu to join teams when dead players are
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// Fixed the use ESC and join menu to join teams when dead players are
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// spectating in TP mode.
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// spectating in TP mode.
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@ -613,6 +617,8 @@ void EquipPlayer (gentity_t *ent)
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_SSG3000 );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_SSG3000 );
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ent->client->numClips[ WP_SSG3000 ] = RQ3_SSG3000_EXTRA_AMMO;
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ent->client->numClips[ WP_SSG3000 ] = RQ3_SSG3000_EXTRA_AMMO;
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ent->client->ps.ammo[ WP_SSG3000 ] = RQ3_SSG3000_AMMO;
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ent->client->ps.ammo[ WP_SSG3000 ] = RQ3_SSG3000_AMMO;
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ent->client->weaponCount[ent->client->ps.weapon] = 1;
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ent->client->uniqueWeapons = 1;
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break;
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break;
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case WP_MP5:
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case WP_MP5:
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MP5 );
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MP5 );
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@ -620,6 +626,8 @@ void EquipPlayer (gentity_t *ent)
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->numClips[ WP_MP5 ] = RQ3_MP5_EXTRA_AMMO;
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ent->client->numClips[ WP_MP5 ] = RQ3_MP5_EXTRA_AMMO;
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ent->client->ps.ammo[ WP_MP5 ] = RQ3_MP5_AMMO;
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ent->client->ps.ammo[ WP_MP5 ] = RQ3_MP5_AMMO;
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ent->client->weaponCount[ent->client->ps.weapon] = 1;
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ent->client->uniqueWeapons = 1;
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break;
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break;
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case WP_M3:
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case WP_M3:
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_M3 );
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_M3 );
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@ -627,6 +635,8 @@ void EquipPlayer (gentity_t *ent)
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->numClips[ WP_M3 ] = RQ3_M3_EXTRA_AMMO;
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ent->client->numClips[ WP_M3 ] = RQ3_M3_EXTRA_AMMO;
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ent->client->ps.ammo[ WP_M3 ] = RQ3_M3_AMMO;
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ent->client->ps.ammo[ WP_M3 ] = RQ3_M3_AMMO;
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ent->client->weaponCount[ent->client->ps.weapon] = 1;
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ent->client->uniqueWeapons = 1;
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break;
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break;
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case WP_M4:
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case WP_M4:
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_M4 );
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_M4 );
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@ -634,6 +644,8 @@ void EquipPlayer (gentity_t *ent)
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->numClips[ WP_M4 ] = RQ3_M4_EXTRA_AMMO;
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ent->client->numClips[ WP_M4 ] = RQ3_M4_EXTRA_AMMO;
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ent->client->ps.ammo[ WP_M4 ] = RQ3_M4_AMMO;
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ent->client->ps.ammo[ WP_M4 ] = RQ3_M4_AMMO;
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ent->client->weaponCount[ent->client->ps.weapon] = 1;
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ent->client->uniqueWeapons = 1;
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break;
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break;
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case WP_AKIMBO:
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case WP_AKIMBO:
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_AKIMBO );
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_AKIMBO );
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@ -641,6 +653,8 @@ void EquipPlayer (gentity_t *ent)
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->numClips[ WP_AKIMBO ] = RQ3_AKIMBO_EXTRA_AMMO;
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ent->client->numClips[ WP_AKIMBO ] = RQ3_AKIMBO_EXTRA_AMMO;
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ent->client->ps.ammo[ WP_AKIMBO ] = RQ3_AKIMBO_AMMO;
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ent->client->ps.ammo[ WP_AKIMBO ] = RQ3_AKIMBO_AMMO;
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ent->client->weaponCount[ent->client->ps.weapon] = 1;
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ent->client->uniqueWeapons = 0;
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break;
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break;
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case WP_HANDCANNON:
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case WP_HANDCANNON:
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_HANDCANNON );
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_HANDCANNON );
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@ -648,18 +662,20 @@ void EquipPlayer (gentity_t *ent)
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->numClips[ WP_HANDCANNON ] = RQ3_HANDCANNON_EXTRA_AMMO;
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ent->client->numClips[ WP_HANDCANNON ] = RQ3_HANDCANNON_EXTRA_AMMO;
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ent->client->ps.ammo[ WP_HANDCANNON ] = RQ3_HANDCANNON_AMMO;
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ent->client->ps.ammo[ WP_HANDCANNON ] = RQ3_HANDCANNON_AMMO;
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ent->client->weaponCount[ent->client->ps.weapon] = 1;
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ent->client->uniqueWeapons = 1;
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break;
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break;
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case WP_KNIFE:
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case WP_KNIFE:
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_KNIFE );
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_KNIFE );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->ps.ammo[ WP_KNIFE ] = 10 * bandolierFactor;
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ent->client->ps.ammo[ WP_KNIFE ] = 10 * bandolierFactor;
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ent->client->weaponCount[ent->client->ps.weapon] = 1;
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ent->client->uniqueWeapons = 0;
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break;
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break;
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default:
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default:
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break;
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break;
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}
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}
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ent->client->weaponCount[ent->client->ps.weapon] = 1;
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ent->client->uniqueWeapons = 1;
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if (grenades > 0) {
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if (grenades > 0) {
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GRENADE );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GRENADE );
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