Fixed item dropping, specmode selection on death and helmet probs.

This commit is contained in:
Richard Allen 2002-11-13 00:50:38 +00:00
parent a3f576a514
commit 0dcbd89981
5 changed files with 100 additions and 18 deletions

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.95 2002/11/13 00:50:38 jbravo
// Fixed item dropping, specmode selection on death and helmet probs.
//
// Revision 1.94 2002/10/30 21:24:47 jbravo
// Minor helmet tweaking
//
@ -974,6 +977,7 @@ void ThrowItem(gentity_t * ent)
xr_drop->count = -1;
client->ps.stats[STAT_HOLDABLE_ITEM] &= ~(1 << client->teamplayItem);
client->uniqueItems--;
return;
}
}
if (client->ps.stats[STAT_HOLDABLE_ITEM] & (1 << HI_BANDOLIER)) {
@ -982,18 +986,21 @@ void ThrowItem(gentity_t * ent)
xr_drop->count = -1;
client->ps.stats[STAT_HOLDABLE_ITEM] &= ~(1 << HI_BANDOLIER);
client->uniqueItems--;
return;
} else if (client->ps.stats[STAT_HOLDABLE_ITEM] & (1 << HI_SLIPPERS)) {
xr_item = BG_FindItemForHoldable(HI_SLIPPERS);
xr_drop = dropWeapon(ent, xr_item, 0, FL_DROPPED_ITEM | FL_THROWN_ITEM);
xr_drop->count = -1;
client->ps.stats[STAT_HOLDABLE_ITEM] &= ~(1 << HI_SLIPPERS);
client->uniqueItems--;
return;
} else if (client->ps.stats[STAT_HOLDABLE_ITEM] & (1 << HI_SILENCER)) {
xr_item = BG_FindItemForHoldable(HI_SILENCER);
xr_drop = dropWeapon(ent, xr_item, 0, FL_DROPPED_ITEM | FL_THROWN_ITEM);
xr_drop->count = -1;
client->ps.stats[STAT_HOLDABLE_ITEM] &= ~(1 << HI_SILENCER);
client->uniqueItems--;
return;
// JBravo: adding the helmet :)
} else if (client->ps.stats[STAT_HOLDABLE_ITEM] & (1 << HI_HELMET)) {
xr_item = BG_FindItemForHoldable(HI_HELMET);
@ -1001,18 +1008,21 @@ void ThrowItem(gentity_t * ent)
xr_drop->count = -1;
client->ps.stats[STAT_HOLDABLE_ITEM] &= ~(1 << HI_HELMET);
client->uniqueItems--;
return;
} else if (client->ps.stats[STAT_HOLDABLE_ITEM] & (1 << HI_LASER)) {
xr_item = BG_FindItemForHoldable(HI_LASER);
xr_drop = dropWeapon(ent, xr_item, 0, FL_DROPPED_ITEM | FL_THROWN_ITEM);
xr_drop->count = -1;
client->ps.stats[STAT_HOLDABLE_ITEM] &= ~(1 << HI_LASER);
client->uniqueItems--;
return;
} else if (client->ps.stats[STAT_HOLDABLE_ITEM] & (1 << HI_KEVLAR)) {
xr_item = BG_FindItemForHoldable(HI_KEVLAR);
xr_drop = dropWeapon(ent, xr_item, 0, FL_DROPPED_ITEM | FL_THROWN_ITEM);
xr_drop->count = -1;
client->ps.stats[STAT_HOLDABLE_ITEM] &= ~(1 << HI_KEVLAR);
client->uniqueItems--;
return;
}
}
}
@ -1172,11 +1182,11 @@ void ClientThink_real(gentity_t * ent)
}
// JBravo: fixing telefragging and shit during spawnig. (Thanks NiceAss! :)
if (g_gametype.integer == GT_TEAMPLAY &&
if ((g_gametype.integer == GT_TEAMPLAY || g_gametype.integer == GT_TEAM) &&
((ent->client->ps.stats[STAT_RQ3] & RQ3_PLAYERSOLID) != RQ3_PLAYERSOLID) && !level.lights_camera_action) {
UnstickPlayer(ent);
}
if (g_gametype.integer == GT_TEAMPLAY &&
if ((g_gametype.integer == GT_TEAMPLAY || g_gametype.integer == GT_TEAM) &&
((ent->client->ps.stats[STAT_RQ3] & RQ3_PLAYERSOLID) != RQ3_PLAYERSOLID)) {
pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
}

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.122 2002/11/13 00:50:38 jbravo
// Fixed item dropping, specmode selection on death and helmet probs.
//
// Revision 1.121 2002/10/29 01:34:52 jbravo
// Added g_RQ3_tdmMode (0 = TP style, 1 = DM style) including UI support.
//
@ -1536,6 +1539,7 @@ void ClientSpawn(gentity_t * ent)
// find a spawn point
// do it before setting health back up, so farthest
// ranging doesn't count this client
if (client->sess.sessionTeam == TEAM_SPECTATOR) {
if (g_gametype.integer == GT_CTF &&
(client->sess.savedTeam == TEAM_RED || client->sess.savedTeam == TEAM_BLUE)) {
@ -1567,8 +1571,7 @@ void ClientSpawn(gentity_t * ent)
spawnPoint = SelectCTFSpawnPoint(client->sess.sessionTeam,
client->pers.teamState.state, spawn_origin, spawn_angles);
// JBravo: If we are in Teamplay mode, use the teamspawnpoints.
} else if (g_gametype.integer == GT_TEAMPLAY) {
} else if (g_gametype.integer == GT_TEAMPLAY || (g_gametype.integer == GT_TEAM && client->sess.teamSpawn)) {
// Freud: Assign the spawns from the spawning system (g_teamplay.c)
level.team1spawnpoint = level.teamplay_spawns[0];
level.team2spawnpoint = level.teamplay_spawns[1];
@ -1865,8 +1868,13 @@ void ClientSpawn(gentity_t * ent)
ent->client->ps.stats[STAT_HOLDABLE_ITEM] |= (1 << HI_SILENCER);
ent->client->ps.stats[STAT_HOLDABLE_ITEM] |= (1 << HI_BANDOLIER);
ent->client->ps.stats[STAT_HOLDABLE_ITEM] |= (1 << HI_SLIPPERS);
if (g_RQ3_haveHelmet.integer) {
ent->client->ps.stats[STAT_HOLDABLE_ITEM] |= (1 << HI_HELMET);
ent->client->uniqueItems = 6;
} else {
ent->client->uniqueItems = 5;
}
}
// JBravo: lock the player down
if (g_gametype.integer == GT_CTF && ent->client->sess.sessionTeam == TEAM_SPECTATOR &&

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.176 2002/11/13 00:50:38 jbravo
// Fixed item dropping, specmode selection on death and helmet probs.
//
// Revision 1.175 2002/10/30 20:04:34 jbravo
// Adding helmet
//
@ -1085,7 +1088,7 @@ void SetTeam(gentity_t * ent, char *s)
// execute the team change
//
//sLiCeR: Matchmode referee hear all protection
if(g_gametype.integer == GT_TEAMPLAY && (oldTeam == TEAM_FREE || oldTeam == TEAM_SPECTATOR) && (team == TEAM_RED || team == TEAM_BLUE))
if(g_gametype.integer >= GT_TEAM && (oldTeam == TEAM_FREE || oldTeam == TEAM_SPECTATOR) && (team == TEAM_RED || team == TEAM_BLUE))
ent->client->sess.refHear = qfalse;
// if the player was dead leave the body
@ -1167,8 +1170,16 @@ void SetTeam(gentity_t * ent, char *s)
ClientUserinfoChanged(clientNum);
ClientBegin(clientNum);
}
if (g_gametype.integer == GT_CTF)
if (g_gametype.integer == GT_CTF || (g_gametype.integer == GT_TEAM && client->sess.savedTeam == TEAM_SPECTATOR))
MakeSpectator (ent);
// JBravo: If the game is in progress, lets spawn players joining.
if (g_gametype.integer == GT_TEAM && level.team_round_going &&
(client->sess.savedTeam == TEAM_RED || client->sess.savedTeam == TEAM_BLUE)) {
client->ps.persistant[PERS_SAVEDTEAM] = client->sess.savedTeam;
client->ps.persistant[PERS_TEAM] = client->sess.savedTeam;
client->sess.sessionTeam = client->sess.savedTeam;
respawn (ent);
}
}
/*

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.145 2002/11/13 00:50:38 jbravo
// Fixed item dropping, specmode selection on death and helmet probs.
//
// Revision 1.144 2002/10/30 20:04:34 jbravo
// Adding helmet
//
@ -637,15 +640,27 @@ void CheckTeamRules()
void StartLCA()
{
int i;
gentity_t *player;
CleanLevel();
trap_Cvar_Set("g_RQ3_lca", "1");
level.lights_camera_action = (41 * level.fps) / 10;
G_LogPrintf("LIGHTS...\n");
if (g_gametype.integer == GT_TEAMPLAY) {
if (g_gametype.integer == GT_TEAMPLAY || g_gametype.integer == GT_TEAM) {
SpawnPlayers();
} else {
} else if (g_gametype.integer == GT_CTF) {
RQ3_Respawn_CTB_players(TEAM_RED);
RQ3_Respawn_CTB_players(TEAM_BLUE);
if (g_RQ3_limchasecam.integer != 0 && g_RQ3_matchmode.integer ) {
for (i = 0; i < level.maxclients; i++) {
player = &g_entities[i];
if (!player->inuse || !player->client)
continue;
if (player->client->sess.sub != TEAM_FREE)
Cmd_FollowCycle_f(player, 1);
}
}
}
level.lights_delay = 4;
}
@ -1345,6 +1360,10 @@ void RQ3_Respawn_CTB_players(int team)
ent = &g_entities[i];
if (!ent->inuse || !ent->client)
continue;
if (g_RQ3_matchmode.integer && ent->client->sess.sub != TEAM_FREE)
continue;
if (ent->client->sess.savedTeam == TEAM_SPECTATOR && ent->client->specMode == SPECTATOR_FREE)
continue;
if (ent->client->sess.savedTeam == team && (ent->client->sess.spectatorState == SPECTATOR_FREE ||
level.lights_camera_action)) {
ent->client->weaponCount[ent->client->ps.weapon] = ent->client->savedPSweapon;
@ -1353,6 +1372,9 @@ void RQ3_Respawn_CTB_players(int team)
ent->client->ps.persistant[PERS_TEAM] = team;
ent->client->sess.spectatorState = SPECTATOR_NOT;
ent->client->specMode = SPECTATOR_NOT;
ent->client->idletime = 0;
ResetKills(ent);
ent->client->last_damaged_players[0] = '\0';
ClientSpawn(ent);
}
}
@ -1365,12 +1387,13 @@ void MakeSpectator(gentity_t * ent)
int i;
client = ent->client;
if (g_gametype.integer == GT_TEAMPLAY && client->sess.sessionTeam == TEAM_SPECTATOR)
return;
if (!client->gibbed || ent->s.eType != ET_INVISIBLE)
CopyToBodyQue(ent);
if (g_gametype.integer == GT_TEAMPLAY) {
if (g_gametype.integer >= GT_TEAM) {
for (i = 0; i < level.maxclients; i++) {
follower = &g_entities[i];
if (!follower->inuse || !follower->client)
@ -1384,6 +1407,7 @@ void MakeSpectator(gentity_t * ent)
Cmd_FollowCycle_f(follower, 1);
}
}
if (g_gametype.integer == GT_CTF) {
client->savedPSweapon = client->weaponCount[ent->client->ps.weapon];
client->savedSTAT = client->ps.stats[STAT_WEAPONS];
@ -1445,13 +1469,46 @@ void MakeSpectator(gentity_t * ent)
client->ps.stats[STAT_RQ3] &= ~RQ3_ZCAM;
}
} else {
if (OKtoFollow(ent - g_entities)) {
client->sess.spectatorState = client->specMode;
} else {
if (client->specMode == SPECTATOR_NOT) {
client->ps.pm_flags &= ~PMF_FOLLOW;
client->ps.stats[STAT_RQ3] &= ~RQ3_ZCAM;
client->sess.spectatorState = SPECTATOR_FREE;
StopFollowing(ent);
client->specMode = SPECTATOR_FREE;
}
if (client->specMode == SPECTATOR_FOLLOW) {
if (OKtoFollow(ent - g_entities)) {
client->sess.spectatorState = SPECTATOR_FOLLOW;
client->ps.pm_flags |= PMF_FOLLOW;
client->ps.stats[STAT_RQ3] &= ~RQ3_ZCAM;
ClientSpawn(ent);
Cmd_FollowCycle_f(ent, 1);
return;
} else {
client->sess.spectatorState = SPECTATOR_FREE;
client->ps.pm_flags &= ~PMF_FOLLOW;
client->ps.stats[STAT_RQ3] &= ~RQ3_ZCAM;
}
}
if (client->specMode == SPECTATOR_ZCAM) {
if (OKtoFollow(ent - g_entities)) {
client->sess.spectatorState = SPECTATOR_ZCAM;
client->ps.pm_flags &= ~PMF_FOLLOW;
client->ps.stats[STAT_RQ3] |= RQ3_ZCAM;
ClientSpawn(ent);
if (client->camera->mode == CAMERA_MODE_SWING) {
CameraSwingCycle (ent, 1);
} else if (client->camera->mode == CAMERA_MODE_FLIC) {
CameraFlicBegin (ent);
} else {
client->camera->mode = CAMERA_MODE_SWING;
CameraSwingCycle (ent, 1);
}
return;
} else {
client->sess.spectatorState = SPECTATOR_FREE;
client->ps.pm_flags &= ~PMF_FOLLOW;
client->ps.stats[STAT_RQ3] &= ~RQ3_ZCAM;
}
}
}
ClientSpawn(ent);
@ -1481,10 +1538,6 @@ qboolean OKtoFollow(int clientnum)
continue;
}
x++;
};
if (x > 0) {
return qtrue;
}
return qfalse;