mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-23 04:32:28 +00:00
Loading screen
This commit is contained in:
parent
bbf845b22a
commit
0d4c0752ae
8 changed files with 257 additions and 138 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.18 2002/05/25 10:40:31 makro
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// Loading screen
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//
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// Revision 1.17 2002/05/24 18:41:34 makro
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// Loading screen
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//
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@ -165,19 +168,22 @@ CG_DrawInformation
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Draw all the status / pacifier stuff during level loading
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====================
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*/
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#define LOADING_SCREEN_TOPMARGIN 64
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#define LOADING_SCREEN_BOTTOMMARGIN 32
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#define LS_TOPMARGIN 72
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#define LS_BOTTOMMARGIN 48
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#define LS_CHAR_WIDTH 8
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#define LS_CHAR_HEIGHT 12
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void CG_DrawInformation( void ) {
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const char *s;
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const char *info;
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const char *sysInfo;
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const char *line;
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char *line;
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int x = 8;
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int y;
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int value;
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qhandle_t levelshot, shadow;
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qhandle_t detail;
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//qhandle_t detail;
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char buf[1024];
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qboolean skipdetail;
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vec4_t color1 = {.75, .75, .75, 1}, color2 = {1, 1, 1, 1};
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@ -187,6 +193,7 @@ void CG_DrawInformation( void ) {
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info = CG_ConfigString( CS_SERVERINFO );
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sysInfo = CG_ConfigString( CS_SYSTEMINFO );
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/* Makro - no longer used
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//Makro - settings read from the worldspawn entity
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s = CG_ConfigString( CS_LOADINGSCREEN );
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color1[0] = atof(Info_ValueForKey(s, "r1"));
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@ -197,6 +204,7 @@ void CG_DrawInformation( void ) {
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color2[2] = atof(Info_ValueForKey(s, "b2"));
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color1[3] = color2[3] = 1;
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skipdetail = ( atoi(Info_ValueForKey(s, "nodetail")) != 0 );
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*/
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s = Info_ValueForKey( info, "mapname" );
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shadow = trap_R_RegisterShaderNoMip("ui/assets/rq3-main-shadow-1.tga");
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@ -209,21 +217,23 @@ void CG_DrawInformation( void ) {
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trap_R_SetColor( NULL );
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CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
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/* Makro - removed
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// blend a detail texture over it
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//Elder: changed to RQ3 detail overlay
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if (!skipdetail) {
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detail = trap_R_RegisterShader( "rq3-levelShotDetail" );
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trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 2.5, 2, detail );
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}
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*/
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//Elder: "Letterbox" mask
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//Makro - changed it a bit
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CG_FillRect( 0, 0, SCREEN_WIDTH, LOADING_SCREEN_TOPMARGIN, colorBlack);
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CG_FillRect( 0, LOADING_SCREEN_TOPMARGIN, SCREEN_WIDTH, 2, colorMdGrey);
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CG_FillRect( 0, SCREEN_HEIGHT - LOADING_SCREEN_BOTTOMMARGIN, SCREEN_WIDTH, LOADING_SCREEN_BOTTOMMARGIN, colorBlack);
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CG_FillRect( 0, SCREEN_HEIGHT - LOADING_SCREEN_BOTTOMMARGIN - 2, SCREEN_WIDTH, 2, colorMdGrey);
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CG_FillRect( 0, 0, SCREEN_WIDTH, LS_TOPMARGIN, colorBlack);
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CG_FillRect( 0, LS_TOPMARGIN, SCREEN_WIDTH, 2, colorMdGrey);
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CG_FillRect( 0, SCREEN_HEIGHT - LS_BOTTOMMARGIN, SCREEN_WIDTH, LS_BOTTOMMARGIN, colorBlack);
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CG_FillRect( 0, SCREEN_HEIGHT - LS_BOTTOMMARGIN - 2, SCREEN_WIDTH, 2, colorMdGrey);
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//Makro - shadow
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CG_DrawPic( 0, LOADING_SCREEN_TOPMARGIN + 2, 640, 12, shadow );
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CG_DrawPic( 0, LS_TOPMARGIN + 2, 640, 12, shadow );
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//Elder: mapname
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//Makro - removed
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@ -234,65 +244,27 @@ void CG_DrawInformation( void ) {
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// draw the icons of things as they are loaded
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//CG_DrawLoadingIcons();
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// the first 150 rows are reserved for the client connection
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// screen to write into
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y = SCREEN_HEIGHT - (int) (0.5 * (LOADING_SCREEN_BOTTOMMARGIN + SMALLCHAR_HEIGHT));
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if ( cg.infoScreenText[0] ) {
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CG_DrawSmallStringColor(x, y, va("LOADING... %s", Q_strupr(cg.infoScreenText)), colorWhite);
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} else {
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CG_DrawSmallStringColor( x, y, "AWAITING SNAPSHOT...", colorWhite);
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}
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// draw info string information
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//Elder: Initial y-position
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y = 8;
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y = LS_TOPMARGIN - 8 - LS_CHAR_HEIGHT;
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// map-specific message (long map name)
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s = CG_ConfigString( CS_MESSAGE );
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if ( s[0] ) {
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//Makro - allow color-coded texts; also changed to use custom color instead of colorLtGrey
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//Makro - allow color-coded text; also changed to use custom color instead of colorLtGrey
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//CG_DrawSmallStringColor(x, y, s, colorMdGrey);
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CG_DrawStringExt(x, y, s, color1, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
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//CG_DrawStringExt(x, y, s, colorWhite, qtrue, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
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CG_DrawStringExt(x, y, s, color1, qtrue, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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//CG_DrawStringExt(x, y, s, colorWhite, qtrue, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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y += SMALLCHAR_HEIGHT;
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y -= (2 * LS_CHAR_HEIGHT);
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}
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// don't print server lines if playing a local game
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trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
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if ( !atoi( buf ) ) {
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// server hostname
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Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024);
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Q_CleanStr(buf);
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//Makro - custom color; changed from colorWhite
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CG_DrawSmallStringColor(x, y, buf, color2);
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y += SMALLCHAR_HEIGHT;
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// pure server
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s = Info_ValueForKey( sysInfo, "sv_pure" );
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if ( s[0] == '1' ) {
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//Makro - custom color; changed from colorWhite
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CG_DrawSmallStringColor(x, y, "PURE SERVER", color2);
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y += SMALLCHAR_HEIGHT;
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}
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// server-specific message of the day
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s = CG_ConfigString( CS_MOTD );
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if ( s[0] ) {
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//Makro - custom color; changed from colorWhite
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UI_DrawProportionalString( x, 360, s, UI_LEFT|UI_SMALLFONT, color2 );
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y += PROP_HEIGHT;
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}
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}
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//y += SMALLCHAR_HEIGHT;
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//y += LS_CHAR_HEIGHT;
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// game type
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switch ( cgs.gametype ) {
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case GT_FFA:
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line = "CLASSIC ACTION DEATHMATCH";
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line = "Classic Action Deathmatch";
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break;
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case GT_SINGLE_PLAYER:
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line = "Single Player";
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// JBravo: teamplay stuff.
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case GT_TEAMPLAY:
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//Makro - changed from RQ3 Teamplay
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line = "CLASSIC ACTION TEAMPLAY";
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line = "Classic Action Teamplay";
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break;
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case GT_CTF:
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line = "Capture The Flag";
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line = "Unknown Gametype";
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break;
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}
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line = Q_strupr(line);
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// cheats warning
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s = Info_ValueForKey( sysInfo, "sv_cheats" );
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if ( s[0] == '1' ) {
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//Makro - didn't like this
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//if ( s[0] == '1' ) {
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if ( atoi(s) ) {
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line = va("%s / CHEATS ARE ENABLED", line);
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}
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//Makro - custom color; changed from colorWhite
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CG_DrawSmallStringColor(x, y, line, color2);
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y += SMALLCHAR_HEIGHT;
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//CG_DrawSmallStringColor(x, y, line, color2);
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CG_DrawStringExt(x, y, line, color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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y -= LS_CHAR_HEIGHT;
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line = "";
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// pure server
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s = Info_ValueForKey( sysInfo, "sv_pure" );
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if ( atoi(s) ) {
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if (line[0]) line = va("%s / ", line);
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line = va("%sPURE SERVER", line);
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}
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value = atoi( Info_ValueForKey( info, "timelimit" ) );
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if ( value ) {
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line = va("TIMELIMIT %i", value);
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if (cgs.gametype < GT_CTF ) {
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value = atoi( Info_ValueForKey( info, "fraglimit" ) );
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if ( value ) {
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if (line[0] != '\0') line = va("%s /", line);
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if (line[0]) line = va("%s / ", line);
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line = va("%sFRAGLIMIT %i", line, value);
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}
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}
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if (cgs.gametype >= GT_CTF) {
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value = atoi( Info_ValueForKey( info, "capturelimit" ) );
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if ( value ) {
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if (line[0] != '\0') line = va("%s /", line);
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if (line[0]) line = va("%s / ", line);
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line = va("%sCAPTURELIMIT %i", line, value);
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}
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}
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//Makro - custom color; changed from colorWhite
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CG_DrawSmallStringColor(x, y, line, color2);
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y += SMALLCHAR_HEIGHT;
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//Makro - don't write unless there's something to write
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if ( line[0] ) {
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CG_DrawStringExt(x, y, line, color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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y -= LS_CHAR_HEIGHT;
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}
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line = "";
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// don't print server lines if playing a local game
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trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
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if ( !atoi( buf ) ) {
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// server hostname
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Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024);
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Q_CleanStr(buf);
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if (buf[0] && Q_stricmp(buf, "noname")) {
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line = va("%s", buf);
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}
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// server-specific message of the day
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s = CG_ConfigString( CS_MOTD );
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if ( s[0] ) {
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if (line[0]) line = va("%s / ", line);
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line = va("%s%s", line, s);
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}
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//Makro - don't write unless there's something to write
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if ( line[0] )
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CG_DrawStringExt(x, y, line, color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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y -= LS_CHAR_HEIGHT;
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}
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// BOTTOM //
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// the first 150 rows are reserved for the client connection
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// screen to write into
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//y = SCREEN_HEIGHT - (int) (0.5 * (LS_BOTTOMMARGIN + LS_CHAR_HEIGHT));
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y = SCREEN_HEIGHT - LS_BOTTOMMARGIN + 8;
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if ( cg.infoScreenText[0] ) {
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CG_DrawStringExt(x, y, va("LOADING... %s", Q_strupr(cg.infoScreenText)), color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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//UI_DrawProportionalString(SCREEN_WIDTH - 8, y, va("LOADING... %s", Q_strupr(cg.infoScreenText)), UI_RIGHT, colorWhite);
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} else {
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CG_DrawStringExt(x, y, "AWAITING SNAPSHOT...", color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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//UI_DrawProportionalString(SCREEN_WIDTH - 8, y, "AWAITING SNAPSHOT...", UI_RIGHT, colorWhite);
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}
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//y += LS_CHAR_HEIGHT;
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}
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@ -6,13 +6,13 @@
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8B.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP262.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8B.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP262.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP263.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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@ -41,7 +41,7 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C.tmp" with conten
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP263.tmp"
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<h3>Output Window</h3>
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Compiling...
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cg_info.c
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.70 2002/05/25 10:40:31 makro
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// Loading screen
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//
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// Revision 1.69 2002/05/23 03:07:10 blaze
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// Some changes to autoaction, still need to fix up a little bit more stuff relating to getting sent 2 screenshot requests
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//
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@ -467,7 +470,7 @@ extern radio_msg_t female_radio_msgs[];
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#define CS_ITEMS 27 // string of 0's and 1's that tell which items are present
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//Makro - color for the loading screen text
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#define CS_LOADINGSCREEN 29
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//#define CS_LOADINGSCREEN 29
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#define CS_MODELS 32
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#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.27 2002/05/25 10:40:31 makro
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// Loading screen
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//
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// Revision 1.26 2002/05/23 15:55:25 makro
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// Elevators
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//
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@ -743,9 +746,9 @@ Every map should have exactly one worldspawn.
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*/
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void SP_worldspawn( void ) {
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char *s;
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vec3_t color;
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char info[MAX_INFO_STRING];
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int nodetail = 0;
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//vec3_t color;
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//char info[MAX_INFO_STRING];
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//int nodetail = 0;
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G_SpawnString( "classname", "", &s );
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if ( Q_stricmp( s, "worldspawn" ) ) {
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@ -763,6 +766,7 @@ void SP_worldspawn( void ) {
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G_SpawnString( "message", "", &s );
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trap_SetConfigstring( CS_MESSAGE, s ); // map specific message
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/* Makro - no longer
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//Makro - color for the loading screen text
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G_SpawnVector( "_text_color", "0.75 0.75 0.75", color );
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Info_SetValueForKey(info, "r1", va("%f", color[0]));
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@ -777,6 +781,7 @@ void SP_worldspawn( void ) {
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Info_SetValueForKey(info, "nodetail", va("%i", nodetail));
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//save settings
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trap_SetConfigstring( CS_LOADINGSCREEN, info );
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*/
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trap_SetConfigstring( CS_MOTD, g_motd.string ); // message of the day
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.61 2002/05/25 10:40:31 makro
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// Loading screen
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//
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// Revision 1.60 2002/05/24 18:47:02 makro
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// Jump kicks
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//
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@ -268,8 +271,7 @@ qboolean DoorKick( trace_t *trIn, gentity_t *ent, vec3_t origin, vec3_t forward
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qboolean ok;
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traceEnt = &g_entities[ trIn->entityNum ];
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if ( Q_stricmp (traceEnt->classname, "func_door_rotating") == 0 )
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{
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if ( Q_stricmp (traceEnt->classname, "func_door_rotating") == 0 ) {
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vec3_t d_right, d_forward;
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float crossProduct;
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vec3_t end;
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@ -288,25 +290,24 @@ qboolean DoorKick( trace_t *trIn, gentity_t *ent, vec3_t origin, vec3_t forward
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if (traceEnt->moverState == ROTATOR_1TO2 || traceEnt->moverState == ROTATOR_POS2) {
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ok = !ok;
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}
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if ( ok && !(traceEnt->targetname) )
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{
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if ( ok && !traceEnt->targetname ) {
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//Cmd_OpenDoor( ent );
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//Makro - Cmd_OpenDoor opens ALL the doors near the kicked one
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Use_BinaryMover( traceEnt, traceEnt, ent);
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VectorMA( trIn->endpos, 25, forward, end );
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trap_Trace (&tr, trIn->endpos, NULL, NULL, end, trIn->entityNum, MASK_SHOT);
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if ( !(tr.surfaceFlags & SURF_NOIMPACT) )
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{
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if ( !(tr.surfaceFlags & SURF_NOIMPACT) ) {
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traceEnt = &g_entities[ tr.entityNum ];
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if ( traceEnt->client )
|
||||
{
|
||||
*trIn = tr;
|
||||
}
|
||||
}
|
||||
}
|
||||
return qtrue;
|
||||
}
|
||||
else
|
||||
|
||||
}
|
||||
|
||||
return qfalse;
|
||||
|
||||
}
|
||||
|
|
|
@ -3,74 +3,154 @@
|
|||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: game - Win32 Release--------------------
|
||||
--------------------Configuration: cgame - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP94.tmp" with contents
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1A7.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
||||
"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
|
||||
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
|
||||
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_consolecmds.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_drawtools.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_effects.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_event.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_localents.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_marks.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_players.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_playerstate.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_snapshot.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_syscalls.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_view.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_weapons.c"
|
||||
]
|
||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP94.tmp"
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP95.tmp" with contents
|
||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1A7.tmp"
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1A8.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||
\reactionoutput\ai_chat.obj
|
||||
\reactionoutput\ai_cmd.obj
|
||||
\reactionoutput\ai_dmnet.obj
|
||||
\reactionoutput\ai_dmq3.obj
|
||||
\reactionoutput\ai_main.obj
|
||||
\reactionoutput\ai_team.obj
|
||||
\reactionoutput\ai_vcmd.obj
|
||||
\reactionoutput\bg_misc.obj
|
||||
\reactionoutput\bg_pmove.obj
|
||||
\reactionoutput\bg_slidemove.obj
|
||||
\reactionoutput\g_active.obj
|
||||
\reactionoutput\g_arenas.obj
|
||||
\reactionoutput\g_bot.obj
|
||||
\reactionoutput\g_client.obj
|
||||
\reactionoutput\g_cmds.obj
|
||||
\reactionoutput\g_combat.obj
|
||||
\reactionoutput\g_fileio.obj
|
||||
\reactionoutput\g_items.obj
|
||||
\reactionoutput\g_main.obj
|
||||
\reactionoutput\g_matchmode.obj
|
||||
\reactionoutput\g_mem.obj
|
||||
\reactionoutput\g_misc.obj
|
||||
\reactionoutput\g_missile.obj
|
||||
\reactionoutput\g_mover.obj
|
||||
\reactionoutput\g_session.obj
|
||||
\reactionoutput\g_spawn.obj
|
||||
\reactionoutput\g_svcmds.obj
|
||||
\reactionoutput\g_syscalls.obj
|
||||
\reactionoutput\g_target.obj
|
||||
\reactionoutput\g_team.obj
|
||||
\reactionoutput\g_teamplay.obj
|
||||
\reactionoutput\g_trigger.obj
|
||||
\reactionoutput\g_utils.obj
|
||||
\reactionoutput\g_weapon.obj
|
||||
\reactionoutput\q_math.obj
|
||||
\reactionoutput\q_shared.obj
|
||||
\reactionoutput\rxn_game.obj
|
||||
\reactionoutput\zcam.obj
|
||||
\reactionoutput\zcam_target.obj
|
||||
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
|
||||
.\Release\bg_misc.obj
|
||||
.\Release\bg_pmove.obj
|
||||
.\Release\bg_slidemove.obj
|
||||
.\Release\cg_consolecmds.obj
|
||||
.\Release\cg_draw.obj
|
||||
.\Release\cg_drawtools.obj
|
||||
.\Release\cg_effects.obj
|
||||
.\Release\cg_ents.obj
|
||||
.\Release\cg_event.obj
|
||||
.\Release\cg_info.obj
|
||||
.\Release\cg_localents.obj
|
||||
.\Release\cg_main.obj
|
||||
.\Release\cg_marks.obj
|
||||
.\Release\cg_players.obj
|
||||
.\Release\cg_playerstate.obj
|
||||
.\Release\cg_predict.obj
|
||||
.\Release\cg_scoreboard.obj
|
||||
.\Release\cg_servercmds.obj
|
||||
.\Release\cg_snapshot.obj
|
||||
.\Release\cg_syscalls.obj
|
||||
.\Release\cg_view.obj
|
||||
.\Release\cg_weapons.obj
|
||||
.\Release\q_math.obj
|
||||
.\Release\q_shared.obj
|
||||
.\Release\ui_shared.obj
|
||||
]
|
||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP95.tmp"
|
||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1A8.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
g_mover.c
|
||||
g_weapon.c
|
||||
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2652) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||
bg_misc.c
|
||||
bg_pmove.c
|
||||
bg_slidemove.c
|
||||
cg_consolecmds.c
|
||||
cg_draw.c
|
||||
cg_drawtools.c
|
||||
cg_effects.c
|
||||
cg_ents.c
|
||||
cg_event.c
|
||||
cg_info.c
|
||||
cg_localents.c
|
||||
cg_main.c
|
||||
cg_marks.c
|
||||
cg_players.c
|
||||
cg_playerstate.c
|
||||
cg_predict.c
|
||||
cg_scoreboard.c
|
||||
C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c(220) : warning C4101: 'RedSubs' : unreferenced local variable
|
||||
C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c(217) : warning C4101: 'subs' : unreferenced local variable
|
||||
C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c(220) : warning C4101: 'BlueSubs' : unreferenced local variable
|
||||
cg_servercmds.c
|
||||
cg_snapshot.c
|
||||
cg_syscalls.c
|
||||
cg_view.c
|
||||
cg_weapons.c
|
||||
Linking...
|
||||
LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
|
||||
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
||||
LINK : warning LNK4098: defaultlib "LIBC" conflicts with use of other libs; use /NODEFAULTLIB:library
|
||||
Creating library Release/cgamex86.lib and object Release/cgamex86.exp
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
qagamex86.dll - 0 error(s), 3 warning(s)
|
||||
cgamex86.dll - 0 error(s), 3 warning(s)
|
||||
<h3>
|
||||
--------------------Configuration: game - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
qagamex86.dll - 0 error(s), 0 warning(s)
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1AC.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
|
||||
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
|
||||
]
|
||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1AC.tmp"
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1AD.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
|
||||
.\Release_TA\bg_misc.obj
|
||||
.\Release_TA\q_math.obj
|
||||
.\Release_TA\q_shared.obj
|
||||
.\Release_TA\ui_atoms.obj
|
||||
.\Release_TA\ui_gameinfo.obj
|
||||
.\Release_TA\ui_main.obj
|
||||
.\Release_TA\ui_players.obj
|
||||
.\Release_TA\ui_shared.obj
|
||||
.\Release_TA\ui_syscalls.obj
|
||||
.\Release_TA\ui_util.obj
|
||||
]
|
||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1AD.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
bg_misc.c
|
||||
ui_atoms.c
|
||||
ui_gameinfo.c
|
||||
ui_main.c
|
||||
ui_players.c
|
||||
ui_syscalls.c
|
||||
Linking...
|
||||
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -54,7 +54,7 @@ BSC32=bscmake.exe
|
|||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"uix86.dll"
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"
|
||||
|
||||
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA"
|
||||
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.5 2002/05/25 10:40:31 makro
|
||||
// Loading screen
|
||||
//
|
||||
// Revision 1.4 2002/01/11 19:48:30 jbravo
|
||||
// Formatted the source in non DOS format.
|
||||
//
|
||||
|
@ -711,6 +714,7 @@ void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int ti
|
|||
pi->lastWeapon = pi->pendingWeapon;
|
||||
pi->pendingWeapon = -1;
|
||||
pi->weaponTimer = 0;
|
||||
//Makro - do we want this sound ?
|
||||
if( pi->currentWeapon != pi->weapon ) {
|
||||
trap_S_StartLocalSound( weaponChangeSound, CHAN_LOCAL );
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue