mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-29 23:42:00 +00:00
MM UI. Changed join menu from team 1/2 to black/silver
This commit is contained in:
parent
3cefd71634
commit
07161ae77f
4 changed files with 38 additions and 165 deletions
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@ -6,11 +6,14 @@
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loadMenu { "ui/ingame_vote.menu" }
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loadMenu { "ui/ingame_vote.menu" }
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loadMenu { "ui/ingame_tkok.menu" }
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loadMenu { "ui/ingame_tkok.menu" }
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loadMenu { "ui/ingame_about.menu" }
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loadMenu { "ui/ingame_about.menu" }
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loadMenu { "ui/ingame_join.menu" }
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loadMenu { "ui/ingame_join.menu" }
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loadMenu { "ui/ingame_join_dm.menu" }
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loadMenu { "ui/ingame_join_dm.menu" }
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loadMenu { "ui/ingame_system.menu" }
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loadMenu { "ui/ingame_system.menu" }
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loadMenu { "ui/ingame_controls.menu" }
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loadMenu { "ui/ingame_controls.menu" }
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loadMenu { "ui/ingame_options.menu" }
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loadMenu { "ui/ingame_options.menu" }
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loadMenu { "ui/ingame_player.menu" }
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loadMenu { "ui/ingame_player.menu" }
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loadMenu { "ui/ingame_weapon.menu" }
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loadMenu { "ui/ingame_weapon.menu" }
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loadMenu { "ui/ingame_item.menu" }
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loadMenu { "ui/ingame_item.menu" }
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@ -18,7 +21,12 @@
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loadMenu { "ui/ingame_addbot.menu" }
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loadMenu { "ui/ingame_addbot.menu" }
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loadMenu { "ui/ingame_callvote.menu" }
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loadMenu { "ui/ingame_callvote.menu" }
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loadMenu { "ui/ingame_leave.menu" }
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loadMenu { "ui/ingame_leave.menu" }
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loadMenu { "ui/ingame_matchmode.menu" }
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loadMenu { "ui/ingame_matchmode.menu" }
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loadMenu { "ui/ingame_matchmode_captain.menu" }
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loadMenu { "ui/ingame_matchmode_referee.menu" }
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loadMenu { "ui/ingame_matchmode_settings.menu" }
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loadMenu { "ui/ingame_presets.menu" }
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loadMenu { "ui/ingame_presets.menu" }
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loadMenu { "ui/ingame_presets_edit.menu" }
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loadMenu { "ui/ingame_presets_edit.menu" }
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@ -55,7 +55,7 @@
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itemdef {
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itemdef {
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name team
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name team
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text "1. Team 1:"
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text "1. Silver Team:"
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shortcutKey "1"
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shortcutKey "1"
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type ITEM_TYPE_BUTTON
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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style WINDOW_STYLE_EMPTY
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@ -91,7 +91,7 @@
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itemdef {
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itemdef {
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name team
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name team
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text "2. Team 2:"
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text "2. Black Team:"
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shortcutKey "2"
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shortcutKey "2"
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type ITEM_TYPE_BUTTON
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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style WINDOW_STYLE_EMPTY
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@ -7,7 +7,7 @@
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visible 0
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visible 0
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fullscreen 0
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fullscreen 0
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outOfBoundsClick // this closes the window if it gets a click out of the rectangle
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outOfBoundsClick // this closes the window if it gets a click out of the rectangle
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rect 296 64 216 264
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rect 296 64 140 140
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disableColor .5 .5 .5 1
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disableColor .5 .5 .5 1
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focusColor 1 .75 0 1 // Menu focus color for text and items
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focusColor 1 .75 0 1 // Menu focus color for text and items
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style 1
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style 1
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@ -17,7 +17,7 @@
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//Window
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//Window
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itemdef {
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itemdef {
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rect 0 0 216 264
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rect 0 0 140 140
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style WINDOW_STYLE_FILLED
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style WINDOW_STYLE_FILLED
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backcolor Ig_Window_Color
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backcolor Ig_Window_Color
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visible 1
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visible 1
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@ -28,7 +28,7 @@
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}
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}
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itemdef {
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itemdef {
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rect 97 1 120 24
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rect 21 1 120 24
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style WINDOW_STYLE_SHADER
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style WINDOW_STYLE_SHADER
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background "ui/assets/rq3-ingame-title"
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background "ui/assets/rq3-ingame-title"
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visible 1
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visible 1
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@ -36,7 +36,7 @@
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}
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}
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itemdef {
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itemdef {
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rect 97 1 120 24
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rect 21 1 120 24
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style WINDOW_STYLE_EMPTY
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style WINDOW_STYLE_EMPTY
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forecolor Ig_Window_TitleColor
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forecolor Ig_Window_TitleColor
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textstyle ITEM_TEXTSTYLE_NORMAL
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textstyle ITEM_TEXTSTYLE_NORMAL
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@ -44,7 +44,7 @@
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textalign ITEM_ALIGN_LEFT
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textalign ITEM_ALIGN_LEFT
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textalignx 24
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textalignx 24
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textaligny 16
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textaligny 16
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text "MM settings"
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text "Matchmode"
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visible 1
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visible 1
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decoration
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decoration
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}
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}
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@ -53,193 +53,56 @@
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// SETTINGS //
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// SETTINGS //
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// Time limit
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// Sub
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itemdef {
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itemdef {
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style WINDOW_STYLE_EMPTY
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_NUMERICFIELD
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type ITEM_TYPE_BUTTON
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text "Time Limit:"
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text "S. Sub"
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cvar "ui_RQ3_timelimit"
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shortcutKey "S"
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maxchars 4
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 20 48 192 20
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rect 20 48 192 20
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textalign ITEM_ALIGN_RIGHT
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textalign ITEM_ALIGN_LEFT
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textalignx 112
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textalignx 4
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textaligny 14
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textaligny 14
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textscale .225
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textscale .225
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forecolor 1 1 1 1
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forecolor 1 1 1 1
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visible 1
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visible 1
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action { play "sound/misc/menu1.wav" }
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action { play "sound/misc/menu1.wav" ; exec "sub" ; uiScript closeingame }
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}
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}
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// Round limit
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// Captain
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itemdef {
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itemdef {
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style WINDOW_STYLE_EMPTY
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_NUMERICFIELD
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type ITEM_TYPE_BUTTON
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text "Round Limit:"
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text "C. Captain"
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cvar "ui_RQ3_roundlimit"
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shortcutKey "C"
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maxchars 4
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 20 68 192 20
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rect 20 68 192 20
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textalign ITEM_ALIGN_RIGHT
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textalign ITEM_ALIGN_LEFT
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textalignx 112
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textalignx 4
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textaligny 14
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textaligny 14
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textscale .225
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textscale .225
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forecolor 1 1 1 1
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forecolor 1 1 1 1
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visible 1
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visible 1
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action { play "sound/misc/menu1.wav" }
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action { play "sound/misc/menu1.wav" ; close ingame_matchmode ; open ingame_matchmode_captain }
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}
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}
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// Round time limit
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// Referee
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itemdef {
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itemdef {
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style WINDOW_STYLE_EMPTY
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_NUMERICFIELD
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type ITEM_TYPE_BUTTON
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text "Round Time Limit:"
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text "R. Referee"
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cvar "ui_RQ3_roundtimelimit"
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shortcutKey "R"
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maxchars 4
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 20 88 192 20
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rect 20 88 192 20
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textalign ITEM_ALIGN_RIGHT
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textalign ITEM_ALIGN_LEFT
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textalignx 112
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textalignx 4
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textaligny 14
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textaligny 14
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textscale .225
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textscale .225
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forecolor 1 1 1 1
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forecolor 1 1 1 1
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visible 1
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visible 1
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action { play "sound/misc/menu1.wav" }
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action { play "sound/misc/menu1.wav" ; close ingame_matchmode ; open ingame_matchmode_referee }
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}
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}
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// Frag limit
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itemdef {
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_NUMERICFIELD
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text "Frag Limit:"
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cvar "ui_RQ3_fraglimit"
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maxchars 4
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 20 108 192 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 112
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textaligny 14
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textscale .225
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forecolor 1 1 1 1
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visible 1
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action { play "sound/misc/menu1.wav" }
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}
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// Max players
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itemdef {
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_NUMERICFIELD
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text "Max Players:"
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cvar "ui_RQ3_maxplayers"
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maxchars 4
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 20 128 192 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 112
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textaligny 14
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textscale .225
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forecolor 1 1 1 1
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visible 1
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action { play "sound/misc/menu1.wav" }
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}
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// Force team talk
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itemdef {
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_MULTI
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text "Force Team Talk:"
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cvar "ui_RQ3_forceteamtalk"
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cvarFloatList { "Off" 0 "Match only" 1 "Always" 2 }
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 20 148 192 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 112
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textaligny 14
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textscale .225
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forecolor 1 1 1 1
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visible 1
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action { play "sound/misc/menu1.wav" }
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}
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// Limit chase cam
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itemdef {
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_MULTI
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text "Limit Chase Cam:"
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cvar "ui_RQ3_limchasecam"
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cvarFloatList { "No" 0 "Team only" 1 "Eyes only" 2 }
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 20 168 192 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 112
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textaligny 14
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textscale .225
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forecolor 1 1 1 1
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visible 1
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action { play "sound/misc/menu1.wav" }
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}
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// Tgren
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itemdef {
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_NUMERICFIELD
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text "Bandolier Grenades:"
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cvar "ui_RQ3_tgren"
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maxchars 4
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 20 188 192 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 112
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textaligny 14
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textscale .225
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forecolor 1 1 1 1
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visible 1
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action { play "sound/misc/menu1.wav" }
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}
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// Friendly fire
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itemdef {
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_MULTI
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text "Friendly Fire:"
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cvar "ui_RQ3_friendlyFire"
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cvarFloatList { "On" 1 "Knockback" 2 "Off" 0 }
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 20 208 192 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 112
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textaligny 14
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textscale .225
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forecolor 1 1 1 1
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visible 1
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action { play "sound/misc/menu1.wav" }
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}
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// OK //
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itemdef {
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name ok
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rect 136 232 64 20
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style WINDOW_STYLE_FILLED
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type ITEM_TYPE_BUTTON
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textstyle ITEM_TEXTSTYLE_NORMAL
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textscale .225
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textalign ITEM_ALIGN_CENTER
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textalignx 32
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textaligny 14
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text "Ok"
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shortcutKey "O"
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border 1
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bordersize 1
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backcolor Ig_Sub_Color1
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forecolor Ig_Sub_TextColor
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bordercolor Ig_Sub_BorderColor1
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visible 1
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action { play "sound/misc/menu1.wav" ; uiScript "sendMMsettings" ; uiScript closeingame }
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//action { exec "screenshotJPEG" }
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onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
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leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
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}
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}
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}
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}
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}
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@ -68,6 +68,8 @@
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#define FEEDER_CINEMATICS 0x0f // cinematics
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#define FEEDER_CINEMATICS 0x0f // cinematics
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//Makro - improved in-game server info screen
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//Makro - improved in-game server info screen
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#define FEEDER_INGAME_SERVERINFO 0x10
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#define FEEDER_INGAME_SERVERINFO 0x10
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//Makro - for the captains' ingame menu
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#define FEEDER_MMHEADS 0x11
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// display flags
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// display flags
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#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
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#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
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Loading…
Reference in a new issue